Tracks 3DSMax - Track

Hi everyone, is not the first time i'm working on a track, but i never had this problem before (or at least i never noticed it..)


While i'm creating the stuff for AC, i created the first one then copied for the other, i noticed that the 3 axis are not in line with the object (is possible to make it right?) and also if i rotate the object they stays in the same position anyway so i'm always not sure if the axis are in right position y up and z forward as asked by AC.

Any help or tips? Thanks in advance
 
You need to set the pivot point (do: click on Hierarchy tab on top right, then click on "Affect Pivot Only", and than "Center To Object"). Depends what you want, but this is some default setting - to have the pivot in center of the object and aligned as well.
This is how you position the pivot. You can even move the pivot point any place you want (but for now just leave it there in center).
 
Problem fixed, i create another cube and i removed the old one. The problem is now fixed but something strange has happen. I named them correctly as i did many times with other tracks, but once in game, AC seems not recognize it. The car for the hotlap is place in another place (in the center of the 3dsmax grid to be precise) and not on the block position, any idea about why?
 

Latest News

To join the OverTake Racing Club races I want them to be: (multiple choice)

  • Free to access

    Votes: 98 91.6%
  • Better structured events

    Votes: 17 15.9%
  • Better structured racing club forum

    Votes: 16 15.0%
  • More use of default game content

    Votes: 13 12.1%
  • More use of fixed setups

    Votes: 30 28.0%
  • No 3rd party registration pages

    Votes: 38 35.5%
  • Less casual events

    Votes: 9 8.4%
  • More casual events

    Votes: 35 32.7%
  • Other, specify in thread

    Votes: 5 4.7%
Back
Top