A "List" of all the button's/shortcut's: that would be very helpfull.
Maybe someone who know's this could make a post here, would greatly help us out until maybe something comes out in a future update of BTB.
Or, what would really help us out, is in each section of the User's Manuel, like say Edit Terrain, every "tab/Red Bold Print" in there for example Anchor's, Faces, Adding Terrain Area's, Materials would have a list of button's and each of there uses. Then go into the Materials "tab", explaining how Blending works with what buttons.
Maybe im asking for a bit to much here, but I believe this would greatly help out us Beginners, making it that much easier to understand. In term, we tell our friends "Hey man im making a track its very easy to understand BTB, and get started, you should check it out". Now Friend goes and tries it, decides he wants to build some tracks and buys it.
But if most thing's that are more complex then just laying out the track, throwing some grass in and calling it a day are just Assumed then we are going to be confused and not know what we are doing, resulting in poorer made tracks, and now the friend hear's this "Hey man im making a track but its pretty hard, and the user's manuel isnt of much help either. Im think im going to give up on it, do something else".
Just found this in another thread which i didnt know of, which talks about merging tracks together.
For intersections I now use the new 3d editing for combining/overlaying.
It's absolutely brilliant for merging off camber roads which most of mine are.
I just add new sections ( ctrl left click ) where needed and adjust in the 3d window live!:woop: , Possibly the single best advance yet well one of many!....
grab a node and move left or right up or down.
Me too. In previous versions it was difficult to work out which point in the 2d cross-section window corresponded to what I was looking at in the 3d window, but now things are much easier.
Quote:
Piddy did say use 'y' for up and down but it works without!
It locks the movement direction to up/down in the 3d view. And X locks it from side to side, also in the 3d window.