Fleskebacon
Premium
Just thought I'd drop a few tricks that has helped me tremendously in enjoying WRC-G, now that the new EA Sports WRC is right around the corner:
1. DLSS
Using Nvidia DLSS in quality mode makes the game run very smooth, and if you replace the existing nvngx_dlss.dll (which is version 2.4.13) with a new version 2.5.1, the DLSS is much, MUCH better. Even if it blurs the image a bit, it's still the best option for me. No problem running 3x 1080p on high preset with an RTX2070. It also provides the best anti aliasing the game has to offer. But it is essential to update to DLSS v2.5.1, to minimise the bluriness that DLSS inevitably introduces.
Edit: You can even use the newest version 3.5.0, but I can't see that it adds very much fidelity.
2. Triple screen setup
For triples, use Nvidia surround with a bezel corrected resolution. For me the game runs best in fullscreen (not borderless) 60Hz vsync. It might be necessary to set driver refresh to 60Hz, or it might not. But the game must run in 60Hz vsync to be smooth. I have heard it also runs smooth in 120Hz vsync, but my setup isn't capable of sustaining 120 fps, so I don't know.
I use Reshade with the "perfect perspective" filter to compensate for the lack of triple monitor support. I set the cockpit camera fov as low as possible (-20), adjust the tilt so it looks level (0.8 for me) and generally move the camera as far forward and as low as allowed. I also apply the Reshade "curves" filter to make the colours a bit more dynamic and less flat.
The perfect perspective filter will be a compromise, but it gives you more correct geometry. I set the background black, 105 deg horizontal fov, 0.0 or -0.25 distortion and between 0.1 and 0.2 zoom. This results in a fairly correct triple screen for my setup, but it's a compromise, so YMMV.
You will never be able to fill three screens and still have reasonably correct geometry, that's the one thing of the compromise you'll just have to accept. Another part of it is that the centre monitor will be a bit distorted when showing menus etc. You can always map a hotkey to enable/disable the filter quickly if it bugs you, but I don't mind it. If you adjust the zoom correctly you will be able to fit all menu items on the screen without much hassle.
Hopefully this approach will work just as nice on the upcoming EA WRC, as that won't have triple monitor support either.
1. DLSS
Using Nvidia DLSS in quality mode makes the game run very smooth, and if you replace the existing nvngx_dlss.dll (which is version 2.4.13) with a new version 2.5.1, the DLSS is much, MUCH better. Even if it blurs the image a bit, it's still the best option for me. No problem running 3x 1080p on high preset with an RTX2070. It also provides the best anti aliasing the game has to offer. But it is essential to update to DLSS v2.5.1, to minimise the bluriness that DLSS inevitably introduces.
Edit: You can even use the newest version 3.5.0, but I can't see that it adds very much fidelity.
2. Triple screen setup
For triples, use Nvidia surround with a bezel corrected resolution. For me the game runs best in fullscreen (not borderless) 60Hz vsync. It might be necessary to set driver refresh to 60Hz, or it might not. But the game must run in 60Hz vsync to be smooth. I have heard it also runs smooth in 120Hz vsync, but my setup isn't capable of sustaining 120 fps, so I don't know.
I use Reshade with the "perfect perspective" filter to compensate for the lack of triple monitor support. I set the cockpit camera fov as low as possible (-20), adjust the tilt so it looks level (0.8 for me) and generally move the camera as far forward and as low as allowed. I also apply the Reshade "curves" filter to make the colours a bit more dynamic and less flat.
The perfect perspective filter will be a compromise, but it gives you more correct geometry. I set the background black, 105 deg horizontal fov, 0.0 or -0.25 distortion and between 0.1 and 0.2 zoom. This results in a fairly correct triple screen for my setup, but it's a compromise, so YMMV.
You will never be able to fill three screens and still have reasonably correct geometry, that's the one thing of the compromise you'll just have to accept. Another part of it is that the centre monitor will be a bit distorted when showing menus etc. You can always map a hotkey to enable/disable the filter quickly if it bugs you, but I don't mind it. If you adjust the zoom correctly you will be able to fit all menu items on the screen without much hassle.
Hopefully this approach will work just as nice on the upcoming EA WRC, as that won't have triple monitor support either.
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