not completely right, AI have tyre wear and fuel effects, but in race they overlap and a Third effect seems to come in play, the track rubbering in. That seems to have a bigger effect on AI cars than the player.
I tested the tyre wear on 100% race length at shanghai and they loose ~0.7 seconds during the first stint, which I thought was fine.
I have to admit though, that in 50 % (and shorter) races it seems not to work as good. After the Holidays I will have a look into it, maybe I can find a fix.
I tested the tyre wear on 100% race length at shanghai and they loose ~0.7 seconds during the first stint, which I thought was fine.
I have to admit though, that in 50 % (and shorter) races it seems not to work as good. After the Holidays I will have a look into it, maybe I can find a fix.
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