SKY (PURE & SOL) 1.6

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First of all, we cannot thank you guys enough for your tremendous support. We hit over 100,000 downloads on RaceDepartment, taking right about a little over one year, which is crazy!! So it's been over a year since S K Y got released on RaceDepartment, August 29th 2022. Today we are releasing a new variant for everyone: S K Y D R E A M, we're bringing it back!

The return of S K Y D R E A M

Back when the first version of S K Y got released on RaceDepartment, there was S K Y D R E A M, a variant of S K Y. Its intent was to simply add more bloom, but later got removed because it felt unnecessary to add a variant that... only adds bloom. You can easily lower or increase bloom yourself via the ppfilter app.

Now, the new S K Y D R E A M is different; it looks closer to the original S K Y for SOL (meaning it won't exactly look the same as S K Y), it uses a different exposure handling and offer more options to fine-tune the visuals, as well adds some spice for night time.

S K Y now HDR optimized


1.6 brings more color accuracy, fixes some of the sore issues and is now optimized for HDR users! We've spent time to rework the exposure handling, ready for pure 0.222 and onward, also supporting the new sunblinding shaders.

Did you know you can beta test new updates?

In case you don't know, we have a Discord server! IF you're not in yet, you missed out on the beta test of 1.6 that was released almost a month ago! We have contests, beta tests and an amazing active photography community! So join us to keep up to date with S K Y:

Discord Server



We also have a Patreon where you can try S K Y D C, a Driveclub inspired ppfilter! It is planned to be released for free for everyone eventually. The newest update which got released not long ago offers new gameplay reflections, mimicking the style of Driveclub's and reaching more accurate results to real life reflections.

If interested, you can support us on Patreon!

As always thank you guys for your support. We always thrive to bring you the most of what AC's graphics can do. We're open to any criticism, so if you have any feedback, don't hesitate to send them to us. We answer directly on our Discord server!

Thank you!
Finally a new S K Y update!

We're skipping 1.4, which was scheduled to be released around April/May but I wasn't truly happy with the results. Then a new update for CSP 1.80 & Pure version 0.180 came in... The new updates have wildly impacted how ppfilters are being made moving forward.

Trust me, the wait was worth it. 1.5 makes 1.3 look like dogcrap.
This Last June, I spent roughly 3 weeks fixing bugs on the update. Never I have done so much bug fixing and testing for an update before, but the results are amazing. S K Y 1.5 is by far the most refined update yet, ALL for free.

Biggest new features:

For the longest time, I tried to capture more sunlight to alleviate the issue of having a "too much blue" feel on my ppfilters. With SOL, it's not much of an issue but with Pure, it's a bit more complicated. Some work needs to be done. With the newest Pure and CSP updates, we are now allowed to capture more light thanks to the new tonemapping functions and Pure's implementation to use them.

The results, here's some raw images:
S K Y G T:


Realistic, but colors are dull, colors are too blue and lacks a sense the car is in its environment.

Now the car is more properly shaded. The better tonemap & sunlight bounces provide richer color. On top of that, we gain brighter glare with better exposure, using pure's exposure tool.



Overall, colors are much better and the game look closer to Gran Turismo.
Midday now looks much realistic, thanks to the newest updates.



Night also receives a massive visual enhancement. The bloom is a lot more tolerable and smoother. Lights are also lit more realistically.

S K Y:
The original filter also gets the same treatment. Colors are much more natural and realistic, which is something really hard to achieve since it is using a heavy LUT.



Both images are using default exposure. I reverted, removed some of my slight modifications & slightly readjusted c13's exposure to ensure S K Y is lit properly.

There's also a new feature for S K Y: extra warmness for ambient light.
Slider were already implemented to give some warmness.
This was a feedback I received months ago that I thought about for a long time, that the game is not warm enough for some users.

So now I implemented an "extra warm" feature to gain more warmness
extra warm, off

extra warm, on

and you can get more warmness by increasing the "twilight warm/cool" slider!

So these are the biggest changes for S K Y 1.5! I hope you all will enjoy it once you get your hands on the update. I cannot thank you guys enough for your support, we've reached 80k download which is nowhere near what I'd expect in a million year. Thank you so much guys, more incoming.

For those who don't know, there is a third iteration of S K Y called S K Y D C up on my Patreon! That's right, S K Y is now getting a DriveClub inspired ppfilter. It's been in development for the past 5 months and now in early access, meaning the ppfilter will eventually be free for everyone. The free public release is unknown at the moment. It won't be out for a few months as I want to make sure I get the Driveclub vibe right and waiting for Pure to implement more features.

Here if you want to give it try! Your support will help make ANXMOIA bigger and provide more than just ppfilters, which is the goal!

For those who wants a guide, they are up on my discord!

Also, if you want to get your hands on update earlier, join our discord! 1.5 has been out since the end of June! We will host a new photo contest soon!

Enough from me, please enjoy everyone!

Thank you,
S K Y G T:
"twilight & night contrast level" is now "night contrast level" with increased maximum value from 1.010 to 1.040.
This change fixes twilight and night time contrast discrepancy. So now adjusting your global contrast level should be easier and work fine.
Since the release of S K Y G T at the beginning of December, I have been working on S K Y for 2 whole months. I spent WAY more time than I intended, this is crazy. The time I've put on to improve and refine S K Y as much as possible was worth it. I made so many changes and tweaks that I cannot even count how many changes I've made since the release of 1.2, so here's the gist of what I've done since the end of last Year:

S K Y G T:

Changes to the tonemapping function to make the image cleaner and better. Thanks to that, I was able to increase the glare luminance, making sun specular super toxic just like GT7's

Reworked exposure to mimic the look of GT7 and make the ppfilter much more photogenic. You'll notice that the glare is adaptive, especially in tunnels and other dark areas.
This makes S K Y G T very unique, a feature you won't see in any other ppfilters.

I added sliders to allow you to make fine tuning for day, twilight and night time.

Night time should look much to closer to GT7's.
Overcast conditions have better lighting and properly lit
Sun rays look far more realistic and reflections should look a lot less overblown.

S K Y:

Massive improvement to the colors. S K Y looks extremely closer to its SOL version. Color temperature is reverted back to a cooler setting to capture more colors during twilight time.

The pp tab is simplified to provide an easier and curated experience.

I added additional sliders to control night bounced lights and stars brightness

Sun rays are far more realistic and majestic. They look way too good.

So these are all the changes made to S K Y! Remember, Pure is changing and still in development! Things will change for the better, in fact, I am already reworking some stuff to use the newest Pure features to its fullest.

Please update to PURE 0.154. I also removed the guide. I rather have everyone help each other. I am very active on Discord, this is where I get most of my feedback for S K Y and respond to issues the most. So if you have anything to say regarding S K Y, feel free to join!

With all of that said, I really do hope you all will enjoy this update!



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Sun rays should be completely fixed, thanks to Peter!
Thank you Toni from from AEO Boyz for extra help!

I also added a PURE and SOL version of S K Y M A X CSP settings.

S K Y 1.2 update introduces a new feature called Calculated VAO, basically reduces the VAO amount when the car is in a vao area. S K Y uses a higher amount of occlusion to add depth to lighting, but can result to extreme dark areas, so calculated VAO is implemented to alleviate that issue!

S K Y 1.2

Known issues:
-Investigating why sun rays appear at night

-Visual improvements for "S K Y G T" PPFilter
-New "calculated VAO" checkbox for all S K Y PPFilters

Major changes:
S K Y PPFilter
-Renamed Bad monitor to Black level compensate
-Checking "Super dramarama night" automatically disable stars/dynamic
-Fixed intense deep blue ambient level during midday when sun is above 50 degrees.

S K Y G T PPFilter:
-Reworked lighting to match GT7/Sport's lighting closer
-Removed Color Grading to alleviate loss of colors
-Slightly reworked glares at night to alleviate glaring glares
-Increasing stars brightness above 1000 automatically disable stars dynamic
-Tunnels should properly be lit
-Fixed and improved sun rays light and colors
-Fixed intense deep blue ambient level during midday when sun is above 50 degrees.
This is S K Y 1.1, introducing a new variant of S K Y called "S K Y G T".

As the name suggest, this is a ppfilter inspired by Gran Turismo graphics. Note it is not meant to be a 1 to 1 copy of GT Sport/GT7 visuals. It is a variant made to achieve a simpler, more natural look, with 0 bloom. Glare effects and lighting are heavily inspired by the 2 latest GT games. S K Y G T also brings new options such as "extra lighting calculations": this basically modifies the sun and shadow presences on "Scattered Clouds" weather for a little more realistic representation of how occluded sun light causes shadows to be faint.

S K Y receives visual changes as well. You can read what has changed below!

What's new in S K Y 1.1:
-New "S K Y G T" PPfilter and LUA file for Pure
-Big visual improvements for "S K Y" ppfilter
-New CSP settings for 1.80
-Video tutorial by SirSpats Gaming included in the guide

Major changes:
S K Y PPFilter:

-Overhauled lighting to address "vomit" colors. Colors are greatly improved, especially during midday
-"Clear sky"/"No clouds" weather lighting massively improved, now literally playable
-Added "bloom threshold" slider
-Fixed Godrays. Godrays should now appear as they should
-Fixed intense blue "nlp.lowest_ambient" at night
-Improved glare and stars
-More unlocked Pure config "Light" sliders

CSP Settings Changes:
-Improved CSP settings: clearer AA, better shadows

Video Settings Changes:
-Changed mirror resolution to 256x1024

-New Neck FX settings called "S L X C K wobble 1", basically replicating GT7's cockpit view.

Also over 100,000 views and 25,000 downloads!
This is insane, thank you so much for using S K Y, it is now much better than before! I hope you all will enjoy the update, please enjoy!
The guide was missing an important information I left out by accident. My apologize again, I have uploaded the image so you don't have to download the mod again!


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I used a powerpoint file instead of a pdf export for the guide, sorry about that! :cautious:
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I am finally releasing the anticipated S K Y 1.0, introducing the Pure version!

I want to thank Ciba, the creator of C13 Camera Obscura for allowing me to use his Lua file in order to create S K Y for Pure!

Update includes a guide, simplified installation procedure and of course, the Pure version!

Thank you guys for your support and as always let me know if you encounter any issues, thank you!


-Optimized PURE version of "S K Y" Filter is released
-New guide

Major changes:
-"S K Y D R E A M" becomes "S K Y". The "D R E A M" version is redundant for a simple task of removing bloom. Users can easily adjust the bloom luminance by editing the ppfilter.
-Removal of CSP's setting "S K Y M E D I U M".
-Removal of SOL pages screenshots. There's now a much simpler installation.
-Simpler instructions

CSP Changes:
-Changed Ambient Occlusion type in Extra FX from "OLD" to "HBAO+ by NVIDIA".
-Some minor CSP changes
-Disabled "Chaser Camera" to avoid braking scripts

Video Settings Changes:
-Increased MIP LOD Bias from -2 to 0. Setting the value to "-2" created intense texture sharpness, most noticable on the drivers gloves.

-Increased exposure bright and dark adaptation speeds
-Reduced bloom by half

SOL config:
-Reduced fog bloom
-Reduced stars exponent for brighter stars

-New Neck FX settings called "S L X C K GT". Much more realistic than previous version.
-Minor instructions changes
-Checked "Lighting FX" for Medium setting
-Medium settings added
-Unchecked V-sync on Max settings

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