rFactor 2 | January 2023 Release Candidate Notes

rFactor2_January2023ReleaseCandidate.jpg
The new release candidate for rFactor 2 is out. What to expect from the new update? Find out here!

As always, this release client can be accessed via Steam's Beta feature. If you want to try out the upcoming updates first-hand, you can right-click rFactor 2 in your Steam library, select "Properties", and then choose the release-candidate under the "BETAS" tab.

I am most interested in the addition of the "Photo Mode", something that allowed other sims to garner much praise from digital photographers. rFactor 2 can be such a beautiful game, a better photo mode is definitely a good excuse to spend more time on the sim, albeit not in the hot seat.

The Update Changelog​


Client: 10369103

Dedi: 10369112

General
  • Track Limits: reduced sensitivity to switching paths, such as near the pit lane entrance, and reduced strict penalty points for an invalid pit lane to main path change from Drive Through to 1 point.
Cinematics
  • Added soft blend when changing selected vehicle
  • Added ability to hold current camera
  • Added ability to pause car tracking. Pressing the SHIFT key whilst this is enabled will reset tracking to the closest point the tracking is paused at.
  • Added camera group tracking for cars traveling close together, by default in race sessions only.
  • Allow the previous laps S/F line camera to remain valid when using cycle method. This allows for different cameras over the start finish line.
  • Reduced strength of shake effect on cameras with this enabled.
  • Allowed zooming in / out / reset on TV Cameras with out any extra modes being enabled. Optionally allowed this to persist after changing cameras.
  • Added acceleration and deceleration to Freelook for smoother movement.
  • Added the ability to load custom cameras from Userdata\Cameras
Photo Mode
  • Split out from Freelook camera adjustments (aperture, exposure, focus) options to a separate Photo Mode.
  • Photo Mode allows configuration of visual settings, in addition to the usual Freelook options. However is not available when driving.
  • UI to be added
Graphics
  • Improved visual progression of wet road with a more linear progression.
  • Added new IBL Water Shader which uses SSR for more accurate reflections.
  • Added motion blur.
  • Live TV Screens: Added option to disable, Fixed aspect ratio when running non 16:9 resolutions, Improved shader visually.
  • Forced use of high power GPU on devices with multiple GPUs (i.e. Laptops).
UI
  • Fixed being able to set race laps to below 2 in single player session settings.
  • Fixed the singleplayer quick event page layout being broken sometimes on page load.
  • Added new “Cinematic cameras” tab in Settings → Assign controls
  • This tab holds new cinematic settings along with previously existing assignable controls
  • Renamed “Cameras & seat” tab to “Driving cameras & seat” and re-organized the assignable controls
Package Management
  • New system to allow store items to be unsubscribed / resub scribed through the UI
  • Packages can be download in the background without blocking the UI
  • Packages in the content management are grouped by workshop or store item
  • The install UI can be minimized when downloading content
Modding
  • Added PBR Debug Tool for Mod Dev and Scene Viewer. This allows artists to debug the component outputs of the PBR pipeline.
  • Added IBL Water Shader which uses SSR for reflections
  • Fixed occasional glitchy car tracking in camera editor
  • Updated ModDev to load RCD files from Vehicle folders
  • AI Editor Improvements:
  • Allow the removal of multiple paths in one go
  • More consistent AIW path adjustments
  • Fixed editing of pit paths wp positions
  • Fixed updating of path positions when editing waypoint positions
Known issues
  • Workshop / store item headers are named incorrectly
  • Installing items from the content page requires a second request to install via the “updates” page
  • Cancel updates button is unresponsive
  • Motion blur does not work without SSR set to medium or higher
  • If your game is stuck on checking for updates, please delete try deleting userdata/player/localstorage folder

What do you think about this release candidate and its details? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

No physics upgrades? No new content? No high car count multiplayer stability improvements? Or am I missing something?
Two of my online sim racing mentors, back in the days of TheUSPits.com(1996 to 2000?) were Jan Kohl and Goy Larsen. Whenever I read your posts, my eyes and brain freeze for a moment on your name. :)
 
This seems like a release that could of been pushed back to include some important upgrades... Especially after the Le Mans disaster...

Sure photo mode and motion blur might matter to some small section of the community, but this really isn't a good response when the lights are on them to do some good work to fix their reputation...
 
Premium
Two of my online sim racing mentors, back in the days of TheUSPits.com(1996 to 2000?) were Jan Kohl and Goy Larsen. Whenever I read your posts, my eyes and brain freeze for a moment on your name. :)
Thats not the first time I hear that, but its a very long time ago since anyone mentioned it, I believe it first came up back in the old RSC days in the early 2000's. I remember the names back in the very early simracing days, its a funny coincident. But I do assure you my birth certificate is what I'm named here ;) :p
 
Small update yes - but I believe they are working on a Competition System 2.0, which (I hope at least - will go about fixing some issues with the servers/online gaming that has been around for years :) ) But that'sin no way fact - just my hopes!!!

Fingers crossed!!!
 
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They are working with a piece of software that is old as fakk and already reached its limits.
Genius, iRacing is also older than rF2 (2008 vs 2013) but they have been constantly improving and developing it, for the better.
Still waiting to know what you are complaining about.
I repeat, there is an entire section in their forum many years old, I guess you can't read or you don't want to, I opt for the second option, typical of those with slices of ham over their eyes ...
 
that deppends what you think means improving, I havent seen them adress their huge issues since 2008, but thats a different topic :thumbsup:
Are you referring to the game-breaking issue known as "subscription", the one where purchased content is held hostage until ransom is paid on a continual basis? (jk) :p:D

I like iRacing, even though I only play offline. The pay model is not sustainable in my case but, I do renew for a short period every couple of years or so, just to check out new developments. iRacing does tend to demonstrate what can be done when extra resources are available. Good for those that can afford it and justify the cost but, I'm very grateful we have other options, such as rF2.
 
Wow... Well, since you know better, why don't you spend some time to explain us what are these "problems that have been around for years"?
If you don't mind, of course. Or what you wanna do? Keep repeating the same line on and on, without describing what do you refer to? You'd be quite boring, no?

All these years they have released fixes and updates on every aspect of the game, costantly improving it. The things that are missing maybe can't be done with the current game engine, or needs a major investment in terms of people and money, that they can't afford.
Otherwise, why they would delay to fix these major problems? Certainly we can't say that they are lazy.
The bugs were explained and listed ad nausean here and in S397 forums and they're still there.
 
The bugs were explained and listed ad nausean here and in S397 forums and they're still there.
Yup, the laundry list of bugs or incomplete items is long, but when compared to iRacing you have to look at budgets. iR has been fully funded by John W. Henry from the very start. rF2 hasn't had a real source of income until this past two years when MSG purchased S397. In the past year there have been many improvements but they still have a long way to go.
 

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