F1 24 – Why Supercars Are Out and Anti-Cheat Is Still Work-in-Progress

F1 24 – Why Supercars Are Out and Anti-Cheat Is Still Work-in-Progress.jpg
Say goodbye to Ferrari Romas and Paul Ricard. Say hello to realigned priorities

With the gradual rollout of EA SPORTS F1 24 information, from the reimagined driver career, to the re-made Spa-Francorchamps and even Carlos Sainz’s flowing locks, it could be easy to miss some of the smaller details.

Following confirmation, and justification, for using an updated version of the Ego game engine, Senior Creative Director Lee Mather was able to clarify a few of the more minor details to OverTake.

Starting with the much-vaunted, but ultimately superfluous, road-going supercars.

Goodbye Supercars​


First part of F1 22, as part of a sofa-collecting F1 Life vision, 10 road cars could be unlocked. They were driven in a series of Pirelli Hot Laps-aping scenarios.

While initially offering something new to drive, their driving experience left a lot to be desired and perhaps the biggest faux pas was the inability to use them for single-player or online races.

They carried across to last season’s F1 23 but felt lost within the F1 World game mode.

F1 23 Ferrari Roma.jpg


In F1 24, they are no more.

“Supercars were relevant to something we were trying at the time,” explains Mather to us.

“We were trying to build that world around Formula 1 with F1 Life. They had a place in that year's [F1 22] game and then we wanted to try and see if they worked well in F1 World.

“We didn't feel that they were quite hitting the mark with the current scope of the game. They weren't as successful a focus as we would have hoped.

“So, we've decided to take those out at the moment. This essentially gives us the opportunity to focus on doubling down on the authenticity this year, which is what we're really going for.”

Anti-Cheat Measures In Testing​


One topic that has been regularly discussed among F1 game fans online in recent times has been cheating.

Or rather, the potential ability to cheat, with league racing X accounts firing out often spurious allegations one week to the next.

The game’s pinnacle esports competition, F1 Sim Racing, has moved to a LAN format, with Dutch driver Thomas Ronhaar winning the inaugural new in-person format event last year.

However, that still leaves community events and online leagues requesting greater measures.

F1 Sim Racing.jpg


An anti-cheat system has been tested in F1 24’s beta, although whether or not this will be rolled out to the final release is not yet confirmed. Mather remains coy about its possible inclusion in the final product when quizzed:

“Right now, we're not going to give a definitive yes or no because we're in the process of assessing how effective and suitable the product is.

“We have been trialling it in the beta, and we're going to continue to do so. We have an anti-cheat ready to go that we're currently in the process of working out, but it's part of the bigger picture for us as well.

“It's not just purely about the competitive side of things. It's really about cleaning up the online space to create a safer place for people to go racing. This is something that EA is very big on and it's something that we really want to try and resolve in the racing space, it can get quite heated out there. It's also about generating positive play.”

The Hungaroring and Finding Team Radio Clips​


Alongside the road cars, the Circuit Paul Ricard, Le Castellet, will also be missing from the roster this time according to Mather, although Portimão’s Algarve International Circuit receives a stay of execution.

While the likes of Spa-Francorchamps and Silverstone have been re-made from the ground up, and Qatar and Jeddah revised, the likes of the Hungaroring remain sadly untouched. This is something that, while perhaps off the cards this year, remains possible for future iterations.

“It's definitely on the plan to continue those levels of circuit upgrades,” explains Mather.

F1 23 Paul Ricard.jpg


As we reported recently, the same is true for Formula 3, “an ongoing discussion”, while finding real-world radio clips to play if you win with Logan Sargeant, for example, has been a challenge.

“We still have to find ones that are relevant to scenarios that may have never happened,” highlights Mather.

“A lot of the work on the audio team side comes. From is ensuring clips are relevant to the outcome.”

Now, all that remains is to go hands-on with the latest instalment. To feel the latest handling systems, see if VR has received some updates and put the driver career to the test. We hope to test F1 24 before its release, stay tuned for our verdict.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

I'm happy they removed Supercars, because they can focus on more important thing.
But I don't know why they removed Paul Ricard if Portimao stays, especially considering the last races, in France it was in 2022, in Portugal it was in 2021. (maybe popularity?)
 
Premium
The thing about online racing is that everyone has to have the same car...immaterial of what colours and logos it holds as a skin, if the physics engine is told a sack of potatoes carelessly thrown from a window has the same aerodynamics as an arrow then both shapes will support the contestant with the same chance... F1 is different and the best cars are normally driven by the best drivers, that means there are losers and winners, much of the time they're the same in every race, that also means that anyone who competes in an F1 race on line has to have the best kit as all are equal... that just ain't true to life.
Dose that make it a game rather than a sim?:coffee:
 
The thing about online racing is that everyone has to have the same car...immaterial of what colours and logos it holds as a skin, if the physics engine is told a sack of potatoes carelessly thrown from a window has the same aerodynamics as an arrow then both shapes will support the contestant with the same chance... F1 is different and the best cars are normally driven by the best drivers, that means there are losers and winners, much of the time they're the same in every race, that also means that anyone who competes in an F1 race on line has to have the best kit as all are equal... that just ain't true to life.
Dose that make it a game rather than a sim?:coffee:

Yes...

But then what isn't just a game these days? ACC, AMS2 and realistically anything with a non-true to life BOP falls under that category including LMU...

I disagree about everyone having to have the same car online, that's an esports mentality where BOP matters too much and the results therefore matter far more than simply having fun... The best racing I've had is in backmarker cars making it into the midfield and fighting with those in faster cars who don't have the same talent level as me... Historic mods win out over league mods for me...
 
if they want to make some sort of forza motorsport or gran turismo then they should just make a standalone game, not shove supercars into an F1 game.
 
Last edited:
Premium
I'm happy they removed Supercars, because they can focus on more important thing.
But I don't know why they removed Paul Ricard if Portimao stays, especially considering the last races, in France it was in 2022, in Portugal it was in 2021. (maybe popularity?)
Oh I swear, if Paul Ricard stays and Portimao is out, I will be so angry. I love Portimao, one of the best tracks I have ever driven.
 
I'm happy they removed Supercars, because they can focus on more important thing.
But I don't know why they removed Paul Ricard if Portimao stays, especially considering the last races, in France it was in 2022, in Portugal it was in 2021. (maybe popularity?)
It's probably related to the length of the licensing deals for those tracks. I don't think those former F1 tracks are covered by the F1 license itself.
 

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