Here is the settings list from someone in the past who attempted to make an AI enhancement mod. It's interesting to see how someone else did it. Especially the TYR adjustments. Something I didn't think of before.
RCD:
// Consistency = RaceAbility (based on real series)
Passing=98.0
CorneringAdd=1.000
CorneringMult=1.000
// MinRacingSkill = 0.98 (if = 1)
Composure = 0.01
RaceColdBrainMin=0.99
RaceColdBrainTime=0
HDC:
AIMinPassesPerTick=7
AITorqueStab=(1.05, 1.05, 1.15) // Standard
AITorqueStab=(0.50, 0.50, 0.75) // Single-seat
GDB:
RoadDryGrip = 1.00
AIDryGrip = 1.00
RoadWetGrip = 0.75
AIWetGrip = 0.75
Drafting
{
BaseDropoff=0.20 // higher number -> more drafting effect
LeadingExponent=2.0 // higher number -> lower effect on leader
FollowingExponent=2.0 // higher number -> lower effect on followers
}
AIW:
WorstAdjust= // Based on calibration. Firsts in 100% = better known time.
MidAdjust= // Based on calibration. Firsts in 100% = better known time.
BestAdjust= // Based on calibration. Firsts in 100% = better known time.
QualRatio=(1.0200)
RaceRatio=(1.0500)
slowwhenpushed=0
AIBrakingStiffness=(0.9000, 0.9000, 0.9000)
AIRange=(1.00) // 0.5 for Nordschleife, 0.8 if ref time is superior to 2min, 0.9 if between 2min and 1min30
AISpec=(0.000, 0.000, 0.8500, 0.0700)
AIDraftStickiness=(1.0000)
PLR:
AI Power Calibration="0"
AI to AI Collision Rate="40" (default is 20)
Player Car Equal="0"
Vehicle Specific AI Setups="0"
AI Max Load="31500.00000"
TYR:
*Front Tyres*
AISens=(0.60, 24000.0)
AIGripMult=1.01
AIPeakSlip=0.148
AIWear=0.517e-7
*Rear Tyres*
AISens=(0.60, 24500.0)
AIGripMult=1.12
AIPeakSlip=0.14816
AIWear=0.503e-7
RCD:
// Consistency = RaceAbility (based on real series)
Passing=98.0
CorneringAdd=1.000
CorneringMult=1.000
// MinRacingSkill = 0.98 (if = 1)
Composure = 0.01
RaceColdBrainMin=0.99
RaceColdBrainTime=0
HDC:
AIMinPassesPerTick=7
AITorqueStab=(1.05, 1.05, 1.15) // Standard
AITorqueStab=(0.50, 0.50, 0.75) // Single-seat
GDB:
RoadDryGrip = 1.00
AIDryGrip = 1.00
RoadWetGrip = 0.75
AIWetGrip = 0.75
Drafting
{
BaseDropoff=0.20 // higher number -> more drafting effect
LeadingExponent=2.0 // higher number -> lower effect on leader
FollowingExponent=2.0 // higher number -> lower effect on followers
}
AIW:
WorstAdjust= // Based on calibration. Firsts in 100% = better known time.
MidAdjust= // Based on calibration. Firsts in 100% = better known time.
BestAdjust= // Based on calibration. Firsts in 100% = better known time.
QualRatio=(1.0200)
RaceRatio=(1.0500)
slowwhenpushed=0
AIBrakingStiffness=(0.9000, 0.9000, 0.9000)
AIRange=(1.00) // 0.5 for Nordschleife, 0.8 if ref time is superior to 2min, 0.9 if between 2min and 1min30
AISpec=(0.000, 0.000, 0.8500, 0.0700)
AIDraftStickiness=(1.0000)
PLR:
AI Power Calibration="0"
AI to AI Collision Rate="40" (default is 20)
Player Car Equal="0"
Vehicle Specific AI Setups="0"
AI Max Load="31500.00000"
TYR:
*Front Tyres*
AISens=(0.60, 24000.0)
AIGripMult=1.01
AIPeakSlip=0.148
AIWear=0.517e-7
*Rear Tyres*
AISens=(0.60, 24500.0)
AIGripMult=1.12
AIPeakSlip=0.14816
AIWear=0.503e-7