Automobilista 2 Updated To v1.5.6.1: Small Preview To v1.6

AMS2-Update-v1.5.6.1- F-Ultimate-Gen-2.jpg
Images: Reiza Studios
Just in time for Easter, Reiza Studios has deployed an update for Automobilista 2. New to the sim are three cars that already have the v1.6 tire physics changes on board, as well as other smaller adjustments.

Another milestone update to Automobilista 2 is in the cards for this summer, as Reiza Studios Founder and Lead Developer Renato Simioni recently told us. He also mentioned a smaller update to come out before that - and this update has arrived just in time for Easter, changing the AMS2 version number to 1.5.6.1.

While not full of big, ground-breaking changes, the update does offer a small glimpse on things to come in v1.6 further down the road. It does this via three new cars that have been added via v1.5.6.1 - namely the 2024 Brazilian Stock Car Pro series as well as a revamped Formula Ultimate Gen 2.

The latter now resembles current F1 cars much more closely than the vehicle used previously. These cars already feature reworked tire phyiscs that were mentioned in the March Dev Update and will come to all cars in v1.6.

AMS2-Update-v1.5.6.1-Stock-Car-Pro-2024.jpg


Visuals & A New Track Layout​

Meanwhile, work on improving the visuals has continued. More realistic water shaders, 3D trees at numerous tracks, dust being kicked up by cars when running off the racing line or in dirty parts of a track are all part of the latest update.

And there is a new place to race, too. Well, sort of - the Betonschleife layout has been added to the 1971 Nürburgring rendition in AMS2. Previously, Reiza's loving recreation of The Green Hell as it was after its first big renovation phase featured the Norsdschleife, Südschleife and the combined Gesamtstrecke. Now, the small Betonschleife, which uses only the start/finish area with turns at either end, joins them.

Many more small changes have found their way into Automobilista 2 v1.5.6.1 as well - find the full changelog below!

AMS2-Update-v1.5.6.1-Shaders-Monaco.jpg


Automobilista 2 v1.5.6.1 Changelog​

CONTENT

Cars
  • Added Stock Car Pro Series 2024 season
  • Added revamped F-Ultimate Gen2 (new 3D model & updated physics, sounds)

Tracks
  • Added Nürburgring 1971 Betonschleife layout (part of Nürburgring DLC)

GENERAL
  • Fixed some types of engine component damage not applying additional repair time in pit stops
  • Fixed CTD on New Championship screen when a saved custom champ template contained content that is no longer available such as when mods are uninstalled
  • Enabled offline dust particles
  • Added high fidelity water shader (circuits featuring it listed under TRACKS below)
  • Crowds near the track may slightly move now
  • Fixed wheel visually sinking into terrain in some circumstances
  • Added replay support for Track Flag Panels (new replays only)
  • Added custom DRS rules for F-Ultimate Gen2 (available after lap 1)
  • Added event preset, championship and points system for Stock Car Pro Series 2024
  • Adjusted Mandatory-Pitstop-Open-Lap to equal lap 5 and scaled Minimum-Race-Length to equal 15 mins for Stock Car Brasil Championships 2019-2023

UI & HUD
  • Added new control bindings & ICM for onboard differential adjustments
  • Updated F-Ultimate Gen1 icons
  • Fixed incorrect label on Audio Device input when disabled

PHYSICS
  • Revised FFB for F-USA Gen1-4, F-Vintage Gen1-2, F-Retro Gen1-3, F-Classic Gen1-4, F-Vintage Gen1-2
  • Adjusted pitstop repair times for clutch, turbo, radiator, oil leak, coolant leak, engine misfires (all vehicles)
  • Increased engine & gearbox pitstop repair times for all Formula vehicles
  • Added onboard diff adjustments for F-V10 Gen2, F-Reiza & F-Ultimate Gen1 & Gen2
  • Adjusted fuel consumption for Stock Car 2019-2024

AI
  • Fixed issue where the AI wouldn't repair engine damage during qualifying or practice
  • If AI car pits in for major mechanical damage (such as engine damage) it may now decide to retire instead of always rejoining the race
  • Slightly reduced likelihood of a full course yellow being triggered by an AI incident during the final 3 laps of a race
  • Updated Stock Car Pro Series 2023 Ai driver performance levels based on finalised championship positions
  • Enabled more agressive defensive moves by AI cars in F-Ultimate Gen2 & Stock Car 2024 classes

TRACKS
  • Added 3D trees near trackside for Adelaide (both), Cascavel, Curitiba, Guaporé, Ibarra, Londrina, Taruma, Velocittá, Curvelo, Goiania, Interlagos (all versions), Londrina, Salvador, Velopark, Velo Cittá
  • Updated water shader & adjustments to suit it for Azure, Cleveland, Long Beach, Montreal (all versions), Interlagos (all versions), Buenos Aires, Daytona, Oulton Park, Cadwell Park, VIR
  • Ibarra: remodelled outer terrain for better geographical accuracy, better detail vs polycount balance. New water shaders, 3D foliage; reworked billboard foliage, new ground & road textures, seasonal foliage (green/dry)
  • Cascavel: Adjusted terrain meshes, materials and textures, updated 3D & billboard foliage, fixed UV mapping on curbs, added a bunch of new buildings, removed couple temp stands and added grandstand on the terrain slope, tweaked road materials & textures, AO pass on terrain and buildings
  • Curitiba: Updated roads, terrain, walls, foliage visuals
  • Azure: Fixed a granstand lod pop visible when exiting the tunnel; Corrected a digital flag panel export settings
  • Montreal: Fixed digital flags in sector 3
  • Jacarepagua: Fixed mountains clipping in VR and some other issues.
  • Le Mans: LOD adjustments near the Esses and Mulsanne corner
  • Londrina: Fixed pit exit junction on long layout
  • Nurburgring 1971: Update hedge material
  • Added VR cameras for Jacarepagua 1988, Jacarepagua 2005, Jacarepagua Oval, Jacarepagua SCB, Jacarepagua Short, Jerez Chicane, Kansai Classic, Kansai West, Kyalami Historic, Oulton Park Classic, Oulton Park Island, Outon Park Fosters, Spielberg Short, Spielberg Vintage, Taruma Chicane, Velo Citta Club Day and Velo Citta Track Day

VEHICLES
  • Set matching pitcrew team outfits for F-Junior, F-USA Gen1-4, F-3, Porsche Cup, GT Classic, Copa Montana, Sprint Race, Cadillac DPi, F-Vintage, F-Retro, F-Classics, F-HiTech, F-V12, F-V10, F-Reiza (all Gens) & F-Ultimate Gen1, LMDh, GTE, GT3 (both Gens), GT4, GT1, Group C, Group A, Super V8, Stock Car Brasil 2019-2024, MINI JCW, GT Open, GT4 Supercup, G40 Cup, GT5, Vintage Touring Cars T1-2, BMW M1 Procar, Prototype P1 Gen1-2, P2, P3, P4, ARC Camaro, Copa Truck, F-Inter, Copa Classic B/FL, Stock Car Brasil 1979/86/99, Copa Fusca, Copa Uno, Hot Cars, Old Stock Race, RX, Formula Dirt, Kart Cross
  • F-Ultimate Gen1: Updated steering wheel display
  • Nissan R390 GT1: Fixed LOD bug in normal and LD variants
  • F-V10 Gen2: Increased polycount for cockpit tires & fixed right front tire position
  • Corvette C8: Extensive visual overhaul including accurate body paint colors, fully revamped lights, 3D blurred wheels, reworked cockpit textures & materials for higher detail level
  • Corvette C8.R: Adjusted rear calipers position
  • Mercedes 190 Evo2: Added adjustable rear spoiler

What do you make of Reiza's latest update to Automobilista 2? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

This is the first time I see a sim developer apologizing to skin modders for evolving their model, which implies more work for them.

Props!
I saw that Reiza offered the revamped 3D model of the Formula Ultimate Gen 2 out in advance to skin / livery creators so they could get working prior to the official release. That's another first (to my knowledge) and so cool for devs to directly support modders so well.
 
New ultimate looks fantastic, but I did not expect the F-Ultimate gen 2 to feel as different as it does with this update, even with stock tuning. Not sure how much is down to the tire tweaks or just a general rework of the car, but I'm impressed. Much more driveable and easier to gauge traction throughout a corner.

If this is indicative of where the rest of the roster is heading then AMS2's trajectory is still firmly on the incline.
 
"Corvette C8: Extensive visual overhaul including accurate body paint colors, fully revamped lights, 3D blurred wheels, reworked cockpit textures & materials for higher detail level"

I hope they can do more of that, a lot of cars needs a better cockpit textures and visuals.
 
Are the new cars less slidey?
I've only run a couple of short sessions with the Stockcar 2024 but yes, I find the tires have more edge to them. So, it seems the margin for error is smaller. I like them a lot.

I also noticed some advancement in drivetrain oscillation effects (Motion effects) with that car when lugging the engine at very low RPM's. Nice!
 
Are the new cars less slidey?
The updated formula ultimate is definitely more planted with tire performance that feels more "right." There's a much more defined feeling precipice where grip breaks away and I felt like the lead up to that edge was easier to guage at all points in throughout a corner. Whatever they have done between the tires and the car/suspension/differential is a big step in a good direction. Still more forgiving than something like the formula pro in rF2, but it doesn't feel cheesed like the previous open wheel drift machine could. Hard to say which behavior is more true to life unless some smooth brained saint wants to give me a go in a real formula 1 car.
 
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Nice, but too much button-clicking with modern F1 and hopped into a CART instead. I wasn't always happy with the CART-physics, but with the current version they are great, so a suggestion for Reiza: don't "fix" things that aren't broken.
 

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