Hey all, I'm new to this forum and I recently got interested in Racer again, was much more of a player back then, now I started playing around with car making.
Back then, I was pretty much disappointed by the fact you could only have 2 wheel driven cars, no matter if FWD or RWD, because you could just have one differential powering a single couple of wheels. You could make all wheels powered, but just one axle could have a diff (using the trick explained on the Racer site itself).
Then after some research (on this forum as well), I found a script which kind of "hacks" 4WD into a car, but it's a .rsx (+ a compiled .rcx) file (now that I learned C at university, it's somewhat easier for me to understand those files since the syntax is pretty much similar), the one for the Gallardo. I think this script is quite popular on this forum since I saw it being used, with some addition, on some other cars as well. Plus, the script is something like a torque-transferrer which controls torque vectoring on the four wheels, not a fixed 4WD bias system, which is the thing I'd like to implement. Also, obviously this script isn't mine, I'd like to use as many "personal" parts as possible on my cars, just to avoid copyright infringements and stuff.
BUT. I found out that since a version of Racer I can't recall (now I'm using the latest 0.9.0. RC10) you can specify "count=" in the differential section, so I thought:
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Is it possible to have a dual-diff 4WD setup using, for example, "count=2" and making the first diff's output to 0 and 1 (i.e. front wheels) and the second one's output to 2 and 3 (i.e. rear wheels)? Also, if possible, what's the recommended type of diff I could use? Viscous ones or even LSDs can be used for such an application? Should I use the same ratios for front and back (I guess yes, since in real life there's just ONE final drive gear)?
Thanks in advance
Back then, I was pretty much disappointed by the fact you could only have 2 wheel driven cars, no matter if FWD or RWD, because you could just have one differential powering a single couple of wheels. You could make all wheels powered, but just one axle could have a diff (using the trick explained on the Racer site itself).
Then after some research (on this forum as well), I found a script which kind of "hacks" 4WD into a car, but it's a .rsx (+ a compiled .rcx) file (now that I learned C at university, it's somewhat easier for me to understand those files since the syntax is pretty much similar), the one for the Gallardo. I think this script is quite popular on this forum since I saw it being used, with some addition, on some other cars as well. Plus, the script is something like a torque-transferrer which controls torque vectoring on the four wheels, not a fixed 4WD bias system, which is the thing I'd like to implement. Also, obviously this script isn't mine, I'd like to use as many "personal" parts as possible on my cars, just to avoid copyright infringements and stuff.
BUT. I found out that since a version of Racer I can't recall (now I'm using the latest 0.9.0. RC10) you can specify "count=" in the differential section, so I thought:
/////////////////////////////////////////////////////////////////
Is it possible to have a dual-diff 4WD setup using, for example, "count=2" and making the first diff's output to 0 and 1 (i.e. front wheels) and the second one's output to 2 and 3 (i.e. rear wheels)? Also, if possible, what's the recommended type of diff I could use? Viscous ones or even LSDs can be used for such an application? Should I use the same ratios for front and back (I guess yes, since in real life there's just ONE final drive gear)?
Thanks in advance