AI in rf2 is worse than ever. Especially the Gt3 . Every time the first corner is a mess. After that the cars just going sideway,s in the air and make all kinds of stupid move's. Is there any solution to fix this?
AI in rf2 is worse than ever. Especially the Gt3 . Every time the first corner is a mess. After that the cars just going sideway,s in the air and make all kinds of stupid move's. Is there any solution to fix this?
You're right, the AI is the best in any of the racing games I've tried. I have problems at tracks like Portland because I'm running the aggression level at 100%, which makes for some interesting opening laps. That's also the reason I turn off yellow flags!What's your AI aggression set at?
The default is 25%.
I run them at 20 aggression and 95 strength.
I love rF2 AI, I think they might be the best currently but if your aggression is too high they defend and corner dive ruthlessly especially amongst each other.
S397 or the Endurance mod. If it's the latter they are broken and it's a known issueI've been running the endurance cars at Le Mans_17, and the first corner is bloody as hell. Last night one of the AI went airborne and flew over the top of my car...it was fascinating to watch in VR. I turn Invulnerability to ON for the first lap just because of all the craziness. I'm going to dial it back from 25 tonight and see how much better it makes it.
YesS397's new endurance cars.
Wait. The default for the track is 25% and the first corner is like a demolition derby at the county fair. A lot of times the safety car comes out. Wouldn't raising it to 35% or 65% just make it worse? Isn't a lower number less aggressive? Or does higher aggression improve the way AI drives?