Opinion: Story Modes In Racing Games – Why They Do Not Work

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After we broached the subject of story modes in racing games, our editor Luca felt compelled to talk about why he believes they do not work in the racing genre.

Image credit: Codemasters/EA Sports

I know I am in the minority here but I was actually looking forward to Braking Point 2 on F1 23. I played both iterations of the story mode, which was promised to be the equivalent of FIFA‘s ‘The Journey’.

However, the core F1 game playerbase has no interest in playing it. Most players get racing games to race. Shocker, I know. But that is the issue with story modes in any sporting game.


Racing in Visual Media​

First and foremost, we are not saying great racing stories cannot be told. There is already proof of that with the likes of 1966’s Grand Prix, Le Mans with Steve McQueen, Ron Howard’s Rush and last but not least, Ford v Ferrari/Le Mans 66 that Matt Damon and Christian Bale starred in.

Sim racing even got the Hollywood big budget love in the form of the Neill Blomkamp-directed Gran Turismo movie. Orlando Bloom and David Harbour starred in it, and it depicted the true story of Jann Mardenborough’s journey from gamer to racer.


Plus there is no shortage of racing-based visual media on the horizon. Adam Driver is portraying Enzo Ferrari in a movie directed by Michael Mann of Heat fame, there will be a Netflix mini series about Ayrton Senna and who can forget Brad Pitt sharing the track with the actual F1 drivers for the upcoming Apple movie directed by Top Gun Maverick‘s Joseph Kosinski?

In short, if there is a time to be a fan of motorsport and movies/TV shows, it is now. Therefore, Braking Point should in theory be at home amongst them, right? Well, not exactly. All of those aforementioned pieces of visual media are not video games, they serve a different purpose. It is probably why video game based movies have rarely worked.

Video Game Adaptations​

Remember how not that long ago, movies based on a video game IP were seemingly cursed? Mortal Kombat, Hitman, Resident Evil, all of which at best got mixed receptions but mostly were panned. For us car racing game fans, there was a Need for Speed movie, which was not critically received that brilliantly, to put it lightly.

The curse seems to have been broken lately, with TV adaptations of The Last of Us and The Witcher, and movies based on Pokémon, Sonic the Hedgehog and this year’s Super Mario Bros. movie. All of which were well received. But why was there even an issue with adapting video games for cinema/TV at all?

Surely with how well fleshed out the lore is of many of these games, or how interesting the stories have been in the game, there was every reason all of them should have turned out well. But some just lend themselves better to movies or TV adaptations than others.

Grand Theft Auto speedrunner DarkViperAU made a very good point about stories told through video games in a clip where he talks about the failure of Telltale Games.


The Telltale Approach​

Telltale were a studio responsible forThe Wolf Among Us and games of The Walking Dead, Batman, Guardians of the Galaxy, Game of Thrones and were going to do a Stranger Things title before they went under. All games were essentially just story modes and had no real gameplay besides pressing buttons to change outcomes.

Therein lies the issue; stories in video games should be a basis to prompt decent gameplay. That is the whole point of a game after all. Otherwise you end up with a movie just in video game form, i.e. a virtual novel.

In theory, if The Wolf Among Us was optioned for a movie/series adaptation, it could work since it is essentially already a movie. But as for games that have gameplay along with a narrative, the stories have to facilitate the gameplay. That is where some fall short.

Narrative Before Gameplay​

Going back to F1 23 Braking Point, one of many criticisms I had of it was the very far apart story points in the first few chapters. It just feels like filler. Then the gameplay scenarios themselves were just so … easy? Almost immersion-breaking levels.

In F1 23‘s Braking Point, the team is fictional. So we cannot exactly use their real life results as a reference. But in F1 2021 Braking Point, you were given objectives to finish on the podium, and you could realistically achieve them despite driving a Williams or Haas.

Plus even if you were to miraculously win in the Konnersport car, all you got from the commentators was acknowledgement of the bare minimum objective.

Braking-Point-podium-1024x576.jpg

No point winning races in ‘Braking Point’, it does not change the outcome. Image credit: Codemasters / EA Sports

In theory, you can crash into your teammate and win the race, and there is no acknowledgement of either in the following cutscene. Instead, it is merely just “Hey, nice work scoring two points!”. There are hardly any alternative outcomes no matter what you do.

A storymode in a video game needs to be the pre-cursor to great gameplay. It can still have an amazing narrative without the gameplay; but first and foremost, the narrative has to not be priority. But with Braking Point, the narrative does not serve the gameplay, the gameplay serves the narrative.

As a result, these fixed outcomes with no variables becomes the bigger problem.

Sport over Entertainment​

Have you been watching F1 for the last couple of seasons? Then you have probably heard the media and people in power trying to push this notion that F1 is not a sport but “entertainment”. This in spite of the fact that a lot of viewers claimed the dominance of one particular driver was dull but are suddenly now okay with a certain other driver doing it on a more dominant scale. But that is besides the point.

The question you need to ask is this. Why do we love sport? Because of the epic moments we can witness in all sports. And we love them even more due to the fact that we know that their occurrence was not pre-determined. Anything could have in fact happened, so for something as bizarre for those to have occurred naturally makes them all the more special.

Fundamentally, is that not the major reason we like sport? That nothing is scripted and, theoretically, anything can happen? Essentially, a story with a pre-determined outcome completely misses the point of sport. The unpredictability of sport makes it entertaining.


Unpredictability over Pre-Determination​

Of course, movies always have their outcomes pre-determined. But you are not actively partaking in the movie, you are consuming it. These sporting-based video games are meant to replicate these sports so why remove the unpredictability? Scripting it like the WWE, robs people of what makes sport truly special.

So unless Codemasters and EA Sports plan on making a hugely varied Choose-Your-Own-Adventure-style story mode for the third instalment of Braking Point, it will never work. Even then, with over 17,000 possible endings like Baldur’s Gate 3, there are still set outcomes. Although a load of different endings would increase re-playability.

In conclusion, story modes in racing games really have no value. Instead you may as well play your own driver career mode and forge your own story. Yes, there will not be any pretty cutscenes and forced drama. But you are doing your utmost to make something happen all on your own – without outside forces influencing where you end up. You make it all on your own and it feels truly earned.

That is what makes it special, and is the point of racing games.

What do you think of story modes in racing games? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Luca [OT]
Biggest sim racing esports fan in the world.

Comments

Personally I hate any type of "story" told in a game of any kind, if I want to hear one I watch a movie or better yet I read a book.
 
Because racing games doesn't need one, it needs a good campaign, and lots of contents within for players to write their own story.

Stop wasting time and resources for something that only last about 2 hours, a single race could be longer and infinitely more complex than any "story" written by the so-called writers nowadays.
 
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I would only be interested in my own story, ie.... cheap bastard with no talent or money gets to drive the best cars in the world, and now and again dos'nt come last!!!
 
Just my opinion, I think the worst part about the f1 series IS the story mode. If they removed story mode all together and just left the F1? NOW that would be fantastic. I loathe the first few hours or so of that part of the F1 series games.

I acknowledge the hard work the developers put into it; it's well executed, just not what I personally want from a race game.
 
Story modes and career modes are never a priority...

They can be great when everything else works, but most development companies don't get that far...
 
How about terrible, childish writing? From folks that know nothing about what actually interests drivers?
agree.

Some "news?!?" are drifting a bit in the social media direction.
Next will be...
What kind of driver are you?
Are red cars faster than black?
What is your most loved track?
Which car would you take to the island?
Are iPhone users the better drivers?

ok
who cares ;)

:roflmao:
 
Ten years ago or so, none would even think to read a thread like this. It was taken for granted that sim racing was done for the love and excitement of racing and nothing else.
If you feel that racing needs a story to motivate you racing, then at some point you will be bored of racing and just want to rush to finish your story, or do something else entirely - it probably means that racing isn't what you were interested in in the first place. I have played enough racing games to realize that the only type of stories that you may plausibly see in a racing game are the "guy starting from nowhere" or the "revenge plot" or a combination of the two. That's it. It gets boring quickly, see Need for Speed.
I personally started sim racing to escape the "gamification" of racing, hoping to find more realistic elements in gameplay, which is what gives a game replay value and makes it different from "yearly release" type of games (EA F1, or even FPS such as Call of Duty, both only managing to improve on a graphical level).
I look forward to improvements to gameplay mechanics, and a story mode is not one of them; although you need to admit the hard truth that the general public, which does not invest lots of time on a title and it's not interested in doing the same things as us "real simracers" (learning setup, have an endurance race or just a full length race), is really attracted by a cheesy story mode.
As a last note, if you are really a racing fan, you will know where drivers and their stories come from, and how strongly they differ from these movie fictions (with a couple of exceptions); they're either professionals who grew up doing this all (professional) life long, or gentleman drivers who got enough money to go race. Far from exciting.
 
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I think story scenarios could work for sim racing titles. Historic moments. Like you could recreate the Ford vs Ferrari story with a little background info followed by you driving the Ford to compete with the Ferrari. Or the WDC final 2021 race with Max vs Louis at Abu Dhabi.

Story elements =/= Novel
 
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Premium
I think story scenarios could work for sim racing titles. Historic moments. Like you could recreate the Ford vs Ferrari story with a little background info followed by you driving the Ford to compete with the Ferrari. Or the WDC final 2021 race with Max vs Louis at Abu Dhabi.

Story elements =/= Novel
Both of which were also scripted in real life lol
 
Both of which were also scripted in real life lol
Your news articles are scripted.

I though we were in the discussion of story lines in sim games. And I thought I was pretty ontopic here. Thanks for the opinion on your opinion article.
 
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Premium
Your news articles are scripted.

I though we were in the discussion of story lines in sim games. And I thought I was pretty ontopic here. Thanks for the opinion on your opinion article.
I mean, yeah.. they are articles. They are meant to be.
 

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