Cars Problem with importing .fbx to Blender

I imported the fbx to Blender to remove some stuff hanging from the mirror.
The only problem I have is that the mesh on the rear bumper is incorrectly shaded/textured.
It can be seen in Blender right after import and then in ksEditor (after exporting from Blender).
Could anyone help with this?
The BMW E34 model that I'm trying to modify is from here:
 

Attachments

  • b1.png
    b1.png
    138.3 KB · Views: 56
  • b2.png
    b2.png
    290.6 KB · Views: 53
What did you use to make the fbx? It looks like half the triangles got turned inside out so you'll need to use blender's "recalculate normals outside" tool.
 

Latest News

What is the reason for your passion for sim racing?

  • Watching real motorsport

    Votes: 383 69.8%
  • Physics and mechanics

    Votes: 243 44.3%
  • Competition and adrenaline

    Votes: 255 46.4%
  • Practice for real racing

    Votes: 114 20.8%
  • Community and simracers

    Votes: 150 27.3%
Back
Top