The Short and Concise
Rennsport held a Discord Q&A session recently. In it, some questions were answered by Competition Company GmbH CEO Morris Hebecker and Game Development Lead Krzysztof Szczech. This is the first part of our Rennsport Discord Q&A Articles.
Before we get into the deep end let me give you an overview of the content of this article.
First, we have a paraphrased TL;DR and afterwards, the full answers as transcribed from a sound file will be shown. So prepare yourself, this is a long one.
Krzysztof Szczech: Yes, this is one of the things we'll definitely have in our game
2. Is Rennsport considering a similar system for ranked racing as LFM?
Krzysztof Szczech: We are developing our own platform which will allow ranked racing, leagues, or whatever you want.
3. Will Rennsport have endurance races?
Krzysztof Szczech: Yes. Our goal, when we started Rennsport was to allow you guys to race however you want to race. Endurance racers will have the possibility to do endurance races and sprint racers do sprint races.
4. Endurance events in the past had problems with DDoS attacks, how will Rennsport handle that?
Krzysztof Szczech: We have a whole team working very hard to create the most robust and best possible system for online racing.
5. How do you plan to deal with punishments for dirty drivers?
Krzysztof Szczech: We are planning to implement an automatic penalty system, but server owners will have the chance to turn that off to do manual race directing.
6. What is the maximum amount of drivers that will be able to join a server?
Krzysztof Szczech: The beta will have a maximum of 12 cars. We aim for a much larger number for the final release.
7. Will Rennsport have built-in Broadcasting and Photography tools?
Krzysztof Szczech: Yes, of course. There will also be APIs to use the data in external tools and you will be able to configure everything as you wish.
8. Can we expect a sophisticated damage model for cars?
Krzysztof Szczech: Yes, of course. We hope you will be able to experience it soon.
9. What sets Rennsport apart from the sims already on the market?
Morris Hebecker: Integrate the external tools needed for running some events on existing sims into the game's ecosystem from the start.
10. Which cars and tracks will be in Rennsport?
Morris Hebecker: Hopefully, in 3 or 4 years, we will have hundreds of cars and hundreds of race tracks at the end. We're only starting with GT3 cars. Tracks like Nürburgring, Hockenheimring, Red Bull Ring, Monza and such are definitely coming. More unknown tracks will come as well.
11. Will there be oval support?
Morris Hebecker: At the moment, we are not working on it. It is on our list, however, to support it at the final release.
12. Will racers be able to compete in special events like 24 hours of Spa, 24 hours of Nürburgring, etc?
Morris Hebecker: All the famous race tracks will be included and you can race on these tracks however you want.
13. Will Rennsport support real-life series?
Morris Hebecker: Technically it's possible. We are not in negotiations or contact about that at the moment, though.
14. Will Rennsport be at the Sim Racing Expo?
Morris Hebecker: Maybe with 2 containers and some sim rigs.
15. Will Rennsport support some kind of API to get the car or session data to use in third-party software?
Krzysztof Szczech: Like I said earlier, yes.
16. Will we have the documentation for the API ready on time?
Krzysztof Szczech: Yes, of course!
17. Will there be a safety car?
Morris Hebecker: I would like to drive the safety car myself, but the development team tells me we don't need it. Technically that wouldn't be an issue to implement, however.
Krzysztof Szczech: Maybe, we'll add it as an optional feature.
18. How restricted, or not, will modding be?
Morris Hebecker: Modding is very important. We will do our best with tools and API to make modding as easy as possible.
Krzysztof Szczech: Yes, we want to make modding extremely easy while allowing you guys to use the same tools as we use to make the game.
19. Custom Liveries?
Krzysztof Szczech: Yes, custom liveries are planned and should be shared within the game's ecosystem. No need to worry about downloading external files.
20. Will Rennsport support DLSS and Raytracing?
Krzysztof Szczech: DLSS is already supported.
Morris Hebecker: We are experimenting with Raytracing, but are not happy with the current technology we are using. We are working very hard to implement it, however.
21. What are the limitations of UE5 as a game engine?
Morris Hebecker: We think Unreal Engine is our best choice for the game for the next 10 years.
Krzysztof Szczech: Many things are possible with Unreal 5.
22. Will there be Gridgirls?
Jokingly, both agreed to add it to their agenda.
23. Which hardware will be supported?
Morris Hebecker: All important hardware manufacturers will be supported for the beta.
24. What will the payment model look like?
Morris Hebecker: As I explained at the summit, it's important for us to have a free-to-enter system. Esports drivers and hardcore players will be able to jump into a subscription model and then have access to all tools and options in the ecosystem.
Furthermore, part 2 of this article will soon follow.
What do you think of this outlook on this new sim racing title? Let us know in the comments down below!
Before we get into the deep end let me give you an overview of the content of this article.
First, we have a paraphrased TL;DR and afterwards, the full answers as transcribed from a sound file will be shown. So prepare yourself, this is a long one.
The Short and Concise Paraphrasing
1. Will there be a ranking system?Krzysztof Szczech: Yes, this is one of the things we'll definitely have in our game
2. Is Rennsport considering a similar system for ranked racing as LFM?
Krzysztof Szczech: We are developing our own platform which will allow ranked racing, leagues, or whatever you want.
3. Will Rennsport have endurance races?
Krzysztof Szczech: Yes. Our goal, when we started Rennsport was to allow you guys to race however you want to race. Endurance racers will have the possibility to do endurance races and sprint racers do sprint races.
4. Endurance events in the past had problems with DDoS attacks, how will Rennsport handle that?
Krzysztof Szczech: We have a whole team working very hard to create the most robust and best possible system for online racing.
5. How do you plan to deal with punishments for dirty drivers?
Krzysztof Szczech: We are planning to implement an automatic penalty system, but server owners will have the chance to turn that off to do manual race directing.
6. What is the maximum amount of drivers that will be able to join a server?
Krzysztof Szczech: The beta will have a maximum of 12 cars. We aim for a much larger number for the final release.
7. Will Rennsport have built-in Broadcasting and Photography tools?
Krzysztof Szczech: Yes, of course. There will also be APIs to use the data in external tools and you will be able to configure everything as you wish.
8. Can we expect a sophisticated damage model for cars?
Krzysztof Szczech: Yes, of course. We hope you will be able to experience it soon.
9. What sets Rennsport apart from the sims already on the market?
Morris Hebecker: Integrate the external tools needed for running some events on existing sims into the game's ecosystem from the start.
10. Which cars and tracks will be in Rennsport?
Morris Hebecker: Hopefully, in 3 or 4 years, we will have hundreds of cars and hundreds of race tracks at the end. We're only starting with GT3 cars. Tracks like Nürburgring, Hockenheimring, Red Bull Ring, Monza and such are definitely coming. More unknown tracks will come as well.
11. Will there be oval support?
Morris Hebecker: At the moment, we are not working on it. It is on our list, however, to support it at the final release.
12. Will racers be able to compete in special events like 24 hours of Spa, 24 hours of Nürburgring, etc?
Morris Hebecker: All the famous race tracks will be included and you can race on these tracks however you want.
13. Will Rennsport support real-life series?
Morris Hebecker: Technically it's possible. We are not in negotiations or contact about that at the moment, though.
14. Will Rennsport be at the Sim Racing Expo?
Morris Hebecker: Maybe with 2 containers and some sim rigs.
15. Will Rennsport support some kind of API to get the car or session data to use in third-party software?
Krzysztof Szczech: Like I said earlier, yes.
16. Will we have the documentation for the API ready on time?
Krzysztof Szczech: Yes, of course!
17. Will there be a safety car?
Morris Hebecker: I would like to drive the safety car myself, but the development team tells me we don't need it. Technically that wouldn't be an issue to implement, however.
Krzysztof Szczech: Maybe, we'll add it as an optional feature.
18. How restricted, or not, will modding be?
Morris Hebecker: Modding is very important. We will do our best with tools and API to make modding as easy as possible.
Krzysztof Szczech: Yes, we want to make modding extremely easy while allowing you guys to use the same tools as we use to make the game.
19. Custom Liveries?
Krzysztof Szczech: Yes, custom liveries are planned and should be shared within the game's ecosystem. No need to worry about downloading external files.
20. Will Rennsport support DLSS and Raytracing?
Krzysztof Szczech: DLSS is already supported.
Morris Hebecker: We are experimenting with Raytracing, but are not happy with the current technology we are using. We are working very hard to implement it, however.
21. What are the limitations of UE5 as a game engine?
Morris Hebecker: We think Unreal Engine is our best choice for the game for the next 10 years.
Krzysztof Szczech: Many things are possible with Unreal 5.
22. Will there be Gridgirls?
Jokingly, both agreed to add it to their agenda.
23. Which hardware will be supported?
Morris Hebecker: All important hardware manufacturers will be supported for the beta.
24. What will the payment model look like?
Morris Hebecker: As I explained at the summit, it's important for us to have a free-to-enter system. Esports drivers and hardcore players will be able to jump into a subscription model and then have access to all tools and options in the ecosystem.
The Full and Uncut
The un-paraphrased details of this can be found on the next page of this article.Furthermore, part 2 of this article will soon follow.
What do you think of this outlook on this new sim racing title? Let us know in the comments down below!