Real Challenge Physics MOD

Real Challenge Physics MOD ULTIMATE 2.1

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Overall physics adjustments
Small adjustments on the AI behavior and players physics.
Corrected some bugs at middle sportbikes;
Corrected some weird behaviors in some bikes (the last update was a wrong version);
Corrected some weird behaviors in some bikes;
Some improvements at overall bikes physics
- Removed the launch control. Now a good start is in your hands!
- General physics improvements
Revised and improved AI behavior for all classes;
Revised grips for all categories (automated algorithm for better accuracy);
Revised physics for all bikes (automated algorithm for better accuracy);
Revised physics for all AI bikes (automated algorithm for better accuracy);
Revised all bikes for correction of the last issue found (update 3.5)
In some corners of some tracks when you turn the bike faster the bike has a strange behavior with the rear wheel (it slips uncontrolled), that was solved in this version
Mod validated in an algorithm. Now i'm 100% sure that all bikes (Player and AI) are correctly modified.
Overall physics adjustments on player and AI:

There is no much difference, raised the chance of a highside at more aggresive corner exits;

Adjusted the AI to have the same lean angle limits of player;
Revised physics in some classes of bikes;
Revised pace of curve of the AI in some classes of bikes;
Overall physics improvements:

Brakes: Revised. Now it's more easy to brake when you're standing up and it's more "forgiveble" (but not too much);

Corner exit: More instability at exits. Less traction control, more instability but less engine cuts;

AI: AI revised to match to the players physics;
- More instability at corner exit
- Overral physics improvements
Changes on cameras:

Cockpit => added inclination action and more instability at speeds;
Helmet => more instability at speeds;
Near Rear => Modified to a camera with more "action";
Mid Rear => Default Near Rear;
Far Rear => Default Mid Rear;
Physics changes at lean angles and limits;
Revised in all bikes the lean limit and the instability limits at high lean angles;
Revised camera views (3rd person and added more instability to the 1st person cameras);
Physics adjustments to racing version bikes
Repacked for the last update
Physics adjustments

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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