mimicing TrackIR supposrt - mdbobbo
some years and Racer versions ago I thought of doing just this (TrackIR) supposrt from another angle.
using the POV on my steering wheel the results are as follows.
I am using a "Logitech blue FF wheel" it's quite an old steering wheel by present wheels avalible.
-------------------------------
just in case it works on mac also
( remember to save your backup you've got first )
then try this one, it's the default..ini code read further for more settings after the first lot of code
; =-=-=-=-==-=-=start of default.ini wheel code
controllers
{
mouse
{
enable=1
}
keyboard
{
enable=1
}
joystick0
{
enable=1
index=0
force_feedback=1
kerb_magnitude_factor=1
kerb_period_factor=1
max_torque=5
max_force=10000
deadzone=0
latency=0
friction=1000
inertia=0
steerleft
{
axis=x
min=-1000
max=0
button=-1
pov=-1
negate=1
make_analog=0
linearity=1.000000
sensitivity_rise=5.000000
sensitivity_fall=50.000000
key=
}
steerright
{
axis=x
min=0
max=1000
button=-1
pov=-1
negate=0
make_analog=0
linearity=1.000000
sensitivity_rise=5.000000
sensitivity_fall=50.000000
key=
}
throttle
{
axis=y
min=-1000
max=1000
button=-1
pov=-1
negate=1
make_analog=0
linearity=1.000000
sensitivity_rise=5.000000
sensitivity_fall=50.000000
key=
}
brakes
{
axis=rz
min=-1000
max=1000
button=-1
pov=-1
negate=1
make_analog=0
linearity=1.000000
sensitivity_rise=5.000000
sensitivity_fall=50.000000
key=
}
shiftup
{
axis=
min=0
max=1000
button=10
pov=-1
negate=0
make_analog=0
linearity=1.000000
sensitivity_rise=5.000000
sensitivity_fall=50.000000
key=
}
shiftdown
{
axis=
min=0
max=1000
button=11
pov=-1
negate=0
make_analog=0
linearity=1.000000
sensitivity_rise=5.000000
sensitivity_fall=50.000000
key=
}
clutch
{
axis=
min=0
max=1000
button=0
pov=-1
negate=0
make_analog=1
linearity=1.000000
sensitivity_rise=5.000000
sensitivity_fall=10.000000
key=
}
handbrake
{
axis=
min=0
max=1000
button=7
pov=-1
negate=0
make_analog=1
linearity=1.000000
sensitivity_rise=5.000000
sensitivity_fall=10.000000
key=
}
starter
{
axis=
min=0
max=1000
button=6
pov=-1
negate=0
make_analog=0
linearity=1.000000
sensitivity_rise=5.000000
sensitivity_fall=50.000000
key=
}
horn
{
axis=
min=0
max=1000
button=3
pov=-1
negate=0
make_analog=0
linearity=1.000000
sensitivity_rise=0.000000
sensitivity_fall=0.000000
key=
}
change_camera
{
axis=
min=0
max=1000
button=4
pov=-1
negate=0
make_analog=0
linearity=1.000000
sensitivity_rise=0.000000
sensitivity_fall=0.000000
key=
}
lights
{
axis=
min=0
max=1000
button=5
pov=-1
negate=0
make_analog=0
linearity=1.000000
sensitivity_rise=0.000000
sensitivity_fall=0.000000
key=
}
}
}
global
{
name=Racer controls - defined ingame by menu
}
; =-=-=-=-==-=-=end of default.ini wheel code
Then open up your wheel's controller program
That's "Logitech profiler" in my case for Windows Vista
and set your POV in the "Profiler" example picture added below
the up and down POV is south=2 and north=8 number pad
this makes the POV tilt the view along the length of the car
the left and right POV is set to west=1 and east=3
this allows you to look to the left and right while driving
Note:
at the moment it's abit experimental with these POV settings
but it does add more control while drriving in the game wiithout needing to drive with one hand and use the keyboard.
to make the right and left view more usable it needs to have much more fluidity, there might be a way of doing this with more research into the Logetec_wheel_profiler but from this threads heading it's now more obvious to me that the setup should be linked to TrackIR rather than POV.
I have found that the left and right needs to be a bit faster on the response as at the moment it's a bit jerky, the up and down (north and south work fine
as it tilts the in-car view so your sitting at the right height and angle of the particular vehicle and make the driver (your self) feel less of a midget looking out the front window or hitting you head on the roof (Some cars of course don't work but that's the car makers choice to let the view tilt or not tilt)
; =-=-=-=-==-=-=
Lastly there's the helicopter view which in this following case follows the car from behind and gently sways as the helicopter pilot try's to keep up with your lead footed driving around the bends and give you a heck of a fright when you career into anything because the helicopter pilot didn't expect you to stuff up and over shoots your car, Even when hard braking the helicopter pilot tends to catch up quite fast making you power through the corners to keep seeing where your going.
At first I used this view ,which is obtainable from the steeriing wheel button, to learn a new track but now after months of using it, I find it the preferred view in combination with a selected 1-0 in car view, with two clicks of the steering wheel's view button I can escape sun strike and see over the brow of hills or past the car in front, then click back to the in-car views 1-0 for realistic driving again
it's kind of like haviing the roving camera floating above and behind you.
well enough already here's the helicopter view referbished ( you can tweek it quite easily from these basic settings as you please.) with the original settings written in so you can remember them. just copy/paste them to the helicopter section in racer.ini
; =-=-=-=-==-=-=start of helicopter code in Racer.ini
helicopter
{
; Mass of helicopter
mass=47 ; mdbobbo was 200
; Spring constant to pull heli above car
k=246 ; mdbobbo was 10 to 20
; Damping to keep helicopter from overshooting car location
damping=260 ; mdbobbo was 10
; Height of heli (avoid going to high for clipping and rendering speed)
height=2.4 ; mdbobbo was 50
; Lens
fov=75 ; mdbobbo was 50
; show_dials_2d=1 ; mdbobbo attempting to show dials in helicopter view
}
; =-=-=-=-==-=-=end of helicopter code in Racer.ini
And that's most of the setting changes I've made these are all linked to my Logitech steering wheel and pedals
EnjoY ...
Attached Thumbnails
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Last edited by mdbobbo; 08-08-2008 at 14:48. Reason: opps forgot the picture to go with this