Conquering the WRC 10 Anniversary Stages

WRC 10 Anniversary Tutorial 01.jpg
Below is a video tutorial including high-level tips and timing references for how to beat each of the Anniversary Mode time trials in WRC 10.

One of the best features of the recently released WRC 10 game is the Anniversary Mode which allows players to challenge stage times using cars and locations dating back nearly 50 years. These challenges have been well received in the rally sim community but may have complained about them being too hard.

In the video shown below I demonstrate winning times for each of the featured Anniversary stages in the game and give some tips on how I accomplished those times. This tutorial is not meant to be a masterclass on the finer technical aspects of rally driving, but rather a demonstration of which fundamentals of rally driving you’ll need to focus on to complete each challenge.

The various stages in Anniversary Mode ranged greatly in difficulty for me, from the comparatively easy first few challenges that I was able to best in only a few tries, to the final three stages chronologically that took well over 10 attempts before barely beating the time. And there was also a comically easy stage in the middle of the sessions that surely must have been an error made during the development of the title.

WRC 10 Anniversary Tutorial 02.jpg


Broadly speaking, beating the times came down to two categories for me: fast paced, high grip stages and flowing, low grip stages. The former commonly featured asphalt roads, on which WRC offers the player a lot of grip even in the wet. This also carries into snowy and hard packed gravel stages, where the success can hinge on trusting the grip level of the car. The latter category forces you to control the momentum of the vehicle and keep your speed up as you drift around corners and through corner sequences.

Hopefully the video below helps some of you who might be stuck on the Anniversary stages. An understanding and trust of the grip levels in WRC 10 can go a long way to succeeding in beating the time requirements for the stages. If I can do it, you can do it. Good luck and have fun.

About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

The "50 years" mode is an arcade mode for a sightseeing tour, but the "Career" mode has become more hardcore than the WRC9.
 
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D
  • Deleted member 197115

Looks like Anti-Gravity racer. :D
 

How does she do this? I don’t have experience with triples but i see she play on triple or is there something not proper?
Yes I've watched a few of her videos and wondered exactly the same - How the hell does she do that, and I'm not talking about triple screens. Consider me incredibly impressed.

However I've yet to see her parallel park, and that's where the true skill of a driver lies.
 
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That picture!

The WRC10 game can almost only disappoint in relation to my expectations, as the classic Alpine A110 models (here the Berlinette as I reckon?) belongs to my life long admiration of the classic Alpine car series.

Been simdriven different versions as e.g. the 1100VB, 1300G, 1600S at classic French slopes first in rF-mods then for the last 5-6 years in AC. Such a joy.

Bought the WRC8 last year without doing much more than testing by that time, since my feelings were it went in the wrong direction related to rally games I played with lots of joy in the distant past as especially DiRT2 and Colin McRae 2.0 (yes, rally speaking that's where I come from, not touched rally games that much since DiRT2, the last decade replaced with classic rally mods in rF and AC).

Think I'll let the WRC10 title have more time on the market with more reviews before I make further considerations.

But at least the picture looks promising! More of this classic stuff, thanks!
 
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That picture!

The WRC10 game can almost only disappoint in relation to my expectations, as the classic Alpine A110 models (here the Berlinette as I reckon?) belongs to my life long admiration of the classic Alpine car series.

Been simdriven different versions as e.g. the 1100VB, 1300G, 1600S at classic French slopes first in rF-mods then for the last 5-6 years in AC. Such a joy.

Bought the WRC8 last year without doing much more than testing by that time, since my feelings were it went in the wrong direction related to rally games I played with lots of joy in the distant past as especially DiRT2 and Colin McRae 2.0 (yes, rally speaking that's where I come from, not touched rally games that much since DiRT2, the last decade replaced with classic rally mods in rF and AC).

Think I'll let the WRC10 title have more time on the market with more reviews before I make further considerations.

But at least the picture looks promising! More of this classic stuff, thanks!
Yes it is a hefty investment ( About 25 Quid on Instant Gaming ) so better contemplate more than once ;)

The equivalent to a couple of visits at the local cinema !
 
Premium
Yes it is a hefty investment ( About 25 Quid on Instant Gaming ) so better contemplate more than once ;)

The equivalent to a couple of visits at the local cinema !

Took my family to the cinema a week ago, Cant even remember what we watched, cost me $60 in admission and we spent another $70 on snacks and drinks.

Still better value then WRC 10.

Just kidding. I'd buy WRC 10 if it had VR.

Edit-It was Free Guy, complete waste of time and money.
 
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Premium
I tried WRC 8 and the physics really sucked. The steering felt like the 8 had been created for gamepads and added wheels as an afterthought. That and you couldn't buy it on Stream allowed me to unrepentantly skip 8. But based on reviews. I picked up 10 and it's light years ahead. It finally feels like the devs put a lot of time working on the physics for wheels.

Compared to DR2 it's got a bit more grip on all surfaces, letting you push harder, but the sense of speed is higher so it all kind of works to make you feel like you are driving a real rally car. With 100% realism, the FFB is pretty good on my CSW 2.5, with the tires communicating with the steering wheel enough that you can put the car where you want it most of the time.

Since there is no VR or even TIR support (shame), I've been driving in bonnet view. The sounds are good there.

In replays and records, the graphics don't look that good, but they look better in the sim while driving. There is a massive practice area with smooth asphalt. rough asphalt, hard, and loose gravel. I haven't tried online yet, but it allowed me to create a club. Want to try creating some private rallies for the guys I usually drive with. If like me, you're a DR2 driver and burned out on the same stages, I think WRC 10 is finally worth a look. And this is coming from someone driving rally sims since RBR. Far from perfect, but a good way to get your rally fix. It's going to be interesting how far they take it.
 
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I reinstalled DR 2.0 to check back and it strucked me how bad the sense of speed is ! Driving at 170 feels like 70 ???
Best Rally Sim ! - Meh Hardly !
WRC 10 shits all over both DR 1 & DR2 any time of the day !

And FYI !

There is still only one Rally SIM ! - RBR Vanilla !
The rest are Simcade at best !
Completely agree! Sense of speed is horrible in DR2 and also in Codies F1. They have something wrong with FOV
 
Yes it is a hefty investment ( About 25 Quid on Instant Gaming ) so better contemplate more than once ;)

The equivalent to a couple of visits at the local cinema !

Hehe ofcourse, but well in short, in my case it's not about the few coins, but about the limited time available ;)

The long answer: Already have way too many sims going on, from old classics to the modern standard non-rally sims, and still difficult to settle for a few. MUCH easier for me during the period 1996-1999 where I concentrated on 2-3 sims. Now during a typical month I'm switching between 7-8 sims from a box of about 35 sims (because I love them all and during a circle of a couple of years I'll have tried 90% of them again).

And then this WRC rally teaser reminded me of old unfinished rally business in earlier rally sims, of which I also bought but didn't catch up on. So yet another one will let me even more confused about where to spend my limited time as a family dad and a few other hobbies outside my simrig.

With that in mind, just a few harsh criticisms (of which I've read on various sites) of (for me) unchartered land will leave me reluctant.

I haven't in any kind left WRC10 out yet. If this turns out to be 1st tier sim rallying with emphasis on sim, its definitely possible I'll prioritize otherwise, especially if the classic part is promizing. Otherwise I'll turn back to my rF and AC classic rally mods.

In fact I've slowly started some kind of necessary prioritization with a sharp cut in fixed timeslot online racing formats as in iRacing and ACC.

I'm my dreams I wish I come to a state of concentrating on 1 classic sim game, 1 modern sim game and 1 rally sim game based on classic rally series and emphasis on 'sim' but I doubt I'll ever get there :(

So if classic rallying in the Alpine A110 Berlinette turns out to be outstanding I'll definitely invest some time in WRC10 :inlove:
 
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Hehe ofcourse, but well in short, in my case it's not about the few coins, but about the limited time available ;)

The long answer: Already have way too many sims going on, from old classics to the modern standard non-rally sims, and still difficult to settle for a few. MUCH easier for me during the period 1996-1999 where I concentrated on 2-3 sims. Now during a typical month I'm switching between 7-8 sims from a box of about 35 sims (because I love them all and during a circle of a couple of years I'll have tried 90% of them again).

And then this WRC rally teaser reminded me of old unfinished rally business in earlier rally sims, of which I also bought but didn't catch up on. So yet another one will let me even more confused about where to spend my limited time as a family dad and a few other hobbies outside my simrig.

With that in mind, just a few harsh criticisms (of which I've read on various sites) of (for me) unchartered land will leave me reluctant.

I haven't in any kind left WRC10 out yet. If this turns out to be 1st tier sim rallying with emphasis on sim, its definitely possible I'll prioritize otherwise, especially if the classic part is promizing. Otherwise I'll turn back to my rF and AC classic rally mods.

In fact I've slowly started some kind of necessary prioritization with a sharp cut in fixed timeslot online racing formats as in iRacing and ACC.

I'm my dreams I wish I come to a state of concentrating on 1 classic sim game, 1 modern sim game and 1 rally sim game based on classic rally series and emphasis on 'sim' but I doubt I'll ever get there :(

So if classic rallying in the Alpine A110 Berlinette turns out to be outstanding I'll definitely invest some time in WRC10 :inlove:
If you want a true rally sim there is still only one !
RBR Vanilla !
The rest is at best merely SimCades !
 
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How is FFB comparing to DR 2.0 on different surfaces, tarmac, gravel, snow, ice, dirt?
Pretty bad. Sound and FFB are the weakest parts of the game (and the absence of wheel rotation animation in cockpit view). Somehow it feels even worse than WRC9, but that might be because I didn't play 9 in quite some time and didn't get around to do a direct comparison.
 
Which AC rally mods would you recommend, tracks and cars? Thanks. :thumbsup:
oh sorry I didn't mention.
This will be quite short since I'm on mobile and in addition at the time of writing attending a real world classic car festival (speaking) in my local town this weekend.I'll try to catch up later next week (but think RD forum has rules for linking if not RD files, afair...)
Classic rally cars:
Simca Rallye pack (from a large crew, sorry don't remember), Škoda 130Rs (tm-modding), Tatra 603-2b5 Marathon (ditto, ok admit not a real rally but for the historic NS Marathon event but defitely fitting on rally tracks, though regarded eastern luxery car), Citroën DS21 proto Rallye (sorry forgot modder - J3Dmodding??), a whole bunch of classic Alpine A110's from different modders (the 1600S from s3r1us my personal fav.) and from the large TC Legends pack (mostly by Bazza, Dr.droomslab and Legion) suitable for rally and Targa Florio (ok FIA sportscar event, but think everybody regard it as a rally long stretch, besides it was from 1977 and onwrds): the Hillman Imp, Datsun 510, Alfa Romeo Giulia GTA and ofcourse the Alpine A110 1800S from same pack, moreover the Alpine Group 5 A310 V6 (from Rallyworld), Alpine A110 ?? Group 4 (from s3r1us et al.) and...forgot...but got me thinking of my Alpine hillclimb favourites, but know rally purists will thumb those down. Oh and for "newer classics" the Citroën AX mega pack., Ford Sierra Cosworth RS500
Tracks:
Mostly not under FIA umbrella but on national level and a few hillclimbs, but in first row Peyregrosse-Mandagout (been loving it since early rF1 mod of the slopes), Kanniranni, GlavaZete, Borgloh, Petersbergrennen, Coll de la Texeita (Rally Catalunya, ok more modern slope but driven with classic cars), Eläintarhan (ok classic F3 track, but try racing with a mix of classic rally cars is awesome), .... ok my time ran out, promise to catch up! Edit: sorry for the messy message, but when returning I'll catch up on the RD rules speaking mods listings..
 
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So you don't drive any rally titles I guess?
Because there's still not a single rally title that supports triple screens.
Yup that’s right, as is my prerogative. Enough sim racing content in multiple sims to keep me busy, so I’m good


How does she do this? I don’t have experience with triples but i see she play on triple or is there something not proper?
Any game can be displayed on triple screens. Proper triple monitor support requires the game to create 3 individual viewports (which are adjustable to match your monitor angle).

When this is absent, there is a “fisheye” warping effect on the side monitors because it’s stretching a single monitor view across 3 monitors. It results in a false sense of speed and it feels very weird when turning (especially hairpins). It can also give some people nausea after awhile.

Look at her side monitors; it shouldn’t look like you’re going at warp speed in Star Trek…but if one doesn’t know any better (person in video), then you don’t know what you’re missing. Driving like this makes it hard to be accurate as objects are not at the appropriate size for your position and screen size.
 
D
  • Deleted member 197115

oh sorry I didn't mention.
This will be quite short since I'm on mobile and in addition at the time of writing attending a real world classic car festival (speaking) in my local town this weekend.I'll try to catch up later next week (but think RD forum has rules for linking if not RD files, afair...)
Classic rally cars:
Simca Rallye pack (from a large crew, sorry don't remember), Škoda 130Rs (tm-modding), Tatra 603-2b5 Marathon (ditto, ok admit not a real rally but for the historic NS Marathon event but defitely fitting on rally tracks, though regarded eastern luxery car), Citroën DS21 proto Rallye (sorry forgot modder - J3Dmodding??), a whole bunch of classic Alpine A110's from different modders (the 1600S from s3r1us my personal fav.) and from the large TC Legends pack (mostly by Bazza, Dr.droomslab and Legion) suitable for rally and Targa Florio (ok FIA sportscar event, but think everybody regard it as a rally long stretch, besides it was from 1977 and onwrds): the Hillman Imp, Datsun 510, Alfa Romeo Giulia GTA and ofcourse the Alpine A110 1800S from same pack, moreover the Alpine Group 5 A310 V6 (from Rallyworld), Alpine A110 ?? Group 4 (from s3r1us et al.) and...forgot...but got me thinking of my Alpine hillclimb favourites, but know rally purists will thumb those down. Oh and for "newer classics" the Citroën AX mega pack., Ford Sierra Cosworth RS500
Tracks:
Mostly not under FIA umbrella but on national level and a few hillclimbs, but in first row Peyregrosse-Mandagout (been loving it since early rF1 mod of the slopes), Kanniranni, GlavaZete, Borgloh, Petersbergrennen, Coll de la Texeita (Rally Catalunya, ok more modern slope but driven with classic cars), Eläintarhan (ok classic F3 track, but try racing with a mix of classic rally cars is awesome), .... ok my time ran out, promise to catch up! Edit: sorry for the messy message, but when returning I'll catch up on the RD rules speaking mods listings..
Thanks, I have created thread on AC subforum so we don't clutter WRC 10 discussion.
 
With regard to the triple screen statements made in this post.... the screens only help to create the illusion of speed. When you are hurtling down a narrow road at over 120 mph, there really isn't time to sit admiring how the side screens are drawing the landscape. I have had triple screens for about ten years and have used them for all kinds of games from GPL to iRacing, WRC10, Dirt Rally2 and lately Witcher and Sniper Elite. The drawing or rendering of the two side screens has never been an issue in the increased immersion that they help to create.
 
With regard to the triple screen statements made in this post.... the screens only help to create the illusion of speed. When you are hurtling down a narrow road at over 120 mph, there really isn't time to sit admiring how the side screens are drawing the landscape. I have had triple screens for about ten years and have used them for all kinds of games from GPL to iRacing, WRC10, Dirt Rally2 and lately Witcher and Sniper Elite. The drawing or rendering of the two side screens has never been an issue in the increased immersion that they help to create.

What an interesting view. Triple monitors, specifically with a game that supports them properly, has never been about "admiring how the side screens are drawing the landscape" or "illusion of speed"...it's about increased awareness of the cars around you (not applicable to rally obviously) and a better perception of looking into corners/obstacles, especially the tighter corners. As such it's not so much an immersion thing (tired of that word being thrown around), it's more of a utility for me, giving me more information that helps me attack the track with better accuracy, i.e. it's a tool and not there for 'eye candy'. When implemented by the sim correctly (options to adjust distance from screen, physical screen size and monitor angles) and setup by the user correctly (i.e. setting the monitor angle, distance and height to its mathematically correct position for correct FOV), it accomplishes the same thing as VR from a utilitarian point of view (in racing sims). Only difference is that VR isolates your vision more, has better depth perception and built-in head tracking.

Please don't take offense, but a favourite saying of mine is "Years of experience doing something the wrong way doesn't make you better at it, it just makes you an expert at doing it wrong". Every title you listed there except iRacing does not support triples properly, so they all would look stretched/warped (as outlined earlier) and I don't use triples in any non-simulator context. Plus, if you don't activate the right options, iRacing will also warp the view like all the other games. So my guess is the odds are you haven't set them up correctly...and if so, you're not alone: countless videos show people using Triples blissfully unaware of what they're actually capable of. If you and they are having fun driving it like this, then more power to you, but there is a better way.
 

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