Did you check the folder structure after unzipping? Sometimes its after unzipping a double folder like File name/File name.
It wasn't a double folder ( just checked ) but this Mod car is located in the Original AC Ferrari folder ( in game ) is that normal ?.Did you check the folder structure after unzipping? Sometimes its after unzipping a double folder like File name/File nam
Mine is installing to the correct folder. The mod poster replied back to my PM and doesn't have an answer why the car won't load. I've tried practice sessions, quick race, and other driving options and they all kick back to the setup screen when the car tries to load.I have the same issue - I am not a beginner when it comes to installing mods like this .
But this one just wont start up on my Pc ? I have windows 10 on my pc.
I just put the folder in : Content / cars - Correct ?
I'm not fully clear on what you expect, but the way AC works isHi, "Lead dev" guy here,
i am trying to fix a specific issue that i have with the AC constraint based animation system i am using for the 500. The meshes parented to the SUSP_LF and SUSP_RF empties are rotating around the respective HUB empties when turning, which shouldn't happen as the HUB is parented to the SUSP nulls and not the other way around, the whole assembly moves correctly in blender but causes this in both the showroom and the game.
Found the solution : Content manager needs the latest : Custom Shaders patch version 2.2. -Now it works .Mine is installing to the correct folder. The mod poster replied back to my PM and doesn't have an answer why the car won't load. I've tried practice sessions, quick race, and other driving options and they all kick back to the setup screen when the car tries to load.
I'm sure it has to do with AC not recognizing the missing files which Content Manager is showing missing even though they exist.
Absolutly the same here! Some said „The car is great“. My first impression a few days ago and again after today is: The car is undriveable. It‘s not possible to brake gently because just with a soft step on brake pedal (red in-game brake indicator shows 5 - 10 % brake force) the rear brakes out and it‘s not possible to catch it.My issue is the stock setup wont drive through a corner without major oversteer occurring.
I managed to get it fixed, but thanks for the input mate!I'm not fully clear on what you expect, but the way AC works is
- HUB is used exclusively by the ksanim animated suspension system and only means something if you use those - specifically it's used to decide which frame of the animation is current (based on height of the hub in the animation correlated to height of the hub in the game).
- SUSP tracks the wheel's position but doesn't roll forwards (so brake caliper for example on most cars will be SUSP)
- DISC and WHEEL are set to the wheel's position completely, so they do roll.
- WHEEL gets removed during pit stop tire changes, DISC stays on the car
If you want something not to turn when you steer, then it should not have any of these as parents. Either use DIR to aim it at one of them or use a ksanim file to animate it.
Greetings. Been a while. But we wanted to make sure this update was a huge improvement in all areas
Changelog:
-New AI Code
-New Gearbox
-COG changes
-Lowered Inertia Box
-Suspension reworked.
-Engine damage rework
-New CSP physics
-New Engine physics
-Tyre changed.
-More and finer Setup options
-Brake temperature management more realistic now
-Fixed Force Feedback
-LOD B added
-Mirrors now work properly
-Suspension Animations fixed.
-Materials Improved
[ATTACH type="full"...
Yea this issue was a major setback in the previous version. Apologies for that. Hope you enjoy the latest versionTry to be of help here. Open the zip file and place the rrl_ferrari_tipo_500 folder in the assettocorsa/content/cars folder. Works no problem for myself.
My issue is the stock setup wont drive through a corner without major oversteer occurring.
The video was recorded with the 0.7 version. Which you can access in the history tab of the mod.Absolutly the same here! Some said „The car is great“. My first impression a few days ago and again after today is: The car is undriveable. It‘s not possible to brake gently because just with a soft step on brake pedal (red in-game brake indicator shows 5 - 10 % brake force) the rear brakes out and it‘s not possible to catch it.
A little lift off from the gas when cornering makes the car totally nervous and I wouldn‘t even think about braking. I‘ve tried cornering with more revs and on the throttle instead of rolling through the corner, but with no luck. Additionally, I roll into a wide corner with about 100 kph and lift the throttle a little bit (but still maybe half on throttle) and it begins to oversteer. Sorry, this has nothing to do neither with physics nor with the behavior of any car somebody is allowed to sit in there. ;-)
Why does this car want to spin all the time? I‘ve watched the given video at Bremgarten. It‘s impossible to do it this way, well, not with this car. Idk what setup this was but with the default setup the behavior of the car is way too weird.
I come from Grand Prix Legends, have been driven a lot of vintage cars in AC, even Formula cars, but this car has its own logic and I don‘t get it. :-/
Before I wrote this lines I drove with the Maserati 250F 12-cylinder for test purposes at Bremgarten without any problems. Also other cars which aren‘t easy to drive are at least drivable.
Extended physics for this Ferrari are turned on as recommended. Tested it with CSP 0.1.79, 0.2.0 and at last with 0.2.2. Track surface makes no differences. Mostly I drive vintage cars on „green“ or „fast“ asphalt. But also with track set to „optimum“ the car behaves the same.
As I said, I don‘t drive those cars for the first time. Why do some players say „it‘s great“ and user Stones and I say that it‘s like a widow maker? Has somebody an idea how to fix this (sometimes) unpredictable but always uncontrollable driving behavior? What causes it? Thanks in advance for tipps and suggestions.
Greetings again. Not a huge update just wanting to give a notice on a few changes we've done
1. Changed redline characteristics so the UI works better
2. Added Mr. Malarky's 1955 driver that is more era appropriate
3. Added some Liveries:
-Revival Racing League Livery
-Historic Sim Studios Livery
-Ecurie Bleue Livery
View attachment 730130
We are going to be adding more liveries as our League members make the liveries they will race under. If you wish to partake in the 1952 Championship...
Pull brake bias forward. The brakes get very warm very quickly, if a race is more than 5 laps long, you usually stop being able to lock up anymore and there's no more pulling to the side.I really wanted to like this car, but I have to agree with AzaZeL666 in regards to the brakes — as soon as they're warm they pull violently to one side, even if you're driving in a perfectly straight line, on a perfectly level road (I tested it on the skidpad).
Of course, I've never driven the real thing, so are there historical records that describe this kind of behavior? I can't really imagine though, that anybody would've raced something like that, which becomes uncontrollable under braking.
It would also be nice if the brake squeal could be turned off. It becomes annoying rather quickly.
Could it be that this was tested with ABS accidentally turned on? Because if I drive it with ABS the braking is perfectly fine. (But who would do that with a 50's car?!)
I humbly stand corrected on this, we noticed that there is in fact an error with the toe value. Next update will fix it, for now the problem can be fixed by tweaking the toe value in the setup screen.Yes, the effect can be mitigated somewhat by adjusting the brake bias, but they shouldn't do it in the first place. Uneven brakes are basically broken brakes, and nobody would race a car like that.
Also, "gentle on the brakes" and racing don't really go together at all...
First of all: Thanks for letting us know, apologise accepted and yes, the current version (0.91 from 02.03.24) was a huge improvment compared to the version I've driven first (v0.8). So I started to race this car with v0.8, which was the latest version to this time, and I've never driven v0.7. But now it made sense and I gave the car another chance. Deleted the crap-version (let's name it) and started from the beginning.The video was recorded with the 0.7 version. Which you can access in the history tab of the mod.
I apologise to you and to the community for the previous version. We took our time to figure out what was wrong with it, and I think we figured it out. So the latest version should be a huge improvement.
Most people, I think, who appreciated and complimented the car, did so during the initial 0.7 release. I hope that clears that up. And once again. Apologies for the bad physics of that update.
Also I'd like to complain cuz I didn't seem to receive notifications for these posts and I completely missed them untill now.