This is primarily for RBR but is just as valid for rFactor:
Just supposing I had a track area where there were several possible routes to take, and I wanted to race the track using a new route. The original track and route are saved and exported to the game and working fine.
However, lets assume that I rename the track in BTB and export it to the game again. I now have two identical tracks in game, but with different names.
Back in BTB the track, the scenery etc, are all in place, so manually editing the drive lines is very slow. Is it possible to strip the track of all objects and scenery, change the drive line accordingly, then export this new track (Still with nothing but the track itself) to the game and then swap the drive line file (is there one?) into one of the copies of the original track?
In theory this would mean that the original track has a workable drive line file (if that is in a file) , but Iv been able to change it relatively quickly.
Does this make sense? If not, let me know and Ill try again.
Cheers
MVK
Just supposing I had a track area where there were several possible routes to take, and I wanted to race the track using a new route. The original track and route are saved and exported to the game and working fine.
However, lets assume that I rename the track in BTB and export it to the game again. I now have two identical tracks in game, but with different names.
Back in BTB the track, the scenery etc, are all in place, so manually editing the drive lines is very slow. Is it possible to strip the track of all objects and scenery, change the drive line accordingly, then export this new track (Still with nothing but the track itself) to the game and then swap the drive line file (is there one?) into one of the copies of the original track?
In theory this would mean that the original track has a workable drive line file (if that is in a file) , but Iv been able to change it relatively quickly.
Does this make sense? If not, let me know and Ill try again.
Cheers
MVK