16-07-2015 RaceRoom has been updated

Sonat Ozturk

Sector3 Studios
16-07-2015


Game:

  • Fixed an issue in spectator mode where the wrong slot was sometimes assigned.

  • Reverted the change that made full screen off by default.

  • Changed it so that if the full screen mode fails to initialize, the game starts in a windowed mode with a safe resolution 1280x720.

  • Added additional logging for resolution related issues.

  • Fixed an issue with symbolic links causing menu assets to not show.

AI, & Camera

  • Zandvoort - Modified TV cameras for GP layout.

  • Mazda Laguna Seca - Fixed cut track detection for T1 and pit exit area. This was being exploited in the leaderboards and the currently ongoing Thrustmaster sponsored competition. The leaderboards (including the competition leaderboard) for this track have been wiped clean.

Art

  • Oschersleben - Fixed a collision issue with pitlane objects.

  • Shanghai - Performance optimizations.

  • Zolder - Various art fixes and windmills mentioned in previous patch notes are now properly in.
 
Yeah, it has been updated, but see this:
DTM 2015 - working on physics these days, with Bruno Spengler / Daniel Juncadella. Slow pace as they're both busy with real racing these days.
WTCC 2015 - Yes, and some undisclosed tracks are already or will enter production soon.
ADAC 2015 - physics work is nearing its end, very nice feedback from Kelvin van der Linde made us do great progress there.
https://forum.sector3studios.com/in...coming-content-features.112/page-5#post-24320

:D
 
After last patch, no updates for stats...
RRRE_2015_07_21_22_22_31_253.jpg
 

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