AC pit crew.

Doug62

Premium
Hi all.
I've been doing new skins for a mod and have been including the crew suits. They work fine in Content Manager. There is two different names for the ones in the pit bay to the three guy's up on the control box over looking the track.
The naming is Driver_Suit.dds and Driver_Suit2.dds They work when I'm working on them in CM but for some reason the pit bay guy holding the stop/go sign on track isn't working. There is also a texture called Crew_brand. This is supposed to make it easier to add sponsor logos to get around the bad mapping on the crew guy's but this isn't showing once the car is on track either.

There is a ini file that you can use to set up the drivers and pit crew to use default content which I've used for the car driver, his helmet and gloves. These work fine.

What I'm needing here is what do I need to enter into the skins.ini to get the custom textures to work once the cars are on track?
Thanks.
 
I've experience issues when mixing texture files in the skin folder with texture files from the skin.ini. My solution was to abandon the skin.ini altogether for any skins that I include any textures for the driver or crew. It seems the system is a little buggy when mixing the two options.

If you don't want to duplicate any of the default textures by having a copy in your skin folder, you can place all of your newly created driver/crew textures into new folders in the textures folder and point the skin.ini to those, and not having any of those textures in the skin folder itself.
 
I don't know if you solved your problem but I would just like to add that if you remove the entries for pitcrew (or even gloves and suit) in the skin.ini it will use the respective files it can find in the carskin-folder.
 
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