Yes, I think it is a suspension problem I have to figure outon all the tracks?
Yes, I think it is a suspension problem I have to figure outon all the tracks?
That is one way of doing it but not the only way.I don't remember the shader, perhaps one of the ksperpixel, maybe ksperpixel_alpha.... Just take the texture with alpha channel, apply alpha blend mode, and assign object as transparent, also disable shadow casting.
You have to setup your materials in the editor. Just make sure you save persistence so the next time you load the editor so do your previous settings.Okay i have another question, sorry for the dobule post but it seems that i can't edit my post.
I use Race Track Builder and now i created my roads and put some guard rails on my terrain. I exported the FBX but when i load it into 3DSmax the textures are missing. How can i get them back?
My folder structure is : /projectname/xxx.fbx
/projectname/texture
KSEditor hast all textures automatically aligned.
KS Editor is fine for him, its 3DSMax he has issues withYou have to setup your materials in the editor. Just make sure you save persistence so the next time you load the editor so do your previous settings.
Also, if you press "save current" in the layout menu while the editor is full screen, next time you open it you'll have full resolution.Oh my god finally. You opened my eyes, i was on the wrong train all the time because im too much into 3DSmax and i tried to texture in that program instead of the KSeditor. Seems like i need to get that part out of my head. I tried to reverse engineer some tracks to see how the shader and materials are set up. Till i noticed why my masks didn't work. Because i saved them as Png instead of DDS with DXT 3. Thank you.
Guess this is how it should look like ...