Race Sim Studio Interview and Prize Draw

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We sat down with Ali, head director of Race Sim Studio, to talk about the past, present and future of the team.

"Race Sim Studio is a leading 3D modelling service specialising in the creation of vehicles for businesses, personal users, and driving simulators. The team combines the talents of some of the best 3D Modellers, Sound Designers and Physics Experts to create the finest examples of vehicle simulation projects currently available".

This small excerpt is what you can find written on the RSS website, in the 'About us' page. I tried to come up with an opening that could present this Studio and explain who they are in a concise yet eloquent way. I kept thinking and thinking, looking for an inspiration, lost for words because how do you synthesize the work that this team produces without inevitably missing some small but significant piece along the way? Then I found that passage, and with it the wording: the finest examples of vehicle simulation projects currently available.

Here lies what Race Sim Studio not only does, but is. A small group of like-minded and passionate people, eager to produce what is more than the simple result of a beautifully executed work, but an expression of art in its own way. We are not yet living in an age where modeling is considered a true art form, except for a few unique cases, but when you look at something like this, you wonder why it still isn't. Each curve, each joint, each line, perfected by the dedicated eye of those who have poured their intelligence, heart and soul into it. Given a "skin", a likeness, through high-quality texturing, and then suddenly a growl, a snap forward... it is alive.

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What is the philosophy behind Race Sim Studio? Which is the objective that you guys pursue?

In its simplest form: to bring a new high-quality standard to the world of sim racing and to really put it on the normalized global map for casual, simulator and eSports consumers.

Race Sim Studio (RSS) began as a group of people who had a passion for sim racing and motorsport who somehow found each other through Assetto Corsa (AC) in early 2014. As with most things in life, none of us began with the expectation of how things turned out today. It was just an organic process of people who had the expertise from various technical fields miraculously coming together without a plan. That’s what is really hard to replicate for anyone who wants to do this long-term: it must be real to be real.

What’s funny is we all quit the scene back in 2016 to varying extents; we just couldn’t put out such high standard content (for the standard at the time) and balance it with our normal life. Until one day our physics lead decided “we have all this expertise, all this know-how and connections, why let it go to waste?”

It’s important to remember we work exceptionally hard. It’s not a punch in and punch out timeclock. We’re always actively working and questioning our work and thinking of new or improved ways to do things, so we’ve always strived to produce beyond what was already available in sim racing.

Every product you see from us is the result of each person’s life experiences put into practice: this person’s engine sounds are that way because he picked up the guitar as a teenager and learned about sound design, or this person really understands his physics design process because his childhood upbringing made him a rational and deep thinker inspired by complex possibilities. Again, that’s what we’re conveying in our work that it should feel as real as possible beyond just the sim racing world.

During the years you have been focusing on GT and Formula type cars, producing exquisite, high-quality content. Will you delve in the future into different categories too or will you keep focusing and expanding on the aforementioned classes?

We love to look for new and emerging categories or try to fill in a gap elsewhere. Yet we always get asked to supplement categories that have already been done several times over. I suppose that’s the trust in our work at play.

I think we’re at that transition point where you may get renditions of your favourite cars from time to time given that this is the reality we’re familiar with, but we have further ambitions for other categories to work on including more of our own designs to fit into various tranches of motorsport. You’ve seen this already with Formula Hybrid and will see more of this in the future.

Beyond that, we do get requests from drivers and teams from varying motorsport disciplines to produce content for them to use in their simulators. Working with teams, manufacturers, as well as governing bodies behind the scenes for driver training tools and eSports has been a great experience we’ll continue to push.

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Has the pandemic affected your business or team workflow in any way?

We were lucky in the sense that the “stay at home” message meant the gaming industry itself was booming. This helped us stabilize throughout 2020, but it could have easily been the other way.

The events of the past year have been devastating for most of the world, and as individuals rather than the company, we’re contributing privately to causes that can support some of those most affected by the global pandemic. Regardless of circumstances and beliefs, nobody is “immune” from the lasting effects this can have on the behaviour of society.

Some of our contractors working alongside us were affected in such a way that it made us reassess the intensity of our projects. You know, as past industry professionals from the Finance sector, a couple of us know first-hand how the office life has transformed, yet the corporate objectives of large businesses remain the same. So, anything we could do to be the opposite of that, focusing back on the reality and backbone of our company which is the people has been the most important aspect to our activities from years before.

Where do you see Race Sim Studio, 5 years from now?

Shall we make a game? Does RaceDepartment even want another game in their ever-growing list? We see a real demand for competitive (and realistic) eSports.

Currently, we’re investing in ourselves as (feels odd to say it now) gaming industry professionals, learning new skills in the industry that can take our team to further heights as time passes. An example, each of us specialize in multiple disciplines of sound design, coding, graphical design, 3D modelling. It’s that kind of weird mix of being a jack-of-all-trades that makes the ethos and work-ethic of RSS quite interesting to say the least.

While it still has some years to go, AC has been far too good for all of us in the sim racing community and we’re thankful it entered our lives. Although our artists have produced for many of these simulators already prior to RSS forming, we’re hoping our paths cross professionally again if Kunos chooses to do something after ACC and wants to work with us.

Otherwise, we’ll be a visual effects company and you can spot our work on Netflix’s Drive to Survive Season 8 with Max Verstappen battling for his third world championship.

Either way, whatever we do until then every single one of us (that’s you included) has an obligation to sim racing to uphold its standards so those that come after us can continue to do the same.

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What has been the highlight of the team all these years, a moment you guys will never forget?

It has to be three types of highlights all connected to the people since there’s a lot of reasons that make us get up out of bed and travel the long commute away from the fridge and to the computer table each day.

The first would be the number of real-world drivers and teams that use our cars. How crazy is it that drivers and brands from Formula 1 among others are using these cars in a professional or leisure capacity?

The second comes from the numerous stories we received about how our work provides people positivity. This is probably one of the biggest achievements you can get as a content developer. We’re real people behind the logo, ultra-protective of our work; we have our good and bad days too, so it means a lot for people to take the time in their day to talk to us about their experiences.

Finally, AC and sim racing gave us a platform to shine; one that we didn’t expect. These days we do the same for developing livery artists and 3D developers. Our cars have been a canvas for people to discover their passion in content creation. All the success stories from people who were just like us and used our content to grow and grow and then connect to companies in motorsport resonates closely with what the scene has done for us.

A special thank you to RaceDepartment for keeping us all connected in our ever-growing bubble of sim racing. ⦿

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Prize Draw​

While thanking Ali at the end of this interview, and Race Sim Studio for all the good fun they provided us with their content during the years, we were also lucky enough to be gifted with 3 coupons for their Formula Hybrid Ultimate Pack, an homage to the RaceDepartment community from RSS!

Yes, you got it right, all of the Formula Hybrid cars ever made by Race Sim Studio, from the 2017 to the 2022 one, can be yours!

How can you win a coupon?
Simply leave your comment, telling us which is your favourite RSS car and why! Random winners will be selected on Friday, 30th of April, at 19.00 CEST, so that you will be able to enjoy the F1 weekend at Portimao both on your couch and your simrig.

You already own the pack or the individual cars included, or you simply fancy something different from their selection? Not to worry, Race Sim Studio are currently running a sale lasting till Sunday, 2nd of May.
Do not miss it!
About author
Davide Nativo
Petrolhead and Simracer, passionate since the cradle about cars, motorsports and simracing. I read a lot, and I love to share what I've learned with others!

Comments

The gt-m pack is probably my most used mod of theirs and the Bayzo is probably my favorite. I have many of their mods and they are all top notch.
 
My favourite RSS car is the Formula Hybrid 2021. The 3D model is great but the sound is amazing!
 
Been following you guys since 2017, it's almost impossible to pick my favorite car from the ones I have. The Formula 79, Formula RSS 4, Formula RSS 3 V6, Formula RSS 2, Formula Hybrid 2017, Formula Hybrid 2018, Formula Hybrid 2019, Formula RSS 2 V6 2020, Formula RSS 2000 V10, Formula Hybrid 2020, Formula RSS 1990 V12, Formula Hybrid 2021... But if I had to pick one, one that makes me smile from ear to ear even when I touch the grass and lose it into the gravel knowing full well that accident will look just like it did on TV back in the day in the replay thanks to the bang on perfect physics, also knowing the reason I'm in the sand was all my fault yet somehow I'm still really happy... I'd have to pick the Formula RSS 2000 V10!!! In 22 years of racing on consoles and PC I have never known a car to make me happy like that one does. Especially in the Jordan Honda Buzzin Hornets Livery, and tweaked so it's a 6 Speed Gearbox (wide then make 7th useless). Nothing better in all of sim racing! An absolute gem of a car! Hopefully one day you guys will bring us a 2008 and 2012 car! I often dream of how well you would execute a car based on Vettels 2012 Red Bull car... the thought makes me dribble lol! :):):):)
 
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For me the GT Pack and Formula America are my favorites. I'm a 3D artist myself and I love to see quality work.
 
The GT Packs are amazing. Not only are they great to drive but, I always make sure to watch replays just for the intense audio experience they bring. I've purchased much of the other content as well.
Superb work RSS!
 
I don't have a favorite because I've never tried any RSS cars. So I would be the perfect person to win the prize, it would be a new experience for me. :)
 
RSS GT is my all time favorite. and The RSS GTN notferrari is pure joy to be driven hard.
Though I am not really into F1, F2 and F3, I am collecting almost all RSS's just because they are one of the best mods for AC, if not the best. The quality of 3D models, physics and sounds are just beyond the asked prices.
Best of luck to you guys on entering the game industry!
 
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My favorite got to be the Formula RSS 3 V6 because i always spin too much on using the f1 cars and i think it's too fast for a new person like me, It's not that fast nor slow and i think its really fun using it with 20 bots going around for laps after laps. Easily my favorite mod for the amount of work and detail the car have. Keep up the great work! :)
 
My favourite car is definetly the RSS 3. I like the car because its easier to drive than the more powerful formula hybrids. As well making the livery for it is also pretty easy. And the liveries are why i love RSS so much
 
"shut up and take my money" meme incoming if they will really proceed with the quite mentioned kunos collaboration.
 
I don't ride AC for a long time so I never used the RSS mods. It's a shame I don't have them on other platforms because I've only heard good things about their mods!
 
I have a few RSS cars but the most enjoyable for me has to be the Formula RSS 1990 V12. Who doesnt love that era of F1 and just fantastic to drive
 
Discovered back in 2017, RSS has been for me one of the main suppliers of MODs for many years now together with RTM ... I bought several MODs from them even at a discount. I think they are both the best producers of quality mods, many of which also with complex animations and door opening and much more ... I am really pleased to have read this beautiful interview!
RaceDepartment Congratulations! :D :D
 
Good interview, interesting because when you see these more professional modding groups you do wonder how they survive and this interview answered that question well. They produce lots of professional work for other companies too which makes a lot of sense and I'm glad they are surviving.

No doubt about it, RSS mods are superb quality and every one of them is spot on.

I own most of them and I can't pick a favourite as they are all fantastic. I remember the age of GT1 for example and that mod is a dream come true for me.

Annoyingly I'm not huge lover of AC, I enjoy it but I've never been able to be quick with it's physics. I'm ok against AI but whenever I fancy doing a league I'm four or five seconds off the pace so I stick to RF2 for leagues I'm more competitive on that, lol.

Modding requests? The only thing missing for me is sportscar style mods, I love WEC, Group C, etc.

Would be lovely if they maybe did an end of era Group C car. Something like an XJR14, or a 905 Evo clone.

(Yes I know there is a modding forum subject on here with those sort of group of cars being created but I think it will be a few more years yet before the very busy creator finds the time to finish it, fingers crossed though).

As mentioned by someone else it's a shame that some of this excellent work hasn't been converted to RF2, I'm sure it would be hugely popular but I am aware that RF2 can be a pain to work with physics wise when creating mods so not a huge deal but a shame nonetheless.

Thanks again to the RSS team, sim racing would be lost without your contributions to our hobby :)
 

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