Blackwood track conversion by Leonardo1962
This is Leonardo1962's first track for release, its a conversion of the LFS Track.
Blackwood has one road- and one rallycross course (plus reversed directions),
situated in England's countryside. Blackwood is known for its versatility,
because it contains a bit of everything.
This environment is also available in the LFS S2 demo.
+ no mirror visibility of tires and cones in SCN File to get more frames.
+ reduced the number of visible cones to get more frames.
+ The realroad now looks better and gets dirty how it should be with rubber graining
+ fixed GDB files to prevent ctd
+ changed wp_pathinfo1 in AIW, but files still some AIW will do a roll over
(funny to see and a good opportunity to take over)
+ introduced a small Podium at the pitbuilidng
+ reduced Cameras positions and improved camera-movements
+ fixed the DRS Zone (now working at the long stright line, but no DRS Signs)
+ reworked start light, should work now also in single and multiplayer
+ fixed Objects and scn parameters to increase framerate
+ some more objects for ReflectionMapper
+ rebuild some objects
This is Leonardo1962's first track for release, its a conversion of the LFS Track.
Blackwood has one road- and one rallycross course (plus reversed directions),
situated in England's countryside. Blackwood is known for its versatility,
because it contains a bit of everything.
This environment is also available in the LFS S2 demo.
+ no mirror visibility of tires and cones in SCN File to get more frames.
+ reduced the number of visible cones to get more frames.
+ The realroad now looks better and gets dirty how it should be with rubber graining
+ fixed GDB files to prevent ctd
+ changed wp_pathinfo1 in AIW, but files still some AIW will do a roll over
(funny to see and a good opportunity to take over)
+ introduced a small Podium at the pitbuilidng
+ reduced Cameras positions and improved camera-movements
+ fixed the DRS Zone (now working at the long stright line, but no DRS Signs)
+ reworked start light, should work now also in single and multiplayer
+ fixed Objects and scn parameters to increase framerate
+ some more objects for ReflectionMapper
+ rebuild some objects