Avus DTM 90's for Assetto Corsa
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-38 pit boxes, working startlights, tracklights (with shaders patch), moveable cones + pylons + markers, groove and skidmarks, spectators will be hidden with medium world details
-working ai line + pitlane, simple camera set, 2 track skins (content manager) with 1995 and 2020 ads by gladbecker82
Have Fun.
Background information:
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The Avus is a public highway on the outskirts of Berlin. The layout represents the race track at the beginning of the 1990s. The track length is 2639m. It has a long straight followed by the hairpin-like Südkurve. Then through a bolted chicane, that leads to some trouble, if there are two (or more) rows of cars besides, but even alone on a hotlap its dangerous. Then into a long fast right hander, above tarmac change, with some more bumpy asphalt waiting in the last long and never ending left Nordkurve. This was the banked part in the past, although its radius is way smaller than anno.
The best opportunities for an overtake are in the Südkurve hairpin, which often ends in wheel to wheel action. And of course all along Nordkurve, when the opponent was too fast and the inside lane is open. But beware, there are 3 spots with lower grip, watch out for leafes.
2 Laps video (with v1.0), day/night with shaders patch (install below):
Installation:
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-OPEN archive (don't just unpack), go into the folders "avus_dtm\assettocorsa"
-then unpack both folders into "Steam\steamapps\common\assettocorsa"
-or install with JSGME
-or drop archive onto ContentManager
Credits:
----------
-GTR2 conversion to Assetto Corsa, 2019 july 20 by leBluem, permission granted by derDummeKlemmer, F1-Edition, initiated on BierBuden: altbierbude.de/schwarzbierbude.de, via personal email contact
Original credits: (see readme(s) for details)
----------------------
Avus/Berlin for GTL by Andre F1-Edition, construction workers of the track for GTL: The track layout is from Peter Kuhn with approval by Alfredo Martinez. Some 3D objects such as the Funkturm, the Mercedes-tower, including the main grandstand were placed with the permission of Jimi-46. The GTR2-track has been reworked by ZWISS, see also Readme_for_GTR2, thank you for this work. F1-Edition converted the track to GTL and had 3DOs, textures and AIW reworked or renewed.
some pics (all below is from v1.0, current: v1.1) :
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thx glabecker82 for 2 night pics:
1 Lap with bumper cam from gladbecker82:
If you feel like donating something: https://www.patreon.com/leBluem
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-38 pit boxes, working startlights, tracklights (with shaders patch), moveable cones + pylons + markers, groove and skidmarks, spectators will be hidden with medium world details
-working ai line + pitlane, simple camera set, 2 track skins (content manager) with 1995 and 2020 ads by gladbecker82
Have Fun.
Background information:
---------------------------------
The Avus is a public highway on the outskirts of Berlin. The layout represents the race track at the beginning of the 1990s. The track length is 2639m. It has a long straight followed by the hairpin-like Südkurve. Then through a bolted chicane, that leads to some trouble, if there are two (or more) rows of cars besides, but even alone on a hotlap its dangerous. Then into a long fast right hander, above tarmac change, with some more bumpy asphalt waiting in the last long and never ending left Nordkurve. This was the banked part in the past, although its radius is way smaller than anno.
The best opportunities for an overtake are in the Südkurve hairpin, which often ends in wheel to wheel action. And of course all along Nordkurve, when the opponent was too fast and the inside lane is open. But beware, there are 3 spots with lower grip, watch out for leafes.
2 Laps video (with v1.0), day/night with shaders patch (install below):
Installation:
----------------
-OPEN archive (don't just unpack), go into the folders "avus_dtm\assettocorsa"
-then unpack both folders into "Steam\steamapps\common\assettocorsa"
-or install with JSGME
-or drop archive onto ContentManager
Credits:
----------
-GTR2 conversion to Assetto Corsa, 2019 july 20 by leBluem, permission granted by derDummeKlemmer, F1-Edition, initiated on BierBuden: altbierbude.de/schwarzbierbude.de, via personal email contact
Original credits: (see readme(s) for details)
----------------------
Avus/Berlin for GTL by Andre F1-Edition, construction workers of the track for GTL: The track layout is from Peter Kuhn with approval by Alfredo Martinez. Some 3D objects such as the Funkturm, the Mercedes-tower, including the main grandstand were placed with the permission of Jimi-46. The GTR2-track has been reworked by ZWISS, see also Readme_for_GTR2, thank you for this work. F1-Edition converted the track to GTL and had 3DOs, textures and AIW reworked or renewed.
some pics (all below is from v1.0, current: v1.1) :
--------------------------------------------
thx glabecker82 for 2 night pics:
1 Lap with bumper cam from gladbecker82:
If you feel like donating something: https://www.patreon.com/leBluem
in other news: i upload a new ai line this evening