Milestone Announces MotoGP 23 Release Date

MotoGP 23 announcement.jpg
After a long wait, fans of the premier motorbike racing series, Moto GP finally know when the championship's next official game will release. Milestone announced today that MotoGP 23 will feature new game mechanics.

Image Credit: Milestone

After radio silence on the topic, two-wheel racing game fans finally have something to smile about. The next instalment of the MotoGP game franchise is set to release on June 8.

Milestone, the team behind the upcoming MotoGP 23 launched the game's trailer video today, with the final slate revealing the early-summer release date. The trailer doesn't just show off when the game will launch. It also teases some revolutionary game mechanics that have been missing from previous iterations of the game.

Career mode in MotoGP 23​

Officially licensed racing games have always excelled in the career mode scene. The F1 games have made strides in recent years, and it seems the next MotoGP game will do its best to compete with the four-wheel series.

Beginning in the Moto3 ranks, players will have to use their skills on track to prove their worth. But the mode will also implement a unique social media aspect this year. Enabling players to engage with fellow riders, choices made in the seemingly RPG simracing dynamic will affect how the AI behaves on-track. In fact, the trailer heavily features this dynamic as its main protagonist rises through the ranks.


This social media feature will also influence what different teams think of you. Whilst some teams may appreciate an aggressive driver on social media, others may see taunts as poor sportsmanship.

Throughout your career, you will make your way from Moto3 to Moto2 and finally, the top-class, MotoGP. Here, you will battle the best head-to-head to become World Champion, beating the likes of Pecco Bagnaia, an impressive achievement.

Racing in the rain​

Whilst biking in the rain isn't the most pleasant of experiences, it does often happen in MotoGP. Wet weather itself has featured in the MotoGP games franchise for a long time. However, it has been lacking the matter of changeable weather. Predicting when to change tyres, or in the case of MotoGP change bikes, is a key part of the sport. And now, the game will finally simulate it.

Variable weather is set to be introduced in MotoGP 23, as well as the flag-to-flag rules attached to it. If a race starts dry and becomes wet later on, riders will have to pit for a new bike fitted with wet tyres. This will test a players' strategy and nerve. Make the right call and you'll be gaining places, make the wrong call and you'll fall to the back.

MotoGP 23 the game is coming on June 8


Fans will surely be happy to see this key aspect of MotoGP implemented into the game.

Elsewhere, the game offers all the traditional aspects one would expect from a racing title. Cross-platform multiplayer allows players on PS5, PS4, Xbox One and Series X and S to race each other. Unfortunately, Switch and PC players will be stuck to their own fellow device users. Split screen multiplayer as well as online ranked events will also keep players busy.

A graphics editor allows players to customise their helmet, race number and add different patches to their race suits.

MotoGP 23 will be available on PC, Xbox One, PS4, Nintendo Switch, Xbox Series S and X and PS5. It releases on June 8 featuring all the bikes, teams, riders and tracks from the official 2023 season.

Are you excited for the release of MotoGP 23 this summer?
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Yes, because that's what we all want to do... Simulate social media...

The whole being on track thing is getting in the way of the real game, the social media game...

This isn't an upgrade...

The other features hopefully come without bugs and should improve the overall quality... But it's not a must buy given the history of the franchise...
 
I had been actually looking for a decent bike game some time back, but all I saw that in Ride 4 and the recent entries of the MotoGP series that the AI were gods in corners but slow on the straights. To those who play bike games actively is that conclusion still correct?
 
I had been actually looking for a decent bike game some time back, but all I saw that in Ride 4 and the recent entries of the MotoGP series that the AI were gods in corners but slow on the straights. To those who play bike games actively is that conclusion still correct?
They are good in corners and exits of them, but they are (in hard braking zones especially) extra early on the brakes
 
If only there was a Sim-'wheel'-motorsport controller, I would love to play this game. But with a controller it isn't working for me. I don't get why there isn't a consumer friendly controller for sim-racing motorsport.
 
If only there was a Sim-'wheel'-motorsport controller, I would love to play this game. But with a controller it isn't working for me. I don't get why there isn't a consumer friendly controller for sim-racing motorsport.
For car sims there are steering wheel controllers, but for bikes it's a bit more difficult to find a sim controller :(
 
If only there was a Sim-'wheel'-motorsport controller, I would love to play this game. But with a controller it isn't working for me. I don't get why there isn't a consumer friendly controller for sim-racing motorsport.
This has been hauntering my wondering minds since being in the Arcade racehalls of MC games since 1983 and finally in 1987-88 found a well worked force-hinged solution between rotating body and fixed handlebars, not only letting your body do the work but also force axis rotation, so simulating g-forces of which until then only experienced in my bycycle club going fast through edgy corners, but in fact 3 years layer taking my MC driver license hit me that the Arcade feeling was quite trustworthy though simple built-up.

And by then thinking that such model would be for household entry level prizes in a decade.

But then we went past the Millenium and still it is only very, very niche and once in a while pops to the surface, on RD latest discussed in this thread
 
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I'm still unhappy that they removed the whole team-manager aspect, it's been years and years ago now, but you could start your own team, and when you moved up, you hired two drivers for your lower-class teams. I really liked the idea, but instead of building on it, it was just removed :(
 
If only there was a Sim-'wheel'-motorsport controller, I would love to play this game. But with a controller it isn't working for me. I don't get why there isn't a consumer friendly controller for sim-racing motorsport.
I've ordered one of these from DoubleDragon, although one a bit cheaper with less buttons and won't have the damper. Popped round his gaff and had go at his rig and it was excellent albeit I was **** as I hardly use onboard with my pad. I actually managed to do a lap in GPBikes without crashing which was good.
2023 Hs3 PRO-HE Bars 2.jpg
 
I've ordered one of these from DoubleDragon, although one a bit cheaper with less buttons and won't have the damper. Popped round his gaff and had go at his rig and it was excellent albeit I was **** as I hardly use onboard with my pad. I actually managed to do a lap in GPBikes without crashing which was good. View attachment 651777
Looks serious. But I'm willing to bet you will miss not having that damper(or is it dampner?)
 
I'm still unhappy that they removed the whole team-manager aspect, it's been years and years ago now, but you could start your own team, and when you moved up, you hired two drivers for your lower-class teams. I really liked the idea, but instead of building on it, it was just removed :(
Do you have a source on that or you're pulling it out of your @rse? Because in other websites i'm reading that it will be there.
 
Yes, because that's what we all want to do... Simulate social media...
well I don't play career tbh so guess this won't hurt me, for single race here and there
just don't have nerve neither time for it
 
I've ordered one of these from DoubleDragon, although one a bit cheaper with less buttons and won't have the damper. Popped round his gaff and had go at his rig and it was excellent albeit I was **** as I hardly use onboard with my pad. I actually managed to do a lap in GPBikes without crashing which was good. View attachment 651777
the only issue is it's not enough fast to counter steer as fast as a game pad
 
If only there was a Sim-'wheel'-motorsport controller, I would love to play this game. But with a controller it isn't working for me. I don't get why there isn't a consumer friendly controller for sim-racing motorsport.
I use a game pad since 30 years, and it's very good, try it, dont pass the good games, put a gamepad in your hands and just play and enjoy
 
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