Do we need better graphics?

gt7.jpg
With Gran Turismo 7 right around the corner and the next iteration of Forza Motorsport due later this year, it’s about time we talked about graphics - eye candy.

Whilst neither of these franchises are sims, both have shown they can push their respective hardware to the limits. For instance, Forza Motorsport 7 ran at 4k 60fps (albeit with clever supersampling) on a Xbox One X, which dragged along it’s ancient CPU from 2013!

The PlayStation 5 will allow users to play GT7 in 4K at 60fps on launch, and it’s not too far fetched to expect 120fps in the future. The PlayStation 5 can output 4K up to 120 fps, but that doesn’t mean that the frame rate can be maintained and Polyphony have not released anything official about increasing the frame rate of GT7 in the future.

Whilst we don’t know the specification of Forza Motorsport 8 yet, we should expect it to be comparable to GT7 in terms of graphics and frame rates.

Here’s an official video from Sony, showcasing the Daytona International Speedway


This is without doubt the best looking version of Daytona I have ever seen in a racing game. The level of detail of the stands, the surrounding area of the track, the lighting, detail of cars, and even the level of detail of the driver’s gloves are incredible.

With all of the above taken into account, should we expect more from sims?

AMS2 is the best looking sim to be had right now and it’s rendition of Daytona does not stand up to GT7. Yes Daytona looks awesome in AMS2, but the sheer amount of detail in GT7 is startling.

Apart from ACC with all the graphic settings turned up (if you have some kind of supercomputer) and Assetto Corsa with an insane amount of mods, all other sims look at least a generation old. To be fair, most are at least a generation behind in graphic fidelity.

Many will argue that there’s far more going on in a sim, more complex physics, tyre modelling, and so much much more. And those of you who make that argument are right, there is a lot more going on within these sims, but does that mean we should compromise on the aspects of these sims?

So whilst there is the argument that sims have so much more going on than graphics, most of the major sims are using technology that is 14 years old (DirectX11).

Unfortunately, money talks. iRacing is the most played sim, you know there’s always players online and grids usually fill up at most times of the day. On any usual day there are around 10k players online at any time.

iRacing has one tenth the number of GT Sport players on a daily basis. In February 2021, Polyphony Digital celebrated 9.5 million players. With this amount of revenue and the backing of Sony, they are able to employ larger development teams and extract every last ounce of performance out of a PlayStation.

With that all being said, should we expect better graphics in our favorite sims? Or are graphics lower down on the demands you want from a sim?
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

Do we need better graphics? no

Do we want better graphics? yes

Do we need higher framerates? YES

Do we want want higher framerates? DEFINITELY

Framerate is king. The graphics are merely there to do a job, the framerate is what immerses you.
Which graphic engine are you referring to? Unreal Engine 5 is already here and it's capable of really good things.
Framerate is really important for the immersion, I absolutely agree!
But what we also need in racing sims/games, is the quality of landscape. A dull landscape of a laserscanned track, with few vegetation and trackside objects in the distance, won't be as immersive as a detailed landscape surrounding the same track. In my opinion, we need laserscanned tracks with a wider scan of objects and vegetation. AI could help a lot in this direction, because we already have 3D maps from Google and other services. There's a video on YouTube (TwoMinutesPapers), where AI use photogrammetry videos, to create 3D objects/maps and improve their texture quality in real time.
 
Better grahics? It depends, cars graphic and cars cockpit, important in VR, are not bad these days, so is driver animation. In AC, in VR, real mirror is very convincing, not sure why the other game are lagging on that important aspect of VR immersion.
More realistic tracks are sadly needed. Some modders in AC are showing the way, some tracks under some atmospheric condition give a glimpse of what could be achieve and how much better immersion feels when the surrounding looks less fake. To me, the much plebicited AMS2 or Forza 7, can look nice, like a nice video game, but do not look real. ACC, under some conditions, can look realistic but at the cost of performance limitations that break the immersion.
Hopefully, future titles will raise the bar, as for now we seem to be stuck in rut.
 
Off course we are. Current graphics are only good until the better one arrived.
I remember played GT1 and wowed by the graphics, but obviously, now it looks very dated.
I am still waiting for the day racing games graphics to look like how the human eyes see.
Fps, physics and ffb are also very important in a sim racing games, but we are talking about graphics here.
 
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For all it’s faults, I still like rf2 driving the most. For some reason, the way the car rotates in that game feels so satisfying and realistic to me.

And it still looks like dogs breakfast compared to GT7.
 
Nice article, thanks for that at first !

To be honest, yes I am a "graphics" freak and I have a powerful system to run nearly every sim at 4k with maxed out details which let even older sims looking good on the screen.
For me personally the "look" of sim is indeed very important as my pleasure is not only racing but creating videos for Youtube , and you don't want to share videos with an old fashioned look.

But graphics as often mentioned is not really the core of simracing. First of all comes driving physics, AI, damage model, realistic tuning options and so on.

If all of this has reached a satisfying level we should have a look at the graphics then.

To gain a huge base of fans , you definitely have to take take care that players with low power systems have the possibility to run a game at reasonable speed and players with high end systems are satisfied with the optics.
At the end it is more important to have reasonable fps rather than the best optics, the difference is huge.
Try the same game with 144fps and than go back to 60fps or less, the difference in driveability is huge.

IMHO RaceRoom is a game (No. 3 in my personal ranking behind AMS2 and rF2) that nearly fits all that needs, though it is based on Directx 9ex.
Using this "old" and "outdated" engine is giving nearly all players the opportunity to run the game with reasonable speed and keeping the driveability on the same level independent from graphics quality.

And of course it can look fantastic depending on tracks and cars same applies to rF2)

If created a video some time ago to compare low end and high end graphics settings in RRRE.

If you like, have a look, it can be found in the video section.


Have a nice day and keep on racin' !

Just2Laps
 
Premium
While I definitely appreciate quality across all aspects of a title, I don't expect our niche to have industry leading graphics.

However there is no justification for the low quality and down right ugly visual quality of the likes of Raceroom and iracing, especially considering the premium they are charging for their content.
 
I'd like more pixels than this so I can clearly see my car and my surroundings...
https://i.imgur.com/IWCPKdB.png

Indycar Racing II (1995)

... and possibly only 3D objects (even though 2D objects like trees, when textured well, can be effective and evoke a hip art style) ...
http://www.virtualr.net/wp-content/gallery/4024/12.jpg

Grand Prix Legends (1998)

... but otherwise, I'm none too plussed about graphics. Give me a well-optimized physics engine in which cars can behave well (with the right parameters) and have mechanical sympathy, AI that can race single or multiclass over a long distance with pit stops, and netcode allowing close racing with contact. And as first party content or from modders, give me cool racing series with full seasons of period-correct cars and tracks and rulesets. I'd love it if this is where mainstream sim devs or indie devs (or modders) concentrated their efforts.

Don't get me wrong, I love impressive graphics, but so many other features seem to have suffered with the current focus on visuals. Which wouldn't be my preference.

A reminder also that "good" graphics does not require photorealism ...
Art of rally just got a full release. It's quite ...

Art of Rally (2020)
 
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I noticed that I get hooked on games that have great GamePlay and/or Physics. the graphics I say wow and then get used to. RBR is a great example.
 
For me its simple, when I do buy a race (and flysim game) for my PC, its needed:
1). VR mode, I can not go without anymore.
2). lots off pre 1971 LM and/or before the spoilers grandprix, content.
3). photorealistic graphics in VR.
4). absence of any lease/rent payment like in Iracing
So if GT7 is released for the PC (who knows) and does contain those 4 aspects, sure I’m upgrade my hardware and buy that game.
 
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Do we need better graphics? no

Do we want better graphics? yes

Do we need higher framerates? YES

Do we want want higher framerates? DEFINITELY

Framerate is king. The graphics are merely there to do a job, the framerate is what immerses you.
Absolutely, but how many frames do we need? :D
I have enough frames... would take better graphics! :)
 
For me graphics are currently more than good enough, Frame rate is more important to me as is the prime evil that is "pop up"...I HATE that in any game, nothing jars me out of immersion more than seeing objects either appear out of nowhere or radically change right in front of my eyes!!!

I don't see the obsession with 4k that's waste of limited resources IMO, I see people complain about "jaggies" when until they've played original Doom era stuff and before they have NO idea what real jaggies are!
 
mod-edit: please post your comments in English
 
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We don't need better graphics: we need worse graphics. 90's grade graphics is about right.

In exclusivity, here's a preview of what's next on RD:

- Do we need better physics ?
- Do we need better AI ?
- Do we need better sounds ?
- Do we need better FFB ?
- Do we need better VR ?
 
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I still play GTR 2 and GT Legends from time to time, with HQ mod I'll admit, and I thoroughly enjoy it. I think that answers the question !
 
in the context of gt7 and gt sport, i am quite content with the graphics on sport. think they are great.
 
Premium
For me its simple, when I do buy a race (and flysim game) for my PC, its needed:
1). VR mode, I can not go without anymore.
2). lots off pre 1971 LM and/or before the spoilers grandprix, content.
3). photorealistic graphics in VR.
4). absence of any lease/rent payment like in Iracing
So if GT7 is released for the PC (who knows) and does contain those 4 aspects, sure I’m upgrade my hardware and buy that game.
Curious - which of the current titles fit these criteria for you now? I'm guessing AMS2 must be one. AC with all the mods?
 
Staff
Premium
Do we need better graphics? no

Do we want better graphics? yes

Do we need higher framerates? YES

Do we want want higher framerates? DEFINITELY

Framerate is king. The graphics are merely there to do a job, the framerate is what immerses you.

/thread. gg thanks for playing

Though I would throw in an honourable mention for frametime consistency. Higher rate may be better but not always if it's at the cost of consistency. There's a balance to be struck there imo.
 
Graphics are important to me, even for a sim. I dont hold a sim to the same standard i hold Gran Turismo or Froza Motorsport but that does not mean i am ok with graphics that are 10 yrs old. Hence why i simply can't play rfactor2 or r3e and with iracing i am putting up only because the multiplayer is so damn good and so are their car models.
 

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