Real Challenge Physics MOD

Real Challenge Physics MOD ULTIMATE 2.1

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Just perfect. A new game... Thanks !
Dyego JhOu
Dyego JhOu
Thanks!!!! =))
Hello! Could you drop the camera settings like you do? To feel the speed. Very like how you have on the video!
Dyego JhOu
Dyego JhOu
Sended ;)
You turned an arcade-ish game into a simulator by changing one file. I cannot even try to explain how awesome this is. Congratulations and respect for one of the most magnificent works I've ever seen in my life.
*lamps*
Dyego JhOu
Dyego JhOu
Thank you very much! =))
PERFECT!
Dyego JhOu
Dyego JhOu
Thank you!!! =D
BETA 5.3? Another "must have" update from Dyego. Works really well and stops the terminal tank-slappers.. 10/10 for this mod!!
Dyego JhOu
Dyego JhOu
Thanks!!! And the "BETA" is the other one! haha =))
Superb! That past bug is gone great job on the update!
Good work Man......please can you correct zzr 1400 performance?
For me have too low top speed.....at Northwest 200 with Hayabusa i reach 309 km/h, with 2016 ZX-10R 312 km/h, ZZR reach only 285 (all standard with final gear set to 6). Anyway,this is a MUST HAVE for Ride 2. Very well.
Dyego JhOu
Dyego JhOu
Thanks for the feedback! =)
I could do that, but i try to "fix" just the general physics of the game... I don't know the correct specs of each bike to correct all of them... But if you want to know how to do it, send me a PM and i tell you where do you must change to correct that. ;)
Great Mod, couldn play the game with out it. AI dont seem to make it around most of the N.Ireland Tracks but I still love them being my home country! Keep up the great work mate.
Dyego JhOu
Dyego JhOu
Thanks for the rate! About the problem with some tracks is because some of them is refined for some kinds of bikes (Milestone...) and needs to have a huge amount of work into the splines and optimization of each track... I just try to make the experience of the player vs AI more challenging in general... If you have interest, send me a PM and i'll tell you where you can change to improve the AI behavior in these specific tracks.
This MOD is wonderful, the only problem for me is that MOD works only in split screen mode (G1vsG2); when i try in other mode RIDE 2 crash.
Dyego JhOu
Dyego JhOu
Thx! Please, tell me more details at the support session! I've tried what you're saying and the mod works just fine... Remember that the mod only works for offline modes of gameplay!
WoW! you are the man! Keep it up! Amazing!
Dyego JhOu
Dyego JhOu
Thx!! =)
THIS MOD IS AMAZING!!!
Dyego JhOu
Dyego JhOu
Thx!! =)
good mod but ai braking is way too good and cockpit camera is bad.keep up the good work
Dyego JhOu
Dyego JhOu
Thank you! I removed the cam mod addition! Now it's just the physics...
At the moment the physics that I like the most are the 1.8 I am a real motorist I always see things to improve I can tell you that your job is very good although when braking and entering the curves with the body upright the motorcycles tend to understeer to leave Straight but if you are already inside the curve then accelerator the body enters the fairing and has more angle of rotation in my opinion this is not real, another thing could improve there is too much grip too much traction with all the bikes costs too much going out giving Gas and cross coming out of the curve if you look you can give full throttle in the middle of the curve with a short gear and the only thing that makes the bike is to grab and tend to go straight. Now the front brake is correct but the rear in my opinion it lacks a little strength although it is not bad at all
Dyego JhOu
Dyego JhOu
Your feedback are gold to me! I'm also think that the moment of getting out of the corner are too much stable. Working on it! If you please, post these feedbacks in the support session too, in a way that you can separate the topics of each problem, it will helps a lot to understand better where to work...
I think that the 1.8 physics have improved now is a little easier to control the bike and did not know how to do Maybe if you want you could remove the shaking effect of the screen v1.8 already quite badly have the view. Thanks
Dyego JhOu
Dyego JhOu
Try out the new version! ;)
Good!!!
They are so good the physics that now you need a motorcycle handlebar to get optimal performance to this
Dyego JhOu
Dyego JhOu
I know it's hard but with some training you will get there! I did not do this to make the game impossible, just realistic ... If you get your bike and go riding on a track you have never seen, of course you will lose to the bikers that runned there before. So to get max advantage, you'll need of some time attacks there to get used to the track! I'll put a race with a track that i've mastered in the game and you will see the excitement!
Makes the game worth playing! I am addited now! Thank you very much for this!!
I applaud your work as I find the original physics from milestone to be too permissive. I like that the overall grip has been tuned down and lower spec bikes are now also fun to use. However now breaking became too critical especially for higher end bikes on slicks. Sometimes breaking hard, even if straight, induces a pendulum effect that always ends up in a fall.
I think you are going in the right direction with your mod but you might have gone too far. After all, we are left with a controller to pilot the bike...
Dyego JhOu
Dyego JhOu
Thx for the rate!

I know what you talking about the hard breaking. The problem is that it's impossible to make the bike get a stoppie without putting the weight to the front in joypad in this game. If you push the brake lever too much (like a panic brake), the bike should have a not controlled stoppie (if you're not too fast). As in the game the bike does not have this behavior, to prevent the players use this to get some advantages, the more realistic behavior in my mind was lock the front tyre, making the tyre slips and turning to some direction (inducing the pendulum effect) and falling.
excellent mod! Made me want to play ride 2 again, thank you!
Did not know how to solve in strong brakes front too powerful by dividing the pilot weight behind is improved

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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