Targa Florio '73 alpha

Targa Florio '73 alpha 0.1.0

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Please do not upload these files anywhere, mod, or convert the track.
but please do share a link to this page, or my page.
Thank you!


Targa Florio is a historic racing events that took place in Sicily, Italy.
This is the Circuito Piccolo delle Madonie that was 72km long with more than 800 corners each lap. Covering vast landscapes and passing through 3 towns, it's a race like no other.
the lap record was set by Leo Kinnunen in 1970 in the Porsche 908/3 with 33 min 36 seconds (as the wikipedia says lol)

This is a new version of Targa FLorio built from scratch, based on GPS data and cross reference to 1988 satellite imagery from italian goverment.

The altitude was determined from topographic map with reference to the terrain model.

Details of elevation changes was then added from onboard cameras and google street view.

as this is the pre-alpha version, Everything is subject to change!
  • the track already have high res physical mesh with basic bumps. as an old public road, I made the bumps with the nordschleife as reference.
  • 7 layouts, including the full circuit, shorter parts split into 5 stages (useful for practice and testing), and full circuit reverse.
  • 30 pitboxes for full circuit layout and reverse, 8 pitboxes for stages.
  • grid position is 50 meters apart to create a gap between cars. Targa FLorio was using time attack format, with 15 seconds gap between car release. with average speed of 120kph or 33m/s, 15 seconds gap is 495 meter. that would make the 30th on the grid starting 14 kilometers from the start line!
  • no ai line yet. I'm not confident enough to drive a perfect lap around the circuit right now, even if I drive slowly!
  • no cameras yet
  • There is invisible wall approximately 6 meters outside the road as temporary physical boundary. it will be adjusted later as necessary
  • all the buildings currently still simple boxes
  • all the textures are still temporary. one type of grass, few variants of stones, etc. I will get into texture details after the main model are done.
  • no trees yet. there are still landscape works need to be done first.
  • railguards are temporary. only one type of railguards, and I put it where the present day placement would be. There should be less railguards back in the 70s. but that being said, even in present day there are few dangerous spots with no railguards, so watch those cliffs!
  • no map yet

known issues:
  • abarth 595 and ae86 shaking violenty on this track when standing still, even without road bumps. Possibly related to AC's track limit?

Originally, I wanted to stay quiet until this project is finished or at least near completion. I wanted to make it a surprise :p.
unfortunately this took longer than I expected. not only because this track is huge with so many details, but I have so little time to work on it. much less than I wanted to. and it got me so frustrated sometimes.

But I will finish it. don't worry about the project being abandoned, worry about my sanity instead :D. I am determined (or even obsessed) to see this track finished, I even see it in my dreams. and of course, the finished version of the track will be released for free.

So in the end, it's all a matter of time. If you wished to help with the progress, please check out my patreon page and see what I can offer you. or if you simply want to buy me a beer, I'd be glad to have a round of two. but most important of all, I hope you enjoy the track as much as I do!

Thanks to:
Sergioloro
who gave valuable information regarding targa florio and pointed me to the right direction.
Uff and Koke who tested the pre-alpha.

Latest updates

  1. [update] Targa Florio '73 alpha version 0.1.0

    Changelog; - 95% of the building model is modeled. - Some adjustments on the physical mesh -...
  2. pre-alpha build 0.0.6

    adding 3d buildings on Cerda (WIP)
  3. [update] Targa Florio '73 pre alpha

    Change log v.0.0.2: added temporary trees. as this is the pre-alpha version, Everything...

Latest reviews

Its amazing to drive on that track
trash track. my game keeps crashing
You are the best
Keep going. Finish your meal.
This is fabulous! Thanks for the good work, I'm really looking forward to the beta then full release. AWESOME!
I know that track viewing videos on Youtube. It's time to drive! Thanks a lot for your time.
I just returned to AC after a long vacation... What a great track and amazing effort. Can't wait to drive it more once the details fill in along with an AI line. Thank you!
Can't wait for those buildings to get finished. This looks absolutely amazing
Lovely track. Great work so far.
I know its in Alpha phase and I guess its more of an preview for the skills of the creators, but the actual RD download is not good. Maybe it is a 5star as an Patreon download when it is finished but right now the download at RD is poor and I'm judging pure on the RD download. Low poly objects, floating stuff, to much prominent 2D trees, repeating of the same trees, the buildings, it is a bit of a boring track. For the last point I would take a close look at Fat-alfie tracks on how he manage that aspect.

If this is suppose to be an preview on what to expect as payware, I would never buy this track.
My advise use one small section of the track as an preview and put all your craftsmanship in. So the buyer can see the level of your skills. Wanting the complete track package he can buy the package without any surprise of the quality.
Fantastic track, I only see some white buildings as if they don't have textures, after that, nothing weird, great job
I'm getting white textures as others have reported. Weird thing is, I'm getting them in SimTraxx's version as well. I think it's CSP related, in the ext_config.ini for both tracks there are material adjustments for winter/summer/autum texture variations. Something may be forcing it to "winter mode", perhaps deprecated code from a CSP update?
I like the track, I saw it on a CToretto video. For some reason all the trees and anything colored looks extremely washed out. Only happening on this map.
very nice track but the track is black and white but my cars are in their normal color is this normal that the small villages and bushes etc is white?
Already really fun to drive. Cant wait for the track detail to fill in. Well done!
Extremely promising. Looks great already despite the missing textures, but more importantly it drives great. It's easier to see the corners than the other version of Targo which is great since it's kind of hard to remember all the corners there ;)
One thing I would like to see at the places where you easily get off course (at sharp blind corners for example) are more invisible walls or barriers, since the car easily drops through the ground and falls endlessly when you get off the track.
Without a reset the car on track option than can be a bit of a nuissance on a huge track like this :)
But amazing work, my favorite track is finally getting the quality version it deserves :D
Well done, already looks very solid, cant wait for the next updates
Incredible work so far. Tracks runs really well performance wise, which is absolutely not a given on tracks of this size. Remember to put enough fuel into the car before a lap ;)
Premium
Thanks for your work. I give you a little tip for this nice track. Joachim.
Abulzz Thanks a lot! I love this track. This is a very complex and ambitious project for one person. Drove it completely yesterday, looks very promising. I will wait for the continuation and of course support оn the Patrion from me!

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