Le Mans Ultimate – European and Asian LMS Content A “No-Brainer, But We Must Walk Before We Run”

Le Mans Ultimate - European and Asian LMS Content A “No-Brainer, But We Must Walk Before We Ru...jpg
FIA World Endurance Championship cars and tracks from the 2024 season will arrive, with other ACO-run series an option for Le Mans Ultimate, but the focus is elsewhere initially according to the company’s CEO.

When Le Mans Ultimate launches on 20th February, as an early access simulation platform it arrives with seven tracks and 12 cars.

These are all from last year’s season in the FIA World Endurance Championship and there will be ‘over 100’ liveries from that year.

However, the initial release date is just four days ahead of the real-world Prologue test event and 11 days before the opening 2024 round in Qatar. This will see the GTE field replaced by LMGT3, LMP2 removed and four new cars in the top Hypercar category from the likes of Alpine, BMW, Lamborghini and Isotta Fraschini.

To perhaps rub salt into the wounds, the 2024 24 Hours of Le Mans entry list is released this coming Monday.


The tracks are at least laser-scanned, featuring dynamic time of day and wet weather. While there is a solid quantity of cars, liveries and tracks from day one, you could argue that it is hardly a proliferation.

Perhaps the most pertinent quandary is if there is enough content to sustain interest in the ranked multiplayer mode – a judgment on which will arrive through the fullness of time.

However, according to developers Studio 397 and Motorsport Games, the focus first and foremost is quality over quantity.

“Right now, we are not trying to compete with Gran Turismo or Forza,” asserts the recently appointed Motorsport Games CEO Stephen Hood to RaceDepartment when quizzed about future content additions.

“I don’t care if they have 1,000 cars. It doesn’t matter if [we have] 1,000 cars that are ‘shoddily’ made.

“If we have one beautiful car, it would be an amazing experience. But what we are delivering is all the 2023 season. All the tracks, all the cars.

“We are not stretching anything out, we are not drip feeding, it is there from the get-go and that will be further refined as well.

“Once Le Mans Ultimate is out in the wild, you have got all manner of different drivers and players enjoying this content. I think there is going to be a bunch of feedback about the cars and more balancing to be done – the hypercars are incredibly complex.”

According to Hood, further content will be on the way, naturally, but only when the development team has worked on and improved upon the basics first.

2024 Le Mans and WEC content confirmed​

Lamborghini SC63. Image, Lamborghini.jpg

Lamborghini SC63. Image, Lamborghini

“Yes, of course, the 2024-season content is going to come into the game,” he continues.

“Production has started on some of that content as well. It’s not just going to be dropped as one kind of ‘2024 Pack’, especially while we’re in Early Access.

“But I also look at; if we just throw a whole bunch of cars in there, and some new tracks as per this season, what does that really bring to the experience right now?

“I think what will be provided is incredibly deep. It has taken an incredible amount of time and expertise to deliver.

“I first want to make sure that it works, with a feature set and the driving experience around [it] that works.

“Then everything that we add content-wise on top is just going to expand the opportunity to play.”

ELMS and Asian-LMS Content Possible​

European Le Mans Series, Barcelona. Image, ELMS.jpg

European Le Mans Series, Barcelona. Image, ELMS

The licencing agreement for Le Mans Ultimate is with the Automobile Club de l’Ouest – the organisation responsible for the main 24-hour race, and with the FIA, WEC.

The European Le Mans Series and Asian Le Mans Series are also under the stewardship of the ACO, so, in theory, like the world championship, these could be included in future updates or DLC sets.

On paper, venues such as Catalunya, Circuit Paul Ricard, Mugello, Sepang, Dubai and Yas Marina plus LMP3 machinery could be part of the Le Mans Ultimate roster.

Provided, of course, that option is pursued, something that is not yet set in stone.

“It is something that has been discussed internally, something that I am aware of and have pushed for,” Hood tells RaceDepartment when asked about ELMS Asian-LMS.

“When we started out on this [title], people just looked at it and said, ‘well, it’s just the Le Mans game, it is a 24-hour race around a really long track’. Look behind the curtain and it is actually the World Endurance Championship.”

“There are all these other kinds of opportunities and I’m very excited about that. I know the [development] team is as well. For us, it’s a no-brainer, to expand the breadth of content.

“But again, I’m trying to walk before we run. I want to make sure this experience is really good and then people will be saying ‘can’t wait for them to add a, b and c’ – we’ll get there.”

Features Roadmap​

Le Mans Ultimate Porsche Sebring.jpg


Discussing potential additional content down the road is like eating dessert before a main course.

When Le Mans Ultimate releases next week, it will be bereft of features such as virtual reality support, online replays, server rental, single-player championships and the much-vaunted asynchronous cooperative mode.

This, according to the industry veteran – who has worked on prior Formula 1 games for both Sony Liverpool/Psygnosis and Codemasters – is where the focus lies for now.

A roadmap of when to expect features will be published ‘soon’, although Hood would not be drawn on specifics:

“There is a priority list and there is a roadmap in terms of those priorities that will be communicated to the public.

“One thing that we won’t do is necessarily attribute dates to those features because what we did previously, in terms of talking about it being a December [‘23] release, and then we moved it.

“I want to have the freedom to move things around. If [new features] are not ready, they don’t need to go out.

“I want to make clear that we’re not oblivious to things that we expect people will want as well, we have a plan for these things. Some are in development, some are only in the planning stage.

“But I want to make sure that the online and single-player offline experience are in a really good place before we add other big-ticket features, like co-op.

VR specifically is said to be on the roadmap but will be “incorporated at the right time.”

“I think we’ve done a great job out of the gate,” summarises Hood.

“But there’s more to be done and then we’ll get into a rhythm of delivering the features, ‘24 content and beyond.”

Time will tell – RaceDepartment hopes to go hands-on with Le Mans Ultimate upon release. In the meantime, let us know in the comments below which of the expected features and content you’d like to see added first.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

Premium
Sounds of that it will be another bad yr for rf2, as s397 will be continuing work on LMU. Well with such a small team you would have to expect they cannot manage both at once, so rf2 might get some spin offs from LMU to test like race control. We do know career mode will come to rf2. good luck with LMU.
I asked about this, the future of rF2, and the answers weren't clear enough to write something I felt - simply everyone is flat-out on LMU for now, then let's see how that progresses first of all before anything is decided.
 
Premium
I also only drive in VR, but am willing to buy this on release. It's important for the company to create some income and develop further! I like the concept of early access. In IT a product is never really finished, so when software hits the shelf, it is not perfect and people start being critical. This way, everybody knows what they are dealing with.
 
Premium
Perhaps the most pertinent quandary is if there is enough content to sustain interest in the ranked multiplayer mode – a judgment on which will arrive through the fullness of time.

According to most online lobbies simracers just need Spa and Monza and they're happy. See no problems here.
 
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I will not buy before VR has been implementet and I see postive reviews.
Not same company I know, but lessons learned - I bought F1 22, where VR was very poorly implementet and never fixed. I then thought that F1 23 would be better, but still the same jittery VR that never has been fixed. Then on to EA Sports WRC where VR was promised, but now almost 4 month after it´s release, no sign on when, or if, this will happen.
 
For the hotlapers like me testing settings, we will import the content into rf2 soon, not sure if LMU is worth.
I am well aware that you are sustained by sh-tposting, but it's going to be hard to import the hypercars in their full glory without a functioning hybrid powertrain simulation in rF2. Be very interesting to see what else has been done to the underlying dynamics and modeling in LMU, if anything.
 
For the hotlapers like me testing settings, we will import the content into rf2 soon, not sure if LMU is worth.
That's all that will be left for you. rF2 development will be dead when LMU (rF3) is released. Enjoy living in the past in an inferior simulation with other sims leftovers.

I recall you praising WRC before it was released, pretty much declaring it the second coming of DR 2.0. You went on and on, then when it was released you crawled back under your bridge for a couple weeks. It was a nice couple weeks. You have zero credibility.
 
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The more news there are the more doubts I have. The "we do less but we do it better, but we need players' help to balance the cars" attitude shows some contradiction. And selling a title by trash talking about another one is the worst way to go. I really hope it's just a lack of talent in communication.

A roadmap without milestones, that's an interesting project management method, prone to run.out of money quiet quickly. "I don't want to give dates because we are already late for the game's launch, nothing we promised has been imolemented but we'll work on the mising 80% of the game in the order I'll decide when I decide, giving me the freedom to change my currently non existent plans on the fly". Ok...MSG still has its specific way to chose its top managers.

It will take time before I consider to buy this game. I sincerly thought MSG would do it right this time but, the 20th of February, welcome to a technical demo for hotlapping.
 
The more news there are the more doubts I have. The "we do less but we do it better, but we need players' help to balance the cars" attitude shows some contradiction. And selling a title by trash talking about another one is the worst way to go. I really hope it's just a lack of talent in communication.

A roadmap without milestones, that's an interesting project management method, prone to run.out of money quiet quickly. "I don't want to give dates because we are already late for the game's launch, nothing we promised has been imolemented but we'll work on the mising 80% of the game in the order I'll decide when I decide, giving me the freedom to change my currently non existent plans on the fly". Ok...MSG still has its specific way to chose its top managers.

It will take time before I consider to buy this game. I sincerly thought MSG would do it right this time but, the 20th of February, welcome to a technical demo for hotlapping.
Why are people sh*tting so much on this release? Reiza missed some deadlines by serveral years and nobody on Racedepartement gives a rats a$$ nowadays. There will be a roadmap but no strict dates, simple as that. Maybe wait for it until you come to the conclusion if there are milestones or not. I haven't seen the roadmap yet, or have you?

ACC Early Access was layed out with a rough time frame for full release aswell, so I don't get the big trouble that some people have with this. I just did a bit of research and noticed that Kunos missed their release target by two months btw, those evil MF-ers. So who cares in the end? Would you hold it against them? If S397 aim for quaterly time frames I see no issue why this wouldn't work out. There is actually nothing different to how other companies in this genre approach early access. Release it early, for less money, gather some feedback and improve the title. And going by how rF2 improved during the last twelve months I see no reason why that company would do anything different now. Quality over quantity is a pretty nice concept if you ask me and looking at some of the titles in the racing game genre he isn't tjhat far off the mark. You just need to look at rF2 and the varying quality of the content to get where he is coming from.
 
I am looking forward to it, I just hope it's not all talk. Steve Hood did a lot of talking during his Codemasters f1 days but the bugs still managed to shine brightly through every year. But I do at least have some faith in the rF crew if they are part of the development.
 
Why are people sh*tting so much on this release?
Where zus you see that? Almost everyone is positive there in the comments.
Maybe wait for it until you come to the conclusion if there are milestones or not. I haven't seen the roadmap yet, or have you?
That's what is statednin the article, a roadmap without dates.
Would you hold it against them?
By "them" who are you refering to? I've given my doubts about the company's management due to what amhas been communicated.

The big difference between Reiza, Kunos and MSG is that the 2 first ones have been able.to deliver satisfying products before AMS2 and ACC. The only products MSG has fully delivered were Nascar Heat series, by Monster Games which isnnow at iracing (and MSG m1n1ged to release a broken DLC few months ago), Kartkraft, which MSG bought (for what reason? The development stopped). The company has sold assets to survive and now comes with an early.access title without estimated milestones. The only game MSG has fully developped, althoguh with rfactor2's engine, nothing from scratch, is Nascar Ignition. You can still consider it as a broken abandonned early access. Do you need more proof of the inablity of the top management to fullfill promises?

Like me you have read the infinite quantity of hating comments Reiza has received about not meeting its milestones, so many cares. You assume I care too but no, what I care is that a game and its dev team are in the hands of what looks, hopefully just looks, a badly managed company. And adter so much time.and announcements, we get a tech demo based on a game which was supposez to be the tech demo for this new game. If it pleasez.ypu, fine, but keep your agressivity for yourself, that's just a game, use it towards something else.
 
The big difference between Reiza, Kunos and MSG is that the 2 first ones have been able.to deliver satisfying products before AMS2 and ACC. The only products MSG has fully delivered were Nascar Heat series, by Monster Games which isnnow at iracing (and MSG m1n1ged to release a broken DLC few months ago), Kartkraft, which MSG bought (for what reason? The development stopped). The company has sold assets to survive and now comes with an early.access title without estimated milestones. The only game MSG has fully developped, althoguh with rfactor2's engine, nothing from scratch, is Nascar Ignition. You can still consider it as a broken abandonned early access. Do you need more proof of the inablity of the top management to fullfill promises?
Top management has changed since the Nascar Ignition mess. Also, LMU is developped by S397, so we can assume the result will be good. The only question mark is MSG's long-term financial health and whether the company will be around long enough to ensure that LMU will be properly developped over the next couple of years.
 
Has anyone here been to LeMans? I'd like to know if the announcements I hear in the trailer are anything close to reality - in particular the two announcements 'All cars to their grid positions', and 'Formation lap has started'. Are they anything like that in real life? I've never heard them sounding like that in other motorsports.

Thanks
 
Where zus you see that? Almost everyone is positive there in the comments.

That's what is statednin the article, a roadmap without dates.

By "them" who are you refering to? I've given my doubts about the company's management due to what amhas been communicated.

The big difference between Reiza, Kunos and MSG is that the 2 first ones have been able.to deliver satisfying products before AMS2 and ACC. The only products MSG has fully delivered were Nascar Heat series, by Monster Games which isnnow at iracing (and MSG m1n1ged to release a broken DLC few months ago), Kartkraft, which MSG bought (for what reason? The development stopped). The company has sold assets to survive and now comes with an early.access title without estimated milestones. The only game MSG has fully developped, althoguh with rfactor2's engine, nothing from scratch, is Nascar Ignition. You can still consider it as a broken abandonned early access. Do you need more proof of the inablity of the top management to fullfill promises?

Like me you have read the infinite quantity of hating comments Reiza has received about not meeting its milestones, so many cares. You assume I care too but no, what I care is that a game and its dev team are in the hands of what looks, hopefully just looks, a badly managed company. And adter so much time.and announcements, we get a tech demo based on a game which was supposez to be the tech demo for this new game. If it pleasez.ypu, fine, but keep your agressivity for yourself, that's just a game, use it towards something else.
There is no roadmap yet, thatswhy I am asking you how you come to the conclusion that there are no milestones. I am pretty sure they have a rough timeline layed out and will release things once they are polished enough, just no exact dates. Nothing wrong with that in my book. Reading your comment just sounds as if the people from S397/MSG - they work together btw - are a bunch of idiots who don't know what to do next just because they don't tell you to release VR support on 1st of March 2024.

And what does it matter if something uses a proven engine or is "scratch made". Reiza never fully created a game from scratch either because they allways used game engines that were proven in the industry. And that for good reason. Kunos used an evolution of their NetkarPro engine for AC and UE for ACC. And before you completely loose it I should remind you that ACC uses actually the same engine like Nascar Ignition and not rF2. Anyway, it doesn't matter at the end as long as the final product works. And as rF2 has been improved alot with the current team that works on LMU I simply wonder where people are pulling this MSG crap from. Should I allways sh*t on CD Project because of Cyberpunk? They created the Witcher III wich is regared as one of the greatest RPGs of all time.

At the end I will judge things how they are when the goddamn game is released. Not one minute earlier.
 
Still looking forward to this very much. I want to focus on single player and I was happy to see the recent Toyota @ Fuji video in a multiclass lapping scenario where the AI behaved pretty well. Another important topic of mine, dash displays, also seem to be much better implemented than rF2. Graphics seem clean and sharp, no obvious blur (which is a big issue nowadays) or LoD transitions (e.g. Rennsport, ACC, PC2 trees). Cautiously, but very optimistic about this one. I understand that many of you are going to miss features, but it seems to tick most of the boxes for me from the get go. Just... be... good...
 
Well, i applaud them for not adding cars simply to just have the latest models and whatnot. Make sure what is there is as good as it can be and enrich the game with features, then worry about adding the new tracks and cars. We have numerous games out there with a gazillion of tracks and cars but if the cars are not dialed in correctly then what good are these cars to begin with? I happily take less cars and tracks if these have the highest quality possible. Hence why i am a big fan of smaller scale racing sims in terms of content, because it allows the devs to focus better.
 
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