I made a track in Race Track Builder, recorded an ai line, swapped the named from pit_lane.ai.candidate to fast_lane.ai and loaded that into KSE. I have turned off the AI setting in CSP. I have tested using KS cars and modded cars alike. Yet for whatever reason, the AI cars still either stay in their grid spot or turn the wheel left, stop, and then retire. I have recorded the AI line more than once, tried moving the starting position in RTB, I am not sure what to do. I found some threads from a few years ago that were a similar problem, I have tried all of those fixes so far to no avail.
These were the posts I found. I even found a post on Reddit and one on Steam, but those were dead ends.
These were the posts I found. I even found a post on Reddit and one on Steam, but those were dead ends.
Cars - Mod AI cars get stuck in gear.
Hello. V8scorsa mod AI cars accelerate through 4th gear from the start and after remain stuck in this gear for the rest of the race. This happens on assetto Corsa original tracks. What can I do? Can't play v8 supercars!
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General - AI parking behind slower cars
Hi all, I know I'm talking about a known issue. It's the one that affects the AI, which slows down as you do, if you want to let them pass in case of blue flag or you are in outlap, and they end up even parking behind you. I read in various sites that's not a bug but it's just the AI who is bad...
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General - AI bug on mod track - stalling after race restart
Just tested this and 0 prefix makes it non-physical mesh. Any suffix after WALL makes no difference either. Exactly.
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