3d Dials and Dial shaders

Ok, so, I'm trying to get 3d dials/gauges working properly but there's a bit of a problem.
How do we define shaders for dials/gauges? Currently they're really dark.

And why isn't this working?
Code:
  elt2
    {
      type=digital
      x=0.343
      y=0.331
      z=1.037
      is3d=1
      ; Size
      width=0.08
      height=0.08
      image=GearFont1.tga
      ; Variable to measure
      var=gear
      digits=0
      factor=1
      src_char_wid=64
      src_char_hgt=64
      char_wid=18
      char_hgt=18
      char_dx=64
    }

I get no output at all. Can we not have 3d digital dials?

Cheers all
Cam
 
Hehe, good point :D

They have never really worked right for a long time. The system needs clarifying/fixing really, as it'd be good to fix these now and forever :D

Dave
 
So I figured it out, the width and height mean nothing when the dials are 3d.
When they are 3d the char_wid and char_hgt matter.

We still need to be able to define shaders for these though!!
 
I don't know why the needles are always such a problem, it seems that they should have had a shader just like the rest of the car from the start of CG. Now they are black in the sun and only visible at night.

Alex Forbin
 

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