-this 3D models are after the patch 1.9 is release, so you have an updated texture layout;
-What's in it.
-high quality 3D model of Scuderia Toro Rosso.
-Wireframe for the paint files (has the worst paint UV mapping).
-Wireframe for the decal files
-Wireframe for the Car Number
-note: you can generate your own wireframe using photoshop but the one in here is the most accurate one to avoid any overlapping
texture and overlapping wireframe. (eg. generic_main and generic cockpit)
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-NOTE to view the decal material you need to go to the 3D tab and make the paint material invisible
(they are overlapping and cant make it transparent)
- you can also select the material you want to edit and move it away from the main object
- The toro rosso paint file is unmoddable due to a very bad UV mapping. The entire body's UV map is the green dot on top of the paint file wireframe.
we can mod the decal file as it has some areas that we can work with.
-for saving the texture i recommend to save it as a PNG file first (especially the decals texture with alpha channel), then open the original dds file in photshop and manually placing it. This is to avoid any unwanted smearing or incorrect colors once use in the game.
-This is not a MOD but a tool for modders, this is a guide for fast and easy modding.
-if you have question hit the support tab on the RD DL page to message me in the forum
ENJOY!!!!
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