I decided to do a video to demonstrate how ACC currently runs in VR (oculus) in the early release 0.5 state. This video is a full grid and time cycles through day and night its representative of frame rates and graphics quality in the dry. ASW is on the entire time. Typically I HATE ASW but it seems the unreal engine responds very well to it and I did not have as much tearing, jaggies, or blurring that I experience in other titles with ASW on.
the video is at 1080P so feel free to crank it up on youtube
I have a basic PC, Alienware Aurora R7:
i8700
GTX 1070
16gb DDR4 2666 mhz ram
you be the judge...its smooth and playable for me. but the quality, as of now, is well behind AC. I am sure some optimization is coming. Wanted to share for the guys like me who do not have high end PCs. All in all, i really enjoy ACC despite the graphics shortcomings. The time cycle, lighting, physics, tire model, and FFB are looking and feeling very good to me at this point.
the video is at 1080P so feel free to crank it up on youtube
I have a basic PC, Alienware Aurora R7:
i8700
GTX 1070
16gb DDR4 2666 mhz ram
you be the judge...its smooth and playable for me. but the quality, as of now, is well behind AC. I am sure some optimization is coming. Wanted to share for the guys like me who do not have high end PCs. All in all, i really enjoy ACC despite the graphics shortcomings. The time cycle, lighting, physics, tire model, and FFB are looking and feeling very good to me at this point.
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