project cars 3 care package v1.6

project cars 3 care package v1.6 1.6

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update 28/11/2022
- with regard to the disolving of 'project cars' by EA
the last update 'ball du match' as the french say...
- a custom shader upscale.hlsl (3dmigoto) replaces reshade
- tested on windows 10 (v1903)
- added puddle tweak
- reworked mist banks, car headlights and darkness in cockpit
update 07/01/2021
- applies generic shader tweaks, effects all camera views
but normalizes global light when in cockpit reduces
overbright and too dark environments.
- added a second tweak that removes sticker on windshield
for specific cars.
- slightly adjusted strength and narrowed cone of cars headlight
- reshade tonmemap shader has been adjusted, less aggressive.

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Well it's back to the drawing board, decided to - try - to
normalize the either overbright or exceeding darkness
lighting in the cockpit view by using a dynamic tonemap
through reshade.

The approach of tweaking the games shaders through
3dmigoto throws to many curve balls given certain conditions,
weather - time of day - season when it comes to illumination
in the cockpit.

The reshade approach is consistent how ever has a bit
less impact see the added screenshot for an impression.
(reshade right side of screen)

update 18/11/2020 (only for option b cockpit version v1.4)
- removed shader tweaks for cockpit with exception off
the tunnel and snow shaders, reduction of brightness
and darkness now done with a dynamic tonemap by reshade
effects all camera views but is intended for cockpit view.

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Latest News

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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