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ACE 2014 - AI Challenge Enhancer 1.40

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V1.40:

- reworked braking points and corner modifiers for all tracks
- better attacking/defending of AI cars, less pointless backing out (not gone entirely)
- new AI .ctf files: less traction, less downforce, but laptimes are the same
- Coming from an earlier version of my Mod, no new savegame is neccessary!
Coming from vanilla game, no new Savegame SHOULD be neccessary.​
V1.31:

- slight difficulty adjustments
- decreased Wet weather ability for AI drivers
V1.3:

- minor behaviour update (offline driving of AI cars)
- slightly increased fuel amount in 25% races
V1.27:

- tiny catalunya vehicle_track update
- slightly increased grip for player cars
- fix a little fuel Bug (Bahrain and Texas got their lines switched, god knows why ...)
- AI-tyre wear increased slightly
forgot one file
V1.26:

- tiny catalunya vehicle_track update
- slightly increased grip for player cars
- fix a little fuel Bug (Bahrain and Texas got their lines switched, god knows why ...)
V1.25:

- Difficulties updated hopefully for the last time
- Williams simulated qualifying abilites slightly reduced
V1.24:

- final final difficulty tuning ;)
- Slight AI behaviour tuning (blocking, side-to-side racing)
- fixed Monza difficulty bug (forgot to change the values ;))
V1.23:

- final difficulty tuning: All levels lowered by ~0.3 sec, slightly bigger gap between Quali and Race.
V1.22:

- Decreased Wet Weather Ability for AI

- Slightly reduced overall difficulty, wasn't aware the Player's car is THAT much slower in career compared to quick Race. For me it is almost 1 second in Malysia ..
V1.21:

- Small Database-Updates:
- Medium Career: Hockenheim out, Singapore in
- Season Challenge: Changed Weather Conditions
- Mercedes Engine: Renault -> Mercedes (simply cosmetic change)
- finetuned fake qualifying ability -> better random starting grid
v1.2:

- Finally properly working fuel and tyre effects!

Screens show first Stint of a 100% race in shanghai, Legend difficulty.
Around Lap 9/10 track rubbering begins ..

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Reactions: Kartik Sri Harsha
Update v1.1:
  • Reworked Tyre effects
  • Adjusted Fuel amounts for player & AI on all Race lengths, slightly higher fuel consumption on Mix 1 for AI cars
  • Adjusted Difficulty Levels to the following structure:
    • - Shanghai Poletimes, dry weather:
      • Legend - 1:37,8
      • Expert - 1:38,9
      • Pro - 1:40,4
      • Inter - 1:42,4
      • Amateur - 1:45,4
Changes in v1.01:

- Reduced extra power chances even further

- Adjustements to AI tyre Strategy

- AI cars are a little bit slower through corners when drafting behind another car

- Increased fuel consumption of lean mix for player and AI. Should lead to more usage of Standard revs by AI cars.

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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