Hi, i tried to convert rims from NON CG to CG and this happend..
SHADERS:
shader_rim~vf_standard
{
motion_blur=0
layer0
{
map=gradient.tga
texgen_s=sphere_map
texgen_t=sphere_map
emission=1 1 1 1
}
layer1
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
blendfunc=filter
shininess=24
specular=0.75 0.75 0.75
}
layer2
{
map=Rota_Tamarc.tga
blendfunc=one src_alpha
}
}
shader_tyre1~vf_standard
{
motion_blur=0
layer0
{
map=AD08_Sidewall.tga
}
}
shader_tyre2~vf_standard
{
motion_blur=0
layer0
{
map=ADVAN.tga
}
}
shader_disc~vf_standard
{
motion_blur=0
layer0
{
map=Freio.tga
}
}
SHADERS:
shader_rim~vf_standard
{
motion_blur=0
layer0
{
map=gradient.tga
texgen_s=sphere_map
texgen_t=sphere_map
emission=1 1 1 1
}
layer1
{
map=$trackenvmap
texgen_s=reflection_map
texgen_t=reflection_map
texgen_r=reflection_map
blendfunc=filter
shininess=24
specular=0.75 0.75 0.75
}
layer2
{
map=Rota_Tamarc.tga
blendfunc=one src_alpha
}
}
shader_tyre1~vf_standard
{
motion_blur=0
layer0
{
map=AD08_Sidewall.tga
}
}
shader_tyre2~vf_standard
{
motion_blur=0
layer0
{
map=ADVAN.tga
}
}
shader_disc~vf_standard
{
motion_blur=0
layer0
{
map=Freio.tga
}
}