NASCAR Arcade Rush Launches September 15th


Stock car racing with an arcade twist: NASCAR Arcade Rush is set to bring the world's premier tin-top oval series to living rooms in a light-hearted way, featuring iconic environments with reimagined circuits. Alongside the first trailer, the game's release date has been revealed - it will launch on September 15th.

Image credit: GameMill Entertainment

NASCAR fans have not been spoiled with games about their favorite series recently, and make no mistake: Arcade Rush is not going to satisfy those who are looking for a realistic approximation of their sport, which the name already implies. Instead, focus looks to be on fun and accessibility.

The trailer shows rapid action using cars from throughout the 75-year history of NASCAR. Iconic tracks of the series like Daytona, Martinsville or Talladega serve as backdrops for Arcade Rush's circuits, which use trademark elements of their real counterparts to make for circuits that lend themselves well to arcade-style racing, including power-ups, boosts and big jumps.

NASCAR Arcade Rush Homestead Gameplay Screenshot.png

Bring on the fireworks: NASCAR Arcade Rush looks to be living up to its name. Image credit: GameMill Entertainment

NASCAR Arcade Rush is going to feature a career mode that is based on the NASCAR Cup Series, with local and online multiplayer, the latter with up to 12 players, also being part of the game. Fans who are looking forward to the Nintendo Switch version are going to have to make do without the local multiplayer mode, however - the Switch is the only platform Arcade Rush will be released on that will not feature the mode.

Apart from the Switch, the title will be released on Xbox Series X | S and One, PlayStation 4 and 5, and PC via Steam.

Wait for Ignition Successor Continues​

What about a new, more realistic NASCAR game, though? Mike Straw of Insider Gaming has reported that the series is looking to cancel the licensing agreement with Motorsport Games soon. Thus far, the partnership has only resulted one game in NASCAR 21: Ignition, which launched with an immense number of bugs and was not well received as a result.

Whether or not these rumors are true remains to be seen - Motorsport Games' Q2 earnings report, scheduled for release at the start of next week, may yield more info on the future of the various licenses the company holds. While Le Mans Ultimate looks to be in track for its planned late 2023 release, the IndyCar game MSG is working on has not seen much info being revealed.

Your Thoughts​

What are your impressions of the first trailer for NASCAR Arcade Rush? Are you eager to find out what is going to happen with the more realistic side of NASCAR games? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Daytona USA mixed with Mario Kart is what I'm getting from this...

Not exactly my thing, but could be fun with the right people in a part setting or with ya kids...
 
One might assume this article as a sign that there's "nothing" important to note on the most played real sims or modding, which is what keeps them and this community alive.

Like say.. what the new version of AC lights patch does for an almost 10 year old sim that is far from feeling 10; or maybe an interview with Ilja, a one of a kind man in the simworld, who achieved what no man did for a sim, ever; or maybe something/anything about beamNG Drive, a sim with 30% more Steam users than AC and 23 times more than rFactor 2 / RaceRoom, a game which does more things right than any other title in the simworld (everything between road racing and rock crawling). Just a few ideas on what I would be eager to find out from one of the top simracing websites out there today, RD.
 
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One might assume this article as a sign that there's "nothing" important to note on the most played real sims or modding, which is what keeps them and this community alive.

Like say.. what the new version of AC lights patch does for an almost 10 year old sim that is far from feeling 10; or maybe an interview with Ilja, a one of a kind man in the simworld, who achieved what no man did for a sim, ever; or maybe something/anything about beamNG Drive, a sim with 30% more Steam users than AC and 23 times more rFactor 2 / RaceRoom, a game which does right more things SIM than any other title in the simworld (everything between road racing and rock crawling). Just a few ideas on what I would be eager to find out from one of the top simracing websites out there today, RD.
Or maybe you can just let people talk about this new game that the article mentions what about that?...

If you dont like the editoral choices, apply for a job here, they were hiring.
 
maybe an interview with Ilja
I'll second that. I'd like to know how he spends the more than $40.000 (it's probably more - is was over $40k last time I checked and the number keeps climbing, but, alas, he has recently hidden how much he rakes in) his patrons donate each month (yes, over 40 thousand US dollars a month; let that sink in for a moment) for a frickin' rain mod for a ten year old game. Hopefully some of it goes to the guy helping him with the physics.
 
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How to make a bad game trailer. Shows 2 second of actual gameplay and then cut that off to show you some stupid caption, and repeat that throughout the whole trailer.
 
I'll second that. I'd like to know how he spends the more than $40.000 (it's probably more - is was over $40k last time I checked and the number keeps climbing, but, alas, he has recently hidden how much he rakes in) his patrons donate each month (yes, over 40 thousand US dollars a month; let that sink in for a moment) for a frickin' rain mod for a ten year old game. Hopefully some of it goes to the guy helping him with the physics.

Whatever he or anyone else earns on Patreon, which is a site set up to support people you feel like supporting, is from 1 dollar a month donations, mostly. 45k a month from 41k subscribers. The whole mindset of supporting someone is because you appreciate what they do regardless how many other people support them. I challenge anyone asking themselves what x Patreon does with all the money to find something worth 1$ a month that is appreciated by so many people as a thought exercise. Anything. Then again, anyone can download and use what he does without being a patron, if that's their gripe (public versions aside). And yes, he splits his earnings with whoever contributes to areas other than graphics.

The top Patreon earner makes on average 300k a month for a podcast. Is yabbering worth that much? Should we inquire what they do with over 3 million a year?
 
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