Force Feedback Settings Guide

A joy when everything is working, but difficult to comprehend when wrong. Here is a guide to the best Force Feedback settings for BeamNG.Drive.

Image credit: BeamNG

Whilst certainly not an out-and-out simulation of the best race cars in the world, is a very fun game to play with a wheel. The cars find a great mix of realistic grip and forgiving softness. That soft character somehow means the title beautifully simulates both tarmac and soft surface driving, unlike most modern rally games. It does all this whilst allowing players to destroy their vehicles thanks to the hilarious (and intricate) crash physics.

But to make the most out of this title, one must ensure their Force Feedback settings are optimised. With a settings screen that sets itself apart from other titles, this can be a difficult experience. In fact, we often hear complaints of having poor force feedback. To help you appreciate this game in all its glory, here is our guide to the title’s wheel settings.

Wheel Setup in BeamNG​

With all that mind, we put together a collection of settings that seem to provide a good amount of feedback through the wheel. However, depending on personal preference and one’s particular wheel model, these may want changing.


How to setup your wheel in Image credit: BeamNG

First of all, the Steering Axis portion of the settings screen should not change much from model to model. The Steering Angle should match the maximum rotation set in your wheel’s software. In this case, that equates to 1080°. Elsewhere, the Linearity should be set to 1 for the most realistic and smooth range of motion. Finally, dead zones should not be set on a wheel for best responsiveness.

At times, BeamNG may lose synchronisation with the wheel’s rotation. If this does happen, do not panic. Simply unplug your wheel, plug it back in and the game will automatically re-register the FFB device.

BeamNG Force Feedback Configuration​

Moving down to the Force Feedback Configuration screen, the first thing to do is enable the system by checking the relevant box. Depending on the wheel model, some players may need to also check the Inverted box. However, the Thrustmaster T300RS used to create this guide seems to provide correct FFB from the get-go in BeamNG.

Overall strength is a personal choice. However, one would note that crashes do cause large spikes in the FFB. As a result, the developers themselves recommend setting this rather low. At a Strength of 280, there is a good amount of force and fair detail.

Steering Lock Strength limits the wheel going out of the previously rotation limit. We set 75% to avoid any sharp knocks when reaching the limit. But 100% will also work well.


Force Feedback Configuration in BeamNG. Image credit: BeamNG

Side Acceleration Strength gives the player information on G-Force through the Force Feedback. Other simulators do this automatically. But BeamNG gives players the choice. In fact, it may be a fun idea to adjust this slider depending on the car; for road driving and off-roading set it to 0%, but for track driving, raise it to 13%.

Reduce Strength While Parked is definitely a good box to check to avoid getting a workout when setting off.

The Smoothing slider is another subjective one. It seems that depending on wheel and player, one may way to set this anywhere between 100 and 300. However, we prefer a more responsive feeling, so dropping it to the 150-mark feels good. Go higher and you may lose detail.

The Update Rate may be best set to Automatic. However, your game tends to use too many of your computer resources, capping it will make for a more consistent feel. We went for 100Hz on the limit and a Fast Update Type.

Finally, checking the Use Response Correction Curve is only necessary if you import a third party or adjusted LUT file to the game’s settings folder. FFB Settings​

InvertedNot Checked
Steering Lock Strength75%
Side Acceleration Strength10% Road / 13% Track
Reduce Strength While ParkedChecked
Use Logitech FeatureNot Checked
Automatic Secondary SmoothingChecked
Update Rate LimitAuto / 100Hz for less powerful PC
Update TypeFast
Use Response Correction CurveNot Checked

It is worth noting that these settings are best suited to a Thrustmaster T300RS wheel. Different models will no doubt require some tweaks, notably to the Strength and Smoothing sliders. In fact, the game’s developers recommend reducing strength on more powerful wheels. For Direct Drive wheels, it may be a good idea to raise the Smoothing slider.

These settings are also based on personal preference, with an aim to communicate what all four wheels are doing. One racer may enjoy this approach, another may well find it atrocious.

What do you make of our Force Feedback settings in BeamNG.Drive? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.


I will definitely try these out this weekend. If I could get a good feeling from the ffb I feel id play this game a ton more. Lately I've been wondering if I should just embrace using a gamepad for this game instead. Look forward to trying something else tho for my wheel settings.
Last weekend I tried setting the FFB strength for my T300RS-GT to a value of someting like 750. Working phenomenal for some offroad oldschool trucks, me expecting a handful.
However, I think it surpassed my wheels prescriptions for max torque value, surpassing my Moza R9 (on loan) by x times, so didn't dare to leave the high value for that long, due to bad experience with my G27 years ago, of which I had to repair both electro motors a couple of times afterwards.

And in this relation rapidly learned the hard way to switch on the reduced strength while parking :D

Fully agree with the take on the Side Accelleration Strength being dependent on car type.

BUT have to add this goes indeed as well for the Dead Zone parameter for highest immersion for some cars.

To me it is not important scrutineering the most comfortable FFB setup with the perfect competitive precision steering, apart from it should be reliable and trustworthy.

My POV on sim racing in general is all about emulating car behavior as close to reality as possible.
And to me brings extra soul to simracing if it gives an authentic feeling in a car of which in real life delivers a fun extra legbrace to play with out on the track/in the tarmac.

*edit* It's not that I dislike competitive precision steering, far from.
I've done plenty of indeed competitive simracing through the years on/offline with great joy.
About a decaded ago I did track day in a modern day Porsche 911 with race specs for track purposes and discovered the most beautiful precision steering I've ever experienced, sitting behind the weel of numerous real world cars through time. And then went home to drive out the exact model in a sim, playing with FFB setup and linearity, besides car setup for suspension, roll bar travel, toe/camber alignment, etc. and the sim feeling was delightful.
Last edited:
If anybody with a Simucube base has some good True Drive settings, please share!
Heres mine. Although, I know really nothing about force feedback. I aim for immersion and I guess these settings give me just that..


  • bandicam 2023-10-12 10-21-44-978.jpg
    bandicam 2023-10-12 10-21-44-978.jpg
    250.8 KB · Views: 211

Latest News

Article information

Angus Martin
Article read time
4 min read
Last update

What brands would you like to see with more engagement in simracing?

  • Ferrari

    Votes: 286 36.3%
  • Porsche

    Votes: 303 38.5%
  • BMW

    Votes: 286 36.3%
  • McLaren

    Votes: 186 23.6%
  • Toyota

    Votes: 292 37.1%
  • Intel

    Votes: 99 12.6%
  • AMD

    Votes: 149 18.9%
  • Gigabyte

    Votes: 68 8.6%
  • IBM

    Votes: 41 5.2%
  • Elgato

    Votes: 59 7.5%
  • Microsoft

    Votes: 119 15.1%