V1.40:
- reworked braking points and corner modifiers for all tracks
- better attacking/defending of AI cars, less pointless backing out (not gone entirely)
- new AI .ctf files: less traction, less downforce, but laptimes are the same
- Coming from an earlier version of my Mod, no new savegame is neccessary!
Coming from vanilla game, no new Savegame SHOULD be neccessary.
V1.3:
- minor behaviour update (offline driving of AI cars)
- slightly increased fuel amount in 25% races
V1.27:
- tiny catalunya vehicle_track update
- slightly increased grip for player cars
- fix a little fuel Bug (Bahrain and Texas got their lines switched, god knows why ...)
- AI-tyre wear increased slightly
V1.26:
- tiny catalunya vehicle_track update
- slightly increased grip for player cars
- fix a little fuel Bug (Bahrain and Texas got their lines switched, god knows why ...)
V1.25:
- Difficulties updated hopefully for the last time
- Williams simulated qualifying abilites slightly reduced
V1.24:
- final final difficulty tuning
- Slight AI behaviour tuning (blocking, side-to-side racing)
- fixed Monza difficulty bug (forgot to change the values )
V1.23:
- final difficulty tuning: All levels lowered by ~0.3 sec, slightly bigger gap between Quali and Race.
V1.22:
- Decreased Wet Weather Ability for AI
- Slightly reduced overall difficulty, wasn't aware the Player's car is THAT much slower in career compared to quick Race. For me it is almost 1 second in Malysia ..
V1.21:
- Small Database-Updates:
- Medium Career: Hockenheim out, Singapore in
- Season Challenge: Changed Weather Conditions
- Mercedes Engine: Renault -> Mercedes (simply cosmetic change)
- finetuned fake qualifying ability -> better random starting grid
v1.2:
- Finally properly working fuel and tyre effects!
Screens show first Stint of a 100% race in shanghai, Legend difficulty.
Around Lap 9/10 track rubbering begins ..
Update v1.1:
- Reworked Tyre effects
- Adjusted Fuel amounts for player & AI on all Race lengths, slightly higher fuel consumption on Mix 1 for AI cars
- Adjusted Difficulty Levels to the following structure:
- - Shanghai Poletimes, dry weather:
- Legend - 1:37,8
- Expert - 1:38,9
- Pro - 1:40,4
- Inter - 1:42,4
- Amateur - 1:45,4
Changes in v1.01:
- Reduced extra power chances even further
- Adjustements to AI tyre Strategy
- AI cars are a little bit slower through corners when drafting behind another car
- Increased fuel consumption of lean mix for player and AI. Should lead to more usage of Standard revs by AI cars.