F1 2013 100% Distance Australia GP No Problem with Tyre wear. [with video]

F1 2013 The Game (Codemasters)
Hey guys this is my first f1 game playing with no racing line. f1 2010 to 2012 ive always played with racing line on.
Im playing with most assist off except tractions on medium and auto gear. AI is on expert.
I managed to do a 2 stop Strategy at the Australian GP along with Kimi. Most of the AI did a 3 stop strategy.
I started with options and my first pit stop at lap 12 with prime. Second pit stop at lap 35 with prime
[medio]4662[/medio] like this?

Credit to Gigisan1987 for the car setup. It worked perfectly fine on the Lotus. Very tyre friendly. The only thing i changed was brake on high 48/52 and my own gear ratio.
 
Last edited:
Nice Driving. I think since it's 100% race, there are no any tyre wear scale, as your very cautious and " tyres friendly " driving attitude, surely you don't encounter any tyre wear problem;)
P.S. Lotus is a team which is good at handling tyre wear (IMO)
 
0:10 - 0:23 higlight of the whole game #improvedAI
Haha i know right, Heres what ive noticed with AI 100% vs 25% distance.

25% distance
Lap 1 - very slow
Lap 2 - Decent time
Lap 3 to final lap - incredibly fast. 0.5s slower than their qualifying time

100%
Lap 1 - very slow
Lap 2 - 5 to 6 second slower than their qualifying time
Lap 3 - 5 second slower than their qualifying time
Lap 40 to 50 - 1.5 seconds slower than their qualifying time.
 

Latest News

What is the reason for your passion for sim racing?

  • Watching real motorsport

    Votes: 496 68.5%
  • Physics and mechanics

    Votes: 305 42.1%
  • Competition and adrenaline

    Votes: 329 45.4%
  • Practice for real racing

    Votes: 160 22.1%
  • Community and simracers

    Votes: 195 26.9%
Back
Top