note: this mod has been built for MM 1.53
Toggleable Autorace :
Gives you the ability to pass the control of your drivers to the AI and take it back whenever you want.
Chase Cam:
brings Chase Camera mode and the ability to hide the HUD during race in the game.
Better Race Graphics:
brings the in-menu high-quality vehicle models to race.
first of all, keep in mind that the BetterRaceGraphics part of this is an alpha release and it hasn't been tested enough (not sure if it even works on mac). for this reason, I've also included a version of the mod without the better graphics part.
known issues:
if you only want Toggleable Autorace and Chase Cam:
Edit History:
Toggleable Autorace :
Gives you the ability to pass the control of your drivers to the AI and take it back whenever you want.
you'll basically get four buttons to control your drivers' "auto" behavior.
- separated control for auto strategy and auto pit.
- separated control for each driver.
brings Chase Camera mode and the ability to hide the HUD during race in the game.
you can toggle the camera mode between normal (top-down view) and chase cam by pressing 'C' on your keyboard.
- Has smooth transition when going to and out of chase cam and when changing the targeted driver.
- doesn't prevent you from rotating the camera, instead it lets you look at whatever you want and then after a few seconds it goes back to behind the car.
brings the in-menu high-quality vehicle models to race.
first of all, keep in mind that the BetterRaceGraphics part of this is an alpha release and it hasn't been tested enough (not sure if it even works on mac). for this reason, I've also included a version of the mod without the better graphics part.
known issues:
- Missing driver models.
- Endurance cars become too metallic when brought to the race.
- Car models are made by the most default version of each series, so part models are not synchronized with player's parts.
- Wheel spin physics.
- LOD based rendering.
Installing
Toggleable Autorace + Chase Cam + Better Race Graphics- take a backup from the "Assembly-CSharp.dll" file located in "<Games Directory>\MM_Data\Managed".
- Download the zip file from here and look inside the "With BetterRaceGraphics" folder. and take the two files named "Assembly-CSharp.dll" and "liveries". if you want PerfectSetup as well go to the "+PerfectSetup" folder and take them from there.
- put both of these files in "<Games Directory>\MM_Data\Managed". it will ask you if you want to replace the "Assembly-CSharp.dll" file, say yes.
if you only want Toggleable Autorace and Chase Cam:
- take a backup from the "Assembly-CSharp.dll" file located in "<Games Directory>\MM_Data\Managed".
- Download the zip file from here and look inside the "Without BetterRaceGraphics" folder. and take the file named "Assembly-CSharp.dll" either from there or from the "+PerfectSetup" folder depending on if you also want the PerfectSetup mod.
- put the file in "<Games Directory>\MM_Data\Managed". it will ask you if you want to replace the "Assembly-CSharp.dll" file, say yes.
Edit History:
Gives you the ability to pass the control of your drivers to the AI. and a bit more.
Update notes:
Update notes:
- separated the two driver's control
- fixed an issue where one of the buttons kept losing its state at the beginning of each session
- Has smooth transition when going to and out of chase cam and when changing the targeted driver.
- doesn't prevent you from rotating the camera, instead it lets you look at whatever you want and then after a few seconds it goes back to behind the car.
Installing
- take a backup from the "Assembly-CSharp.dll" file located in "Motorsport Manager\MM_Data\Managed".
- replace it with the same file downloaded from here
note: this mod has been built for MM 1.53
simply adds two buttons in the UI to give the control of your cars (engine modes and driving style, or pit stops) to the AI.
Installing
ConsoleCommands.cs
added isUsingAIForPitting in SessionManager.cs
GaragePathState.cs/SimulationUpdate()
GridPathState.cs/OnEnter()
SessionStrategy.cs/OnEnterGate()
SessionStrategy.cs/OnSafetyCarEvent()
SessionStrategy.cs/SimulationUpdate()
SessionHUD.cs
simply adds two buttons in the UI to give the control of your cars (engine modes and driving style, or pit stops) to the AI.
Installing
- take a backup from the "Assembly-CSharp.dll" file located in "Motorsport Manager\MM_Data\Managed".
- replace it with the same file downloaded from here
ConsoleCommands.cs
added isUsingAIForPitting in SessionManager.cs
GaragePathState.cs/SimulationUpdate()
GridPathState.cs/OnEnter()
SessionStrategy.cs/OnEnterGate()
SessionStrategy.cs/OnSafetyCarEvent()
SessionStrategy.cs/SimulationUpdate()
SessionHUD.cs
basically, if you put the speed on 'x12' the AI controls your cars. this way you'll be able to gain your control back by simply changing the speed whenever AI gets stupid and things go wrong.
I had to sacrifice normal speed in order to make room for two 'x12's. one controlled by the AI, and one controlled by the player. so basically things are like this now:
the zip file contains a second version of the mod for those who don't want the speeds altered.
I had to sacrifice normal speed in order to make room for two 'x12's. one controlled by the AI, and one controlled by the player. so basically things are like this now:
Installing
- take a backup from the "Assembly-CSharp.dll" file located in "Motorsport Manager\MM_Data\Managed".
- replace it with your chosen version of the mod downloaded from here.
- GameTimer.cs/GetSimulationTimeScale() for putting Autorace on x12
- GameTimer.cs/speedMultipliers for altering the speeds
at this time I don't have any plans for future updates.