First Le Mans Ultimate Hotfix Deployed, Adds Triple Screen Settings

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Just a day after the Early Access release, a Le Mans Ultimate hotfix has been deployed. The update addresses stability issues, adds proper triple screen settings, and more.

Le Mans Ultimate has launched with its fair share of issues surrounding a very promising core. The official WEC game was released as an Early Access title rather than a full game, which is reflected in the WIP nature of the sim.

Just over a day after release, the first hotfix for LMU has been pushed. It adresses some of the issues found by sim racers on day one, including stability fixes for certain situations, such as entering a multiplayer event after having raced in an offline session beforehand.

Furthermore, a proper triple screen setup tool is now available. The multi-view tool lets sim racers adjust their settings for multiple screens and can be accessed via CTRL+Shift+=. Furthemore, adjustments to graphics settings, controller properties – including certain wheels – and inverted Force Feedback for wheelbases of multiple manufacturers that had cause dissues are part of the Le Mans Ultimate hotfix.

Click on the images below for the full changelog – or see the list!

Le Mans Ultimate Hotfix: Patch Notes​

Le-Mans-Ultimate-Hotfix-Feb-21-2.jpgLe-Mans-Ultimate-Hotfix-Feb-21.jpg
  • Adressed intermittent crash when driving a rumble strip
  • Added the multi-view tool – this can be triggered by pressing “ctrl” “shift” “=” to configure multiple monitors
  • Improved a crash for some users when entering Multiplayer session after a Race Weekend session
  • Fixed an issue where the overlay initialises too early and causes hang at startup
  • Fixed an issue where the UI has input lag when in focus for some users
  • Added protection for invalid characters in controller files causing errors reading the file
  • Thrustmaster TX Racing Wheel: Enabled constant steering force
  • Fanatec CSL Elite: Fixed incorrect torque capability
    Note – if you have modified your controller settings you will need to delete your current controls.json and direct input.json found in \LeMansUltimate\UserData\player\
  • Updated Gamepad and Keyboard default profiles
    Note – if you have modified your controller settings you will need to delete your current controls.json and direct input.json found in \LeMansUltimate\UserData\player\
  • Fixed incorrect Force Feedback orientation on SimSteering, Simucube, SimXperience and VRS Directforce wheelbases
  • Fanatec CSL DD – Fixed incorrect steering sensitivity and look left/right assginments
  • Reduced default head physics to 10% for first time users
  • Made some adjustments to default settings
    – Set default Post Effects to low for improved fps performance
    – Set default rear view mirror settings to enable virtual mirror by default
    – Set default time scale to 1.0
  • Prevented online Special Events being updated with Daily Race registrations
  • Fixed being able to register with the wrong rank for online

Screenshot Your Controls Settings​

Unfortunately, the Le Mans Ultimate hotfix also comes with an inconvenience. Two tweaks to steering-related properties mean that anyone who has adjusted their controls settings needs to delete two files (see changelog). This also means that controls have to be reassigned – so grab a screenshot before updating the game if you can!

What do you make of the first Le Mans Ultimate hotfix? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
So from my latest testing the HUD seems to have quite an impact on your frame rate. It's worth setting a button/keybind to toggle it on and off especially for the start of the race.

Normally don't have it on as I use an old iPad and phone as a extra screens with Simhub but not got that setup yet
 
Premium
I've only done a few qualifying sessions as I've been messing about with other settings but should there be other cars on the track when I qualify?

Each time I've gone out for Qualifying (set at 10 mins) the track is completely empty. I've parked up and nothing has come past but the HUD in the top left seems to be updating as if other cars are on the track. Pit lane seems to be empty as well.

When I start the race everyone is on track.
 
Last edited:
OverTake
Premium
I've only done a few qualifying sessions as I've been messing about with other settings but should there be other cars on the track when I qualify?

Each time I've gone out for Qualifying (set at 10 mins) the track is completely empty. I've parked up and nothing has come past but the HUD in the top left seems to be updating as if other cars are on the track. Pit lane seems to be empty as well.

When I start the race everyone is on track.
You can set practice and qualifying as private sessions. If you disable that, the rest of the grid will be there as well :) It's explained here.
 
Premium
You can set practice and qualifying as private sessions. If you disable that, the rest of the grid will be there as well :) It's explained here.
Thanks, I was going on the basis that the splash screen said "Open", I didn't look at the advance settings for the "Private" setting. Mine must have been Private by default.
 
Last edited:
Any AA will not work, makes it worse, SS seems to work thru SteamVR settings as any other game. Do support canted display like the Pimax (edit in json as for rF2).

Add re-center in direct input.json, just assign any random function and edit after exit:
},
"VR : Re-Center head position":{
"device":"OSH PB Controller (DTM)-CEB04E5ED5E2EF68",
"id":38
}

Could work for keyboard but I did not get it to work.

Some cars brake lights do not work, newer tried on monitor so might be VR issue or not. Not tried night or rain yet. The menus do not work in VR, only driving.

Some tweaking in nvidiaProfileInspector might be possible, only tested a little.
Thanks, but I've got a strange problem: Quest2 here, steamVr start as well as LMU and I got the VR but.... no stereoscopic one, it seems flat just like 3d cinema mode. Any tips? Thanks
 
Sorry no idea, perhaps try to use OpenXR instead of SteamVR.
When I used OpenXR there was no car shadows. Could be hardware dependent, I'm on a Pimax.
 
long rf2 fan here, but in these years i have learnt so much about studio397 and motorsportsgames and the way they create greatness.

I will wait some months (or years) while you test the stuff, guys. Good luck.
 
Last edited:

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