The greatest problem in F1, the one who makes races so boring is the dirty air. So why not make also this game boring?
Jokes apart, now follow the cars ahead will be difficult as in real life with that bad feeling of losing downforce when behind a rival.
Just copy the files in your F1 2017 directory if you want to give a try to this.
P.S. I've also tweaked a little bit the slipstream, now more effective
Jokes apart, now follow the cars ahead will be difficult as in real life with that bad feeling of losing downforce when behind a rival.
Just copy the files in your F1 2017 directory if you want to give a try to this.
P.S. I've also tweaked a little bit the slipstream, now more effective
I tell you how:
- First of all you need the EGO CTF editor
- than you go in folder "cars"... select your car (for example in f1 2013 "mc2" is the mclaren) and then the folder "track" (this folder change the car for you, while the folder "balanced" changes it for the AI, but the AI is not really affected by this)
- now in this folder you open the ctf file of the circuit you're going to race (you can also open them all at once)
- the column you need to modify is the "aero_slipstream_air_density_scale"... If I remember correctly the base number is 0.8... lowering this number for ex. to 0.7 will increase the dirty air
BUT! Here's the problem
this value works also for the slipstream... so you will lose in the corners and gain something on the straights.
in a circuit like monaco this is not a problem, but in monza lowering to much this value will make the overtakes too easy
it's a balance you need to find for your experience
lowering that number of 0.1 or 0.15 it's basically good for any "normal" circuit.
you can do it before every new race, you just need 30 seconds to make this change. It's really easy but not so accurate.