Doug62
Premium
Hi all.
I've been doing new skins for a mod and have been including the crew suits. They work fine in Content Manager. There is two different names for the ones in the pit bay to the three guy's up on the control box over looking the track.
The naming is Driver_Suit.dds and Driver_Suit2.dds They work when I'm working on them in CM but for some reason the pit bay guy holding the stop/go sign on track isn't working. There is also a texture called Crew_brand. This is supposed to make it easier to add sponsor logos to get around the bad mapping on the crew guy's but this isn't showing once the car is on track either.
There is a ini file that you can use to set up the drivers and pit crew to use default content which I've used for the car driver, his helmet and gloves. These work fine.
What I'm needing here is what do I need to enter into the skins.ini to get the custom textures to work once the cars are on track?
Thanks.
I've been doing new skins for a mod and have been including the crew suits. They work fine in Content Manager. There is two different names for the ones in the pit bay to the three guy's up on the control box over looking the track.
The naming is Driver_Suit.dds and Driver_Suit2.dds They work when I'm working on them in CM but for some reason the pit bay guy holding the stop/go sign on track isn't working. There is also a texture called Crew_brand. This is supposed to make it easier to add sponsor logos to get around the bad mapping on the crew guy's but this isn't showing once the car is on track either.
There is a ini file that you can use to set up the drivers and pit crew to use default content which I've used for the car driver, his helmet and gloves. These work fine.
What I'm needing here is what do I need to enter into the skins.ini to get the custom textures to work once the cars are on track?
Thanks.