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Misc 2-way Traffic Layout for "Glava Zete" and Lighting 0.2

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alekabul submitted a new resource:

Traffic Layout for "Glava Zete" - Additional layout for 1-way offline traffic

This hill climb free version by Lemax is pretty good as a layout and road mesh. It has restrictions and refuses to load the 2-way loop which I made. Still there`s the possibility to drive it with traffic uphill and against the traffic when you are going down. As required by the traffic law all AI`s keep right and obey max speed limit 80 kph.
View attachment 326470
View attachment 326471

Installation: extract all from...

Read more about this resource...
 
on the full version
I don`t own it so my guess is "no". But if you want to try to make it, look in the "ai" folder of some of the other layouts and temporarily rename or move in "new folder" the original "fast_lane.ai" and "pit_lane.ai". Then place inside "ai" the 2-way raw "fast_lane.ai" and try loading "Practice" from pits. Be patient and wait for it. If it loads then you have to record a "pit_lane.ai.candidate" by driving a short distance in front of the pit stops towards the first corner of the course. After you do that in game ("dev apps" > "AI" > "Start pits" > "Recording") have a look at the lines in free cam ("F7") and click "Exit". Be patient and wait for it. This is the time when side lines in the "fast_lane.ai.candidate" are created. After the game has exited you return in the "ai" folder to rename the two "*.ai.candidate" files to "fast_lane.ai" and "pit_lane.ai" respectively. Then thumbs crossed try loading "Trackday" with some Kunos cars.
 
Well, some air traffic spices up the mix
Screenshot_suzuki_liana_glava-zete_22-10-119-2-13-0.jpg
Screenshot_suzuki_liana_glava-zete_22-10-119-2-13-23.jpg
Screenshot_suzuki_liana_glava-zete_22-10-119-2-30-6.jpg

The models (including the animated chopper) are found in this resource from @Mascot. I prepared a config to place the models in the 2-way layout. Extract the .kn5 files shown below in the track`s folder and reach this state
air.jpg

From the attached file "models_traffic.7z.txt" remove the .txt extension and extract the "models_traffic.ini" replacing the old one.

Alternatively you can insert in the old file after
"[MODEL_11]
FILE=pit2.kn5
..."


[DYNAMIC_OBJECT_0]
PROBABILITY=100
MULT=1,1
FILE=blimp.kn5
POS_MODE=RANDOM
RND_POS_CENTER=-1250,550,1100
RND_POS_RANGE=100,50,100
VEL_MODE=RANDOM
RND_VEL_BASE=2,0,2

[DYNAMIC_OBJECT_1]
PROBABILITY=100
MULT=1,1
FILE=blueyellowstripe.kn5
POS_MODE=RANDOM
RND_POS_CENTER=400,310,-900
RND_POS_RANGE=100,50,100
VEL_MODE=RANDOM
RND_VEL_BASE=0,0,0
RND_VEL_RANGE=2,0,2

[DYNAMIC_OBJECT_2]
PROBABILITY=100
MULT=1,1
FILE=JouxPlaneRainbowCheck.kn5
POS_MODE=RANDOM
RND_POS_CENTER=400,380,-600
RND_POS_RANGE=100,50,100
VEL_MODE=RANDOM
RND_VEL_BASE=0,0,0
RND_VEL_RANGE=2,0,2

[DYNAMIC_OBJECT_3]
PROBABILITY=100
MULT=1,1
FILE=blueyellowstripe.kn5
POS_MODE=RANDOM
RND_POS_CENTER=500,350,-400
RND_POS_RANGE=100,50,100
VEL_MODE=RANDOM
RND_VEL_BASE=0,0,0
RND_VEL_RANGE=2,0,2

[DYNAMIC_OBJECT_4]
PROBABILITY=100
MULT=1,1
FILE=JouxPlaneRainbowCheck.kn5
POS_MODE=RANDOM
RND_POS_CENTER=800,420,-300
RND_POS_RANGE=100,10,100
VEL_MODE=RANDOM
RND_VEL_BASE=0,0,0
RND_VEL_RANGE=2,0,2

[DYNAMIC_OBJECT_5]
PROBABILITY=100
MULT=1,1
FILE=Helicopter.kn5
POS_MODE=RANDOM
RND_POS_CENTER=-820,269,-520
RND_POS_RANGE=30,1,50
VEL_MODE=RANDOM
RND_VEL_BASE=0.5,-0.061,0.45
RND_VEL_RANGE=0,0,0

[DYNAMIC_OBJECT_6]
PROBABILITY=100
MULT=1,1
FILE=Helicopter.kn5
POS_MODE=RANDOM
RND_POS_CENTER=-1650,355,-1855
RND_POS_RANGE=13,1,13
VEL_MODE=RANDOM
RND_VEL_BASE=0.7,-0.008,1
RND_VEL_RANGE=0,0,0

That way each turn opens new and pretty view thanks to Lemax, Mascot and Testgame.
 

Attachments

  • models_traffic.7z.txt
    582 bytes · Views: 237
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