iRacing Shares Kern County Preview Shots

iRacing Kern County Raceway Park Preview.jpeg
A new iRacing build is just around the corner, as Season 4 of 2023 is due to launch in September. Multiple tracks are currently in the works for the simulation, and one of them looks like it is already good to go for the September update: Preview screenshots show the tarmac and dirt ovals of Kern County Raceway Park in a very polished state.

Image credit: iRacing

Considering the age of iRacing's graphic engine, the shots look impressive, save for some room for improvement when it comes to tree shadows. Kern County Raceway Park features both dirt and asphalt oval courses right next to each other, and both are coming to the simulation with the next update, as Executive Producer Greg Hill announced in the most recent dev update.

iRacing Kern County Raceway Dirt Oval Preview.jpeg

Kern County's dirt oval looks like it is ready to welcome short oval dirt track racers already. Image credit: iRacing

The visual improvements first implemented in Willow Springs for Season 3 look like they are going to be present at Kern County as well. The aerial shot of the facility reveals a lot of detail in the surroundings of both tracks, while the racing surfaces, catchfences and lighting show good progress on the graphics side of things.

Kern County is going to profit from oval racing improvements that iRacing has implemented recently or is going to implement soon both on dirt and asphalt: While the Dirt Refresh Project has already been deployed for Season 3, a similar project for paved ovals is already underway, aiming to improve elements like the evolution of the track surface over the course of a race.

iRacing Kern County Raceway Asphalt Oval Preview.jpeg

Paved oval fans will not get the short end of the stick at Kern County - will the even shorter infield layout be included, though? Image credit: iRacing

Two Even Shorter Ovals?​

The new venue features two short ovals as its main configurations, with the paved oval being 0.5 miles (0.8 kilometers) in length while the clay oval measures 0.333 miles (0.535 kilometers). Both have smaller oval courses integrated into their layouts that the venue's official website lists as 1/8 of a mile (0.2 kilometers) in length. Whether or not these even smaller circuits are going to be included with the release has not been stated yet.

A modernized version of Zandvoort is also in the works and scheduled for release in the September update. No previews have been shared yet, but we would imagine them to be not too far off - if Kern County is any indication, the dunes of the Dutch Grand Prix venue should look spectacular as well.

Your Thoughts​

How do you like the preview screenshots for Kern County and iRacing's progress with its visuals? Let us know in the comments below!
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About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Their graphics engine is constantly being updated.
Don't think much of the original graphics source code is still there.
 
I don't own an Iracing license but it's impressive how they improved the overall look of the simulator. Or maybe it's another Adobe PS miracle.

I'll agree with that...

It does give me pause to contemplate why other dev companies moved away from a good proven engine base to have better graphics and a worse on track experience for their drivers...

It seems far quicker and easier to work on the graphics alone if the rest of the package is good than improve the rest of the package when there's good graphics... As learning the new engine could take years...
 
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I'll agree with that...

It does give me pause to contemplate why other dev companies moved away from a good proven engine base to have better graphics and a worse on track experience for their drivers...

It seems far quicker and easier to work on the graphics alone if the rest of the package is good than improve the rest of the package when there's good graphics... As learning the new engine could take years...
I think it really depends on the situation as to why devs would move to a new engine.

iRacing has complete knowlage and control of their core engine code and can roll out changes without needing to worry about mods particualy

Somthing like RF2 when that came out many years ago I think while ISI knew and controled their code they couldn't made a major revision like that without being a new game or it would have broken a lot of mods which was always someting they promoted the sim on.

Raceroom has been doing something similar to iRacing though with having the same core sim but rolling out updates to the physics and graphics engines
 
Doesn't matter if the oval is small or large, it's still a mind-numbingly-boring oval.
If you get the opportunity to do a dirt oval driving experience, you should do it. In the states, a company called Race with Kenny travels the country and has dirt modifieds, sprint cars, a few other types to rent. I did 20 laps in a sprint car and it was extremely fun. I imagine its pretty insane to do it in real life on a track with a full competitive grid. In iRacing I mainly race road, but do some of the included dirt and asphalt circle stuff from time to time and its a blast also. Nothing boring about being on the limit most of the time with a pack of cars in front, around, and behind you.
 

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