- Waiting/Idle music is now kicked in as soon as you're in pit stop area, even if you are moving,
- Waiting/Idle music now always plays at maximum volume,
- Intensity Level now has 2 new variables that affect it. Average Speed and Top Speed. This makes it so fast races will play high intensity music much earlier than slow races. Slow race might never get into High Intensity if you're not close to the top of the pack. Average Speed scales between 100 and 250 km/h, and Top Speed scales between 150 and 300 km/h,
- Intensity level is now boosted when you're near the top of the pack, starting with position 5 and getting more significant up to position 1 where intensity is forced to be 100%,
- Only use "doing good" volume boosters in races instead of everywhere,
- Music now switches to next track on any kind of session change or restart, even if playlist doesn't change,
- Start music sequence is back and better than ever. 10 seconds before green light all music will fade away, The moment green lits up, music kicks in at full volume, and stays there for 10 seconds before adjusting to the environment,
- Finish music now plays only once after finishing the race instead of looping until you quit or restart,
- Proximity detection now ignores cars in pits.