I have a few problems that need sorting out with rfactor 2.
First off, since I installed the new build, the AI cars seem to be taking a weird line round the track, they steer onto the grass and go wide onto the run off area and so on.
Secondly, this is only a problem with one of my converted tracks on a particular mod, when the race starts, after a few seconds, it seems to go into slow motion then afterwards it goes back to normal.
Thirdly, I think this is a bug but the damage doesn't affect AI cars and they don't even pit, so they just continue round without eg a front wing or a rear wing.
Finally, is there a way u can make the time acceleration speed faster, because when doing AI tests, with my AI series in rf1, to test it i used to do fast forwarded tests, but the time acceleration speed isn't much in a race session in rf2. So is it possible?
Any help would be appreciated
First off, since I installed the new build, the AI cars seem to be taking a weird line round the track, they steer onto the grass and go wide onto the run off area and so on.
Secondly, this is only a problem with one of my converted tracks on a particular mod, when the race starts, after a few seconds, it seems to go into slow motion then afterwards it goes back to normal.
Thirdly, I think this is a bug but the damage doesn't affect AI cars and they don't even pit, so they just continue round without eg a front wing or a rear wing.
Finally, is there a way u can make the time acceleration speed faster, because when doing AI tests, with my AI series in rf1, to test it i used to do fast forwarded tests, but the time acceleration speed isn't much in a race session in rf2. So is it possible?
Any help would be appreciated