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Current version : 1.3.2 (28/02/2017) -- Please read instructions and FAQ below before posting.
Please do not use my work nor upload it somewhere else without my permission.

This mod is composed of a Base and a Layer. You need both in order to have the full mod.

LAYER MOD INSTALL INSTRUCTIONS (STEAM) - Thanks to @Paxon

1. Go to the MM Community Hub in your steam client.
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2. Go to the workshop.
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3. Search the workshop for "enzoli".
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4. Find the "Layer" mod and click it.
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5. Click on the subscribe button.
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6. Make sure the mod is active in your in-game workshop.
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You're done. :)

You can proceed the same way for my other mods you found on step 4.
BASE MOD INSTALL INSTRUCTIONS (WINDOWS)
  1. Download PART1 and PART2 on your computer. Both parts are necessary.
  2. Right-click MM 2016 Mod 1.x.x.part1.rar and uncompress it.
  3. Part 2 will be uncompressed automatically. You should now have a folder MM_Data with the installer right next to it.
  4. Launch the installer and follow instructions.
If the installer does not work for you, simply copy/paste the MM_Data folder into your Motorsport Manager folder.
BASE MOD INSTALL INSTRUCTIONS (MAC) - Thanks to Mr Peugeot and Alon2o
    • Download PART1 and PART2. Both parts are necessary.
    • Create a folder anywhere and put both mod files in this new folder
    • Open Part_1 of the .rar file with an extractor (I use The Unarchiver but I’m assuming any upzip program will work)
    • Don’t worry about Part_2. The extractor will have included that without you seeing it.
    • You will get a folder called MM_Data.
    • Open finder
    • Command + Shift + G
    • Library / Application Support
    • Click on go
    • Steam
    • /Steamapp
    • /Common
    • /Motorsport Manager
    • Right click
    • View the contents of the package
    • Home
    • Resources
    • Data
    • Replace the resource.assets file with the one in the MM_Data you obtain in step 5.
    • Open StreamingAssets folder
    • (Download and in data)
    • Then replace only the Champ1.bk2 files
    • Champ2.bk2
    • Champ3.bk2
    • And replace the TeamIntroMovies folder

FAQ:
- After I installed the mod, the drivers, teams and staff are fake and all logos are original ones.
You didn't activate the mod "layer" on the Workshop. Please do so as stated above.
- My game crashes during or after launch / I get a black screen then nothing.
Make sure you run the last version of the game on steam.
Go to Steam then right click on Motorsport Manager>Properties>Local Files>Verify integrity of game cache. This will synchronize your game to server version which is always the last version available.

- I don't see the car liveries. Rest is working fine.
Liveries do not work in 2d Mode. Turn on 3d mode.
- How can I change logos/team names/... myself?
Download Unity Assets Bundle Extractor and open resources.assets with it. Extract textures or textassets with the "plugin" button on the left. Modify things and import file back using the same "plugin" button.
Logos are in logos1@1080. Practice and Quali Times are in simulationsettings.

INCLUDED:
196 real drivers with real bio/abilities/physics and tweaked traits, potential, marketability, fan and sponsors popularity...
30 real teams with correct infos, location and logos in ...
3 real competitions : F1/GP2/GP3 (GP3 is made of gp2, gp3 and Formula 3 teams)
Real names, bio, physics and tweaked abilities for chairmans, team principals, engineers, mechanics.
Real free Team Principals and many real free engineers/mechanics
Real Medias, Journalists, Celebs with correct physics and real F1 president
Real sponsors and longer contracts
Real names for tracks
Real equipment colors and logos on hats
Real liveries for F1 teams
Real Engine and Fuel Suppliers
Real Tires for cars
Many other tweaks to bring a maximum of reality
See updates changelogs for lastest features
 
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Not for now. TheFlamingRed provided everything people need to import his files in all mods.
Besides, things are still under development and it need more testing and tweaking I think.
Someone managed to tweak the Assembly-CSharp.dll file which contains very interesting files. We'll see how that goes too.

Notepad++ allows you to quickly replaces many values at once. When you highlight a number, it will highlight all identical numbers in the same text.
 
Enzoli thanks for your time, I have modified the file simulation settings, I have imported it and I have saved it, but when I start the game it is still the same time before training and qualification and the new time that I put it does not appear. I changed the 25 of training for 20 and the 22 of qualification for 15.

Do you know why it can be ?? I am doing something wrong??
 
Hey there, I read the thread but couldn't find a definite answer. I want to use both Flamingred's mod and Enzoli's mod. I wanted to know which asset file i should copy first to the MM Data folder so that none of the mods overlaps the other. Just to avoid beginning a new career for "nothing".

By the way, your work is awesome Enzoli, thanks a lot! (tested 1.02 only before hearing about Flamingred's work)
 
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Enzoli thanks for your time, I have modified the file simulation settings, I have imported it and I have saved it, but when I start the game it is still the same time before training and qualification and the new time that I put it does not appear. I changed the 25 of training for 20 and the 22 of qualification for 15.

Do you know why it can be ?? I am doing something wrong??


I already managed to put it correctly ... now it works correctly with the time I have set it.

By the way in the description of the equipment Hitech GP, appears the name of the pilot Valdes, but soon the pilots are others. And what I was saying about the Campos team logo is that it looks like it would have to be a bit more right to be centered, just like the Trident team should be a little to the left. The same is not so and I am confused.

Thank you very much Enzoli and forgive the inconvenience. You are a phenomenon and a crack!
 
Enzoli,
First of all great mod and thanks for your hard work you do for the comunity.
I have a question, do i need to start a new game whenever a new update from the mod comes out.
Or can i play with my save.?

Regards,
Bjorn

So far yes, you have to start a new one for each update, not sure about future updates, you can actually continue with your old save (I'm not sure if it will crash some time soon or not, haven't tried that much), but you won't experience any changes from the previous(save game) update
 
Hello enzoli... your work is amazing! Congratulations. In the Update 1.0.3. Alonso retires with 35 years old. It ins´t correct. Excuse me for my bad english. I'm spanish (Canary Islands) jajaja
Sure I can change that for next version
Hey there, I read the thread but couldn't find a definite answer. I want to use both Flamingred's mod and Enzoli's mod. I wanted to know which asset file i should copy first to the MM Data folder so that none of the mods overlaps the other. Just to avoid beginning a new career for "nothing".

By the way, your work is awesome Enzoli, thanks a lot! (tested 1.02 only before hearing about Flamingred's work)
Thanks.
Since the modded files are the same, you'll have to merge them manually by importing FlamingRed files in mine or the other way, although I think FlamingRed uses less files so it would be quicker the first way.
Again, I'm waiting a bit before merging anything because it will change again with testing and development of FlamingRed and I don't want to make a new version of my mod every day. I did this already for the past 3 days and it's exhausting.
I already managed to put it correctly ... now it works correctly with the time I have set it.

By the way in the description of the equipment Hitech GP, appears the name of the pilot Valdes, but soon the pilots are others. And what I was saying about the Campos team logo is that it looks like it would have to be a bit more right to be centered, just like the Trident team should be a little to the left. The same is not so and I am confused.

Thank you very much Enzoli and forgive the inconvenience. You are a phenomenon and a crack!
Thanks a lot. Valdes name probably appears in the team description. And I didn't change them as it was only showing up at the beginning of the game so not very important.
I looked at campos but it looked pretty straight to me. Maybe it looks a bit left because the text is actually on the left on the logo because the shape under it.
I'll look at Trident.
Enzoli,
First of all great mod and thanks for your hard work you do for the comunity.
I have a question, do i need to start a new game whenever a new update from the mod comes out.
Or can i play with my save.?

Regards,
Bjorn
Thanks.
For any data/values changes, you'll have to start a new career because they are written in your savegame each time you start a career. Like for example, drivers age, names, and other text or values.
For any graphical change, you don't have to start a new game since they're loaded from the asset file.

So if you continue your savegame with a new version of the mod, you will see graphical changes, if there's any included in the mod, but not the rest.
 
Hello Enzoli.. Only one question please. What quality changes the retire?
- Improvement Rate
- Peak Duration,
- Peak Age
- Desired Championships
-.......
I am using the AssetBundleExtractor and I do not know what modifies the pilot's retire :p

PD: Thanks for everything
 
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