In what's probably the least exciting sounding news possible for sim racing, another long awaited, much asked for feature will arrive to rFactor 2 together with the Q1 update later in February.
As all racers who have touched rFactor 2 know, the whole system with content can be a bit confusing, not to mention that it can take up quite a lot of hard drive space. Some of this will now, finally change. As Studio 397 wrote themselves:
"For these new code change, we’ve been able to break up the content types in rFactor 2 to three distinct categories – Local Content, Steam Content and Store Content. By breaking out these three categories, we now have the ability to open up a number of user actions previously impossible with our existing code structure. Just like you could before with locally installed items, now we can present the opportunity for our players to see, install, uninstall and monitor update status of items purchased as DLC, or downloaded for free from the Steam Workshop.
As an additional benefit, this new set of features gives us the opportunity to present more information on the status of content already installed within the title – so you can see what is pending updates, if things haven’t updated correctly, if items are in your library but uninstalled.
Fundamentally, these changes will also offer us quite a boost in terms of the overall speed of the rFactor 2 experience within the main UI. With this update, we have been able to prevent situations where the user is stuck behind a modal dialogue state within the rf2 UI, so for example, in the old system if for example a user purchases a large track like the Nordschleife, you’d be stuck in game with a locked UI waiting on a download bar for significant periods of time – this behaviour has been removed with these changes, as you can now elect to directly engage with the software while downloading, and on a similar topic, you can now launch rF2 without any game pause if you just want to jump in and do a quick race, as you no longer have to update your content when coming into the game by default.
Granted, this isn’t the most sexy of improvements we’ve brought to the sim over the last couple of years, but we think this is a very important piece of groundwork we’ve undertaken for our continued growth and expansion – adding benefits to the end user right away, and putting us on a much stronger footing to allow development to take the direction we’ve planned out for the immediate future."
Speed, fluidity and a game not seemingly being frozen is good enough. However, for the ones who have bought a lot of DLC over the years, but not using it all anymore, the opportunity to uninstall the DLC is something that's been wished for, for a long time for many users of rFactor 2.
The new system will arrive together with the "Drive online with cars you don't own" in the 2023 Q1 build being released the 21st of February!
Wanting to race rFactor 2 in a friendly, helpful, yet competetive environment? Take a visit to the rFactor 2 Club Racing forum at RaceDepartment for more information.
As all racers who have touched rFactor 2 know, the whole system with content can be a bit confusing, not to mention that it can take up quite a lot of hard drive space. Some of this will now, finally change. As Studio 397 wrote themselves:
"For these new code change, we’ve been able to break up the content types in rFactor 2 to three distinct categories – Local Content, Steam Content and Store Content. By breaking out these three categories, we now have the ability to open up a number of user actions previously impossible with our existing code structure. Just like you could before with locally installed items, now we can present the opportunity for our players to see, install, uninstall and monitor update status of items purchased as DLC, or downloaded for free from the Steam Workshop.
As an additional benefit, this new set of features gives us the opportunity to present more information on the status of content already installed within the title – so you can see what is pending updates, if things haven’t updated correctly, if items are in your library but uninstalled.
Fundamentally, these changes will also offer us quite a boost in terms of the overall speed of the rFactor 2 experience within the main UI. With this update, we have been able to prevent situations where the user is stuck behind a modal dialogue state within the rf2 UI, so for example, in the old system if for example a user purchases a large track like the Nordschleife, you’d be stuck in game with a locked UI waiting on a download bar for significant periods of time – this behaviour has been removed with these changes, as you can now elect to directly engage with the software while downloading, and on a similar topic, you can now launch rF2 without any game pause if you just want to jump in and do a quick race, as you no longer have to update your content when coming into the game by default.
Granted, this isn’t the most sexy of improvements we’ve brought to the sim over the last couple of years, but we think this is a very important piece of groundwork we’ve undertaken for our continued growth and expansion – adding benefits to the end user right away, and putting us on a much stronger footing to allow development to take the direction we’ve planned out for the immediate future."
Speed, fluidity and a game not seemingly being frozen is good enough. However, for the ones who have bought a lot of DLC over the years, but not using it all anymore, the opportunity to uninstall the DLC is something that's been wished for, for a long time for many users of rFactor 2.
The new system will arrive together with the "Drive online with cars you don't own" in the 2023 Q1 build being released the 21st of February!
Wanting to race rFactor 2 in a friendly, helpful, yet competetive environment? Take a visit to the rFactor 2 Club Racing forum at RaceDepartment for more information.