Hey guys so been editing tracks as part of the upcoming super touring release and having odd issues with tyre barriers.
There's some tire bundles at Oulton Park that I isolated, and saved as a file by itself that I have been copying and pasting onto other tracks. I've changed the texture names but only the suffix on it, so it's gone from TWAL_WALLG to TWAL_FURI.
The tire bundles are on the track showing perfectly well, they destroy my car if I touch it (as its supposed to do) but the AI pass straight through it on the new track. No collision detection at all. Any idea why?
On the new track:
And in the TRK:
Instance=tyrewall_chicane
{
MeshFile=tyrewall_chicane.gmt CollTarget=True HATTarget=True ShadowReceiver=True
}
Any pointers...?
There's some tire bundles at Oulton Park that I isolated, and saved as a file by itself that I have been copying and pasting onto other tracks. I've changed the texture names but only the suffix on it, so it's gone from TWAL_WALLG to TWAL_FURI.
The tire bundles are on the track showing perfectly well, they destroy my car if I touch it (as its supposed to do) but the AI pass straight through it on the new track. No collision detection at all. Any idea why?
On the new track:
And in the TRK:
Instance=tyrewall_chicane
{
MeshFile=tyrewall_chicane.gmt CollTarget=True HATTarget=True ShadowReceiver=True
}
Any pointers...?